void Start() { player1Solo = GameObject.FindObjectOfType <Player1_Controller_Solo>(); playerMult = NetworkBehaviour.FindObjectOfType <Player1_Controller_Mult>(); temp = new GameObject(); temp = gameObject; audioSource = GetComponent <AudioSource>(); center = transform.position; FindCorrectPlayer(); }
// Start is called before the first frame update void Start() { player = GameObject.FindObjectOfType <Player1_Controller_Solo>(); if (player == null) { FindCorrectPlayer(); playerMult = NetworkBehaviour.FindObjectOfType <Player1_Controller_Mult>(); } dock = this.gameObject; gm = GameObject.FindObjectOfType <GameManager>(); center = transform.position; }
void Start() { if (GameObject.FindObjectOfType <Player1_Controller_Solo>() != null) { player = GetComponentInParent <Player1_Controller_Solo>(); sprite = GetComponent <SpriteRenderer>(); } else { playermulti = GetComponentInParent <Player1_Controller_Mult>(); sprite = GetComponent <SpriteRenderer>(); } }
void Start() { if (FindObjectOfType <Player1_Controller>() != null) { player1 = FindObjectOfType <Player1_Controller>(); lastPLayerPosition = player1.transform.position; } else { player1 = null; player1Solo = FindObjectOfType <Player1_Controller_Solo>(); lastPLayerPosition = player1Solo.transform.position; } }
// Start is called before the first frame update void Start() { if (GameObject.FindObjectOfType <Player1_Controller_Solo>() != null) { playerSolo = GameObject.FindObjectOfType <Player1_Controller_Solo>(); } else { playerSolo = null; player = GameObject.FindObjectOfType <Player1_Controller_Mult>(); } //rescueBasePos = GameObject.FindGameObjectWithTag("RescuePlace").transform; SpawnAll(); FindCorrectPlayer(); if (PlayerPrefs.GetInt("PlayerScore") != 0) { point = 0; } }
// Start is called before the first frame update void Start() { if (NetworkBehaviour.FindObjectOfType <Player1_Controller_Mult>() != null) { player = NetworkBehaviour.FindObjectOfType <Player1_Controller_Mult>(); print("Player" + player.name); } else { player = null; playerSolo = GameObject.FindObjectOfType <Player1_Controller_Solo>(); } checkRefugeeType(); setRefugeeType(); timerRunning = true; dest = (int)Random.Range(0, 4); animate(); FindCorrectPlayer(); }
void Start() { player1Solo = GetComponentInParent <Player1_Controller_Solo>(); lastPLayerPosition = player1Solo.transform.position; }