コード例 #1
0
		internal void player_RegainFortress(Player player, ref TrashEventArgs e)
		{
			if (player._Game.Table.Trash.Contains(this.PhysicalCard))
			{
				player.Gain(player._Game.Table.Trash, this.PhysicalCard, DeckLocation.Hand, DeckPosition.Automatic);
				_TrashedFinishedEventHandler = new Player.TrashedFinishedEventHandler(player_TrashedFinished);
				player.TrashedFinished += _TrashedFinishedEventHandler;
			}

			e.HandledBy.Add(this);
		}
コード例 #2
0
		void player_TrashedFinished(object sender, TrashEventArgs e)
		{
			this.PhysicalCard.ObtainedBy(e.CurrentPlayer);
			if (_TrashedFinishedEventHandler != null)
				e.CurrentPlayer.TrashedFinished -= _TrashedFinishedEventHandler;
			_TrashedFinishedEventHandler = null;
		}