void StopHyped(Player.StopHypedEvent e) { chargeTime = normalChargeTime; autoPickTime = confusedAutoPickTime; }
void StopHyped(Player.StopHypedEvent e) { var main = shocks.main; main.startColor = shocksStartColor; }
void StopHyped(Player.StopHypedEvent e) { currentSpeedFactor = 1.0f; }