コード例 #1
0
ファイル: History_Test.cs プロジェクト: jobjingjo/csangband
        public static void Register()
        {
            Suite suite = new Suite();
            suite.Name = "player/history";

            suite.SetSetup(delegate() {
                //INIT
                ca = new Player.History_Chart();
                cb = new Player.History_Chart();
                cc = new Player.History_Chart();

                ea0 = new Player.History_Entry();
                ea1 = new Player.History_Entry();
                eb0 = new Player.History_Entry();
                eb1 = new Player.History_Entry();
                ec0 = new Player.History_Entry();
                ec1 = new Player.History_Entry();

                //HOOK & SET
                ca.entries = ea0;
                cb.entries = eb0;
                cc.entries = ec0;

                ea0.next = ea1;
                ea0.succ = cb;
                ea0.roll = 50;
                ea0.bonus = 0;
                ea0.text = "A0";

                ea1.next = null;
                ea1.succ = cc;
                ea1.roll = 100;
                ea1.bonus = 0;
                ea1.text = "A1";

                eb0.next = eb1;
                eb0.succ = cc;
                eb0.roll = 50;
                eb0.bonus = 0;
                eb0.text = "B0";

                eb1.next = null;
                eb1.succ = null;
                eb1.roll = 100;
                eb1.bonus = 0;
                eb1.text = "B1";

                ec0.next = ec1;
                ec0.succ = null;
                ec0.roll = 50;
                ec0.bonus = 0;
                ec0.text = "C0";

                ec1.next = null;
                ec1.succ = null;
                ec1.roll = 100;
                ec1.bonus = 0;
                ec1.text = "C1";
            });
            suite.NoTeardown();

            suite.AddTest("0", test_0);

            UnitTest_Main.AddSuite(suite);
        }
コード例 #2
0
        public static void Register()
        {
            Suite suite = new Suite();

            suite.Name = "player/history";

            suite.SetSetup(delegate() {
                //INIT
                ca = new Player.History_Chart();
                cb = new Player.History_Chart();
                cc = new Player.History_Chart();

                ea0 = new Player.History_Entry();
                ea1 = new Player.History_Entry();
                eb0 = new Player.History_Entry();
                eb1 = new Player.History_Entry();
                ec0 = new Player.History_Entry();
                ec1 = new Player.History_Entry();

                //HOOK & SET
                ca.entries = ea0;
                cb.entries = eb0;
                cc.entries = ec0;

                ea0.next  = ea1;
                ea0.succ  = cb;
                ea0.roll  = 50;
                ea0.bonus = 0;
                ea0.text  = "A0";

                ea1.next  = null;
                ea1.succ  = cc;
                ea1.roll  = 100;
                ea1.bonus = 0;
                ea1.text  = "A1";

                eb0.next  = eb1;
                eb0.succ  = cc;
                eb0.roll  = 50;
                eb0.bonus = 0;
                eb0.text  = "B0";

                eb1.next  = null;
                eb1.succ  = null;
                eb1.roll  = 100;
                eb1.bonus = 0;
                eb1.text  = "B1";

                ec0.next  = ec1;
                ec0.succ  = null;
                ec0.roll  = 50;
                ec0.bonus = 0;
                ec0.text  = "C0";

                ec1.next  = null;
                ec1.succ  = null;
                ec1.roll  = 100;
                ec1.bonus = 0;
                ec1.text  = "C1";
            });
            suite.NoTeardown();


            suite.AddTest("0", test_0);

            UnitTest_Main.AddSuite(suite);
        }