コード例 #1
0
 void Start()
 {
     player1Solo = GameObject.FindObjectOfType <Player1_Controller_Solo>();
     playerMult  = NetworkBehaviour.FindObjectOfType <Player1_Controller_Mult>();
     temp        = new GameObject();
     temp        = gameObject;
     audioSource = GetComponent <AudioSource>();
     center      = transform.position;
     FindCorrectPlayer();
 }
コード例 #2
0
 // Start is called before the first frame update
 void Start()
 {
     player = GameObject.FindObjectOfType <Player1_Controller_Solo>();
     if (player == null)
     {
         FindCorrectPlayer();
         playerMult = NetworkBehaviour.FindObjectOfType <Player1_Controller_Mult>();
     }
     dock   = this.gameObject;
     gm     = GameObject.FindObjectOfType <GameManager>();
     center = transform.position;
 }
コード例 #3
0
 void Start()
 {
     if (GameObject.FindObjectOfType <Player1_Controller_Solo>() != null)
     {
         player = GetComponentInParent <Player1_Controller_Solo>();
         sprite = GetComponent <SpriteRenderer>();
     }
     else
     {
         playermulti = GetComponentInParent <Player1_Controller_Mult>();
         sprite      = GetComponent <SpriteRenderer>();
     }
 }
コード例 #4
0
 void Start()
 {
     if (FindObjectOfType <Player1_Controller>() != null)
     {
         player1            = FindObjectOfType <Player1_Controller>();
         lastPLayerPosition = player1.transform.position;
     }
     else
     {
         player1            = null;
         player1Solo        = FindObjectOfType <Player1_Controller_Solo>();
         lastPLayerPosition = player1Solo.transform.position;
     }
 }
コード例 #5
0
    // Start is called before the first frame update
    void Start()
    {
        if (GameObject.FindObjectOfType <Player1_Controller_Solo>() != null)
        {
            playerSolo = GameObject.FindObjectOfType <Player1_Controller_Solo>();
        }
        else
        {
            playerSolo = null;
            player     = GameObject.FindObjectOfType <Player1_Controller_Mult>();
        }

        //rescueBasePos = GameObject.FindGameObjectWithTag("RescuePlace").transform;
        SpawnAll();
        FindCorrectPlayer();
        if (PlayerPrefs.GetInt("PlayerScore") != 0)
        {
            point = 0;
        }
    }
コード例 #6
0
    // Start is called before the first frame update
    void Start()
    {
        if (NetworkBehaviour.FindObjectOfType <Player1_Controller_Mult>() != null)
        {
            player = NetworkBehaviour.FindObjectOfType <Player1_Controller_Mult>();
            print("Player" + player.name);
        }
        else
        {
            player     = null;
            playerSolo = GameObject.FindObjectOfType <Player1_Controller_Solo>();
        }

        checkRefugeeType();
        setRefugeeType();
        timerRunning = true;
        dest         = (int)Random.Range(0, 4);
        animate();
        FindCorrectPlayer();
    }
コード例 #7
0
 void Start()
 {
     player1Solo        = GetComponentInParent <Player1_Controller_Solo>();
     lastPLayerPosition = player1Solo.transform.position;
 }