public static void Register() { Suite suite = new Suite(); suite.Name = "player/history"; suite.SetSetup(delegate() { //INIT ca = new Player.History_Chart(); cb = new Player.History_Chart(); cc = new Player.History_Chart(); ea0 = new Player.History_Entry(); ea1 = new Player.History_Entry(); eb0 = new Player.History_Entry(); eb1 = new Player.History_Entry(); ec0 = new Player.History_Entry(); ec1 = new Player.History_Entry(); //HOOK & SET ca.entries = ea0; cb.entries = eb0; cc.entries = ec0; ea0.next = ea1; ea0.succ = cb; ea0.roll = 50; ea0.bonus = 0; ea0.text = "A0"; ea1.next = null; ea1.succ = cc; ea1.roll = 100; ea1.bonus = 0; ea1.text = "A1"; eb0.next = eb1; eb0.succ = cc; eb0.roll = 50; eb0.bonus = 0; eb0.text = "B0"; eb1.next = null; eb1.succ = null; eb1.roll = 100; eb1.bonus = 0; eb1.text = "B1"; ec0.next = ec1; ec0.succ = null; ec0.roll = 50; ec0.bonus = 0; ec0.text = "C0"; ec1.next = null; ec1.succ = null; ec1.roll = 100; ec1.bonus = 0; ec1.text = "C1"; }); suite.NoTeardown(); suite.AddTest("0", test_0); UnitTest_Main.AddSuite(suite); }