コード例 #1
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 public Module_Crouch(Player2DMotor motor, Player2DFeedbacks feedback) : base(motor, feedback)
 {
     //Unifinished script
     collider       = motor.GetComponent <BoxCollider2D>();
     originalOffset = collider.offset;
     originalSize   = collider.size;
 }
コード例 #2
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 public MotorState_Hurt(Player2DMotor motor, Player2DFeedbacks feedbacks) : base(motor, feedbacks)
 {
     modules = new List <ModuleBase>()
     {
         new Module_Gravity(motor, feedbacks),
         new Module_HurtKnockBack(motor, feedbacks),
     };
 }
コード例 #3
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 public MotorStateBase(Player2DMotor motor, Player2DFeedbacks feedback)
 {
     this.motor    = motor;
     this.feedback = feedback;
     motorStatus   = motor.status;
     raycaster     = motor.raycaster;
     settings      = GameSettings.instance;
 }
コード例 #4
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 public MotorState_WallClimb(Player2DMotor motor, Player2DFeedbacks feedback) : base(motor, feedback)
 {
     wallClimb = new Module_WallClimb(motor, this.feedback);
     modules   = new List <ModuleBase>()
     {
         new Module_Gravity(motor, feedback),
         wallClimb
     };
 }
コード例 #5
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 public MotorState_Aerial(Player2DMotor motor, Player2DFeedbacks feedbacks) : base(motor, feedbacks)
 {
     modules = new List <ModuleBase>()
     {
         new Module_Gravity(motor, feedbacks),
         new Module_MoveInAir(motor, feedbacks),
         new Module_StandardJump(motor, feedbacks),
     };
 }
コード例 #6
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 public MotorState_MoveOnGround(Player2DMotor motor, Player2DFeedbacks feedback) : base(motor, feedback)
 {
     modules = new List <ModuleBase>()
     {
         new Module_Gravity(motor, feedback),
         new Module_MoveOnGround(motor, feedback),
         new Module_StandardJump(motor, feedback),
     };
 }
コード例 #7
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 public Module_WallClimb(Player2DMotor motor, Player2DFeedbacks feedback) : base(motor, feedback)
 {
 }
コード例 #8
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 public Module_HurtKnockBack(Player2DMotor motor, Player2DFeedbacks feedback) : base(motor, feedback)
 {
 }
コード例 #9
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 public Module_Gravity(Player2DMotor motor, Player2DFeedbacks feedback) : base(motor, feedback)
 {
 }
コード例 #10
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 public Module_StandardJump(Player2DMotor motor, Player2DFeedbacks feedback) : base(motor, feedback)
 {
 }
コード例 #11
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 public void Awake()
 {
     motor     = GetComponent <Player2DMotor>();
     feedbacks = GetComponentInChildren <Player2DFeedbacks>();
 }
コード例 #12
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 public Module_MoveInAir(Player2DMotor motor, Player2DFeedbacks feedback) : base(motor, feedback)
 {
 }
コード例 #13
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 public Module_MoveOnGround(Player2DMotor motor, Player2DFeedbacks feedback) : base(motor, feedback)
 {
 }