void Start() { score = 0; scoreBox = GameObject.FindGameObjectWithTag("Score").GetComponent <Text>(); deathBox = GameObject.FindGameObjectWithTag("Death").GetComponent <Text>(); winBox = GameObject.FindGameObjectWithTag("Win").GetComponent <Text>(); dashBox = GameObject.FindGameObjectWithTag("Dash Text").GetComponent <Text>(); dashSlider = GameObject.FindGameObjectWithTag("Dash Slider").GetComponent <Slider>(); ammoBox = GameObject.FindGameObjectWithTag("Ammo Text").GetComponent <Text>(); ammoSlider = GameObject.FindGameObjectWithTag("Ammo Slider").GetComponent <Slider>(); dashBoxP2 = GameObject.FindGameObjectWithTag("Dash Text P2").GetComponent <Text>(); dashSliderP2 = GameObject.FindGameObjectWithTag("Dash Slider P2").GetComponent <Slider>(); ammoBoxP2 = GameObject.FindGameObjectWithTag("Ammo Text P2").GetComponent <Text>(); ammoSliderP2 = GameObject.FindGameObjectWithTag("Ammo Slider P2").GetComponent <Slider>(); enemySpawns = GameObject.FindGameObjectsWithTag("Enemy Spawn Point"); deathBox.enabled = false; winBox.enabled = false; livesP1 = startingLives; livesP2 = startingLives; livesP1Text = GameObject.FindGameObjectWithTag("Lives P1").GetComponent <Text>(); livesP2Text = GameObject.FindGameObjectWithTag("Lives P2").GetComponent <Text>(); livesP1Text.text = "Lives: " + livesP1; livesP2Text.text = "Lives: " + livesP2; respawnTimerP1 = GameObject.FindGameObjectWithTag("Respawn Timer P1"); respawnTimerP2 = GameObject.FindGameObjectWithTag("Respawn Timer P2"); respawnTimerP1.SetActive(false); respawnTimerP2.SetActive(false); player1Script = GameObject.FindGameObjectWithTag("Player").GetComponent <Player1ControllerScript>(); player2Script = GameObject.FindGameObjectWithTag("Player2").GetComponent <Player2ControllerScript>(); bigEnemyScript = GameObject.FindGameObjectWithTag("Big Enemy").GetComponent <BigEnemyScript>(); }
void Start() { anim = GetComponent <Animator>(); lightsaberSound = GetComponent <AudioSource>(); player1Script = transform.parent.GetComponent <Player1ControllerScript>(); }