// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape) && player1 != null && player1.destination == transform) { player1.ResetVegetableButtons(); Debug.Log("reset"); } //what to do when player has picked up a vegetable if (Input.GetKeyDown(KeyCode.A) && canpickup) { player1.CloseVegButtons(); Player1GoToChopButton1.transform.GetChild(0).GetChild(0).GetComponent <Text>().text = "S"; Player1GoToChopButton1.transform.GetChild(1).GetComponent <Text>().text = "Go to Chopping Board"; Player1GoToChopButton1.SetActive(true); //Player1GoToChopButton2.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "D"; //Player1GoToChopButton2.transform.GetChild(1).GetComponent<Text>().text = "Go to Chopping Board2"; //Player1GoToChopButton2.SetActive(true); Player1PickAnotherVegButton.transform.GetChild(0).GetChild(0).GetComponent <Text>().text = "Esc"; Player1PickAnotherVegButton.transform.GetChild(1).GetComponent <Text>().text = "Pick other Vegetable"; Player1PickAnotherVegButton.SetActive(true); if (player1.vegetablesCarryingArray[0] == null || player1.vegetablesCarryingArray[1] == null) { Player1PickupAgainButton.transform.GetChild(0).GetChild(0).GetComponent <Text>().text = "A"; Player1PickupAgainButton.transform.GetChild(1).GetComponent <Text>().text = "Pickup Again"; Player1PickupAgainButton.SetActive(true); } else { Player1PickupAgainButton.SetActive(false); } player1.SelectVegetable(vegId, orderCalculationID); } //Player2 Zone if (Input.GetKeyDown(KeyCode.Backspace) && player2 != null && player2.destination == transform) { player2.ResetVegetableButtons(); Debug.Log("reset"); } if (Input.GetKeyDown(KeyCode.L) && player2pickup) { player2.SelectVegetable(vegId, orderCalculationID); player2.CloseVegButtons(); //Player2GoToChopButton1.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = ";"; //Player2GoToChopButton1.transform.GetChild(1).GetComponent<Text>().text = "Go to Chopping Board1"; //Player2GoToChopButton1.SetActive(true); Player2GoToChopButton2.transform.GetChild(0).GetChild(0).GetComponent <Text>().text = "'"; Player2GoToChopButton2.transform.GetChild(1).GetComponent <Text>().text = "Go to Chopping Board"; Player2GoToChopButton2.SetActive(true); Player2PickAnotherVegButton.transform.GetChild(0).GetChild(0).GetComponent <Text>().text = "Backspace"; Player2PickAnotherVegButton.transform.GetChild(1).GetComponent <Text>().text = "Pick other Vegetable"; Player2PickAnotherVegButton.SetActive(true); if (player2.vegetablesCarryingArray[0] == null || player2.vegetablesCarryingArray[1] == null) { Player2PickupAgainButton.transform.GetChild(0).GetChild(0).GetComponent <Text>().text = "L"; Player2PickupAgainButton.transform.GetChild(1).GetComponent <Text>().text = "Pickup Again"; Player2PickupAgainButton.SetActive(true); } else { Player2PickupAgainButton.SetActive(false); } } else { return; } }