// Use this for initialization void Start() { CameraPosition = GameObject.Find("P1 Camera").GetComponent<Camera>().transform.localRotation; PlayerPosition = gameObject.transform.localEulerAngles; _camera = GameObject.Find("P1 Camera"); _player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>(); }
// Use this for initialization void Start() { CameraPosition = GameObject.Find("P1 Camera").GetComponent <Camera>().transform.localRotation; PlayerPosition = gameObject.transform.localEulerAngles; _camera = GameObject.Find("P1 Camera"); _player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>(); }
// Use this for initialization void Start() { player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>(); player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>(); player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); }
// Use this for initialization void Start() { player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>(); player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>(); player1MoveScript = GameObject.FindObjectOfType <Player1MoveScript>(); player2MoveScript = GameObject.FindObjectOfType <Player2MoveScript>(); confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); }
// Use this for initialization void Start() { _startPosition = transform.position; _animator = GetComponentInChildren <Animator>(); _animatorList = GetComponentsInChildren <Animator>(); _bodyPlayer1 = GameObject.FindObjectOfType <ConfirmScript>().bodyPlayer1; _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); _p1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>(); _playerMovementAudio = GameObject.FindGameObjectWithTag("PlayerMovement").GetComponent <AudioSource>(); }
// Use this for initialization void Start() { if (GameObject.FindObjectOfType <ConfirmScript>()) { _p1Score = GameObject.FindObjectOfType <ConfirmScript>().SavedP1Score; _p2Score = GameObject.FindObjectOfType <ConfirmScript>().SavedP2Score; _levelScript = GameObject.FindObjectOfType <Player1LevelScript>(); _levelp2Script = GameObject.FindObjectOfType <Player2LevelScript>(); _finishScript = GameObject.FindObjectOfType <Finish>(); _pauseScript = GameObject.FindObjectOfType <PauseScript>(); _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); _p1Text = GameObject.Find("P1 Text"); _p2Text = GameObject.Find("P2 Text"); } }
// Use this for initialization void Start() { if (GameObject.FindObjectOfType <ConfirmScript>().Tutorial == false) { round = GameObject.FindObjectOfType <ConfirmScript>().Round; } _player1MoveScript = GameObject.FindObjectOfType <Player1MoveScript>(); _player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>(); _powerupScriptP1 = GameObject.FindObjectOfType <PowerUpScriptP1>(); _scoreScript = GameObject.FindObjectOfType <ScoreScript>(); _hittingWall = GameObject.Find("HittingWall"); _player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>(); _player2MoveScript = GameObject.FindObjectOfType <Player2MoveScript>(); _powerUpScriptP2 = GameObject.FindObjectOfType <PowerUpScriptP2>(); _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); _finishP1 = GameObject.Find("FinishP1"); _dnfP1 = GameObject.Find("dnfP1"); _finishP2 = GameObject.Find("FinishP2"); _dnfp2 = GameObject.Find("dnfP2"); _winnaarP2 = GameObject.Find("WinnaarP2"); _winnaarP1 = GameObject.Find("WinnaarP1"); _scoreScript = GameObject.FindObjectOfType <ScoreScript>(); _musicScript = GameObject.FindObjectOfType <MusicScript>(); _player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>(); _player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>(); _player1MoveScript = GameObject.FindObjectOfType <Player1MoveScript>(); _player2MoveScript = GameObject.FindObjectOfType <Player2MoveScript>(); _raceEnd = GameObject.FindGameObjectWithTag("RaceEnd"); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _finishP1 = GameObject.Find("FinishP1"); _dnfP1 = GameObject.Find("dnfP1"); _finishP2 = GameObject.Find("FinishP2"); _dnfp2 = GameObject.Find("dnfP2"); _winnaarP2 = GameObject.Find("WinnaarP2"); _winnaarP1 = GameObject.Find("WinnaarP1"); _scoreScript = GameObject.FindObjectOfType<ScoreScript>(); _musicScript = GameObject.FindObjectOfType<MusicScript>(); _player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>(); _player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>(); _player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); _player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); _raceEnd = GameObject.FindGameObjectWithTag("RaceEnd"); }
// Use this for initialization void Start() { _red = (Texture2D)Resources.Load("MinimapColor/player_red"); _blue = (Texture2D)Resources.Load("MinimapColor/player_blue"); _orange = (Texture2D)Resources.Load("MinimapColor/player_orange"); _green = (Texture2D)Resources.Load("MinimapColor/player_green"); Sprite red = Sprite.Create(_red,new Rect(0,0,_red.width,_red.height),new Vector2(0.5f,0.5f)); Sprite blue = Sprite.Create(_blue, new Rect(0, 0, _red.width, _red.height), new Vector2(0.5f, 0.5f)); Sprite orange = Sprite.Create(_orange, new Rect(0, 0, _red.width, _red.height), new Vector2(0.5f, 0.5f)); Sprite green = Sprite.Create(_green, new Rect(0, 0, _red.width, _red.height), new Vector2(0.5f, 0.5f)); int choiceP1 = GameObject.FindObjectOfType<ConfirmScript>().bodyPlayer1; switch (choiceP1) { case 0: GameObject.Find("Player1MinimapIcon").GetComponent<Image>().sprite = green; break; case 1: GameObject.Find("Player1MinimapIcon").GetComponent<Image>().sprite = red; break; case 2: GameObject.Find("Player1MinimapIcon").GetComponent<Image>().sprite = blue; break; case 3: GameObject.Find("Player1MinimapIcon").GetComponent<Image>().sprite = orange; break; default: break; } int choiceP2 = GameObject.FindObjectOfType<ConfirmScript>().bodyPlayer2; switch (choiceP2) { case 0: GameObject.Find("Player2MinimapIcon").GetComponent<Image>().sprite = green; break; case 1: GameObject.Find("Player2MinimapIcon").GetComponent<Image>().sprite = red; break; case 2: GameObject.Find("Player2MinimapIcon").GetComponent<Image>().sprite = blue; break; case 3: GameObject.Find("Player2MinimapIcon").GetComponent<Image>().sprite = orange; break; default: break; } _player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>(); _player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>(); _player1Minimap = GameObject.Find("Player1MinimapIcon"); _player2Minimap = GameObject.Find("Player2MinimapIcon"); }
// Use this for initialization void Start() { _red = (Texture2D)Resources.Load("MinimapColor/player_red"); _blue = (Texture2D)Resources.Load("MinimapColor/player_blue"); _orange = (Texture2D)Resources.Load("MinimapColor/player_orange"); _green = (Texture2D)Resources.Load("MinimapColor/player_green"); Sprite red = Sprite.Create(_red, new Rect(0, 0, _red.width, _red.height), new Vector2(0.5f, 0.5f)); Sprite blue = Sprite.Create(_blue, new Rect(0, 0, _red.width, _red.height), new Vector2(0.5f, 0.5f)); Sprite orange = Sprite.Create(_orange, new Rect(0, 0, _red.width, _red.height), new Vector2(0.5f, 0.5f)); Sprite green = Sprite.Create(_green, new Rect(0, 0, _red.width, _red.height), new Vector2(0.5f, 0.5f)); int choiceP1 = GameObject.FindObjectOfType <ConfirmScript>().bodyPlayer1; switch (choiceP1) { case 0: GameObject.Find("Player1MinimapIcon").GetComponent <Image>().sprite = green; break; case 1: GameObject.Find("Player1MinimapIcon").GetComponent <Image>().sprite = red; break; case 2: GameObject.Find("Player1MinimapIcon").GetComponent <Image>().sprite = blue; break; case 3: GameObject.Find("Player1MinimapIcon").GetComponent <Image>().sprite = orange; break; default: break; } int choiceP2 = GameObject.FindObjectOfType <ConfirmScript>().bodyPlayer2; switch (choiceP2) { case 0: GameObject.Find("Player2MinimapIcon").GetComponent <Image>().sprite = green; break; case 1: GameObject.Find("Player2MinimapIcon").GetComponent <Image>().sprite = red; break; case 2: GameObject.Find("Player2MinimapIcon").GetComponent <Image>().sprite = blue; break; case 3: GameObject.Find("Player2MinimapIcon").GetComponent <Image>().sprite = orange; break; default: break; } _player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>(); _player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>(); _player1Minimap = GameObject.Find("Player1MinimapIcon"); _player2Minimap = GameObject.Find("Player2MinimapIcon"); }
// Use this for initialization void Start() { if (GameObject.FindObjectOfType<ConfirmScript>().Tutorial == false) { round = GameObject.FindObjectOfType<ConfirmScript>().Round; } _player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); _player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>(); _powerupScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>(); _scoreScript = GameObject.FindObjectOfType<ScoreScript>(); _hittingWall = GameObject.Find("HittingWall"); _player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>(); _player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>(); _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); }
// Use this for initialization void Start() { if (GameObject.FindObjectOfType<ConfirmScript>()) { _p1Score = GameObject.FindObjectOfType<ConfirmScript>().SavedP1Score; _p2Score = GameObject.FindObjectOfType<ConfirmScript>().SavedP2Score; _levelScript = GameObject.FindObjectOfType<Player1LevelScript>(); _levelp2Script = GameObject.FindObjectOfType<Player2LevelScript>(); _finishScript = GameObject.FindObjectOfType<Finish>(); _pauseScript = GameObject.FindObjectOfType<PauseScript>(); _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _p1Text = GameObject.Find("P1 Text"); _p2Text = GameObject.Find("P2 Text"); } }
// Use this for initialization void Start() { _startPosition = transform.position; _animator = GetComponentInChildren<Animator>(); _animatorList = GetComponentsInChildren<Animator>(); _bodyPlayer1 = GameObject.FindObjectOfType<ConfirmScript>().bodyPlayer1; _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _p1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>(); _playerMovementAudio = GameObject.FindGameObjectWithTag("PlayerMovement").GetComponent<AudioSource>(); }