void Start() { //ゲーム開始演出Timelineの再生 GameObject.Find("GameTitleTimeline").GetComponent <PlayableController>().PlayTimeline(); GameObject.Find("GameTitleTimeline(Chara)").GetComponent <PlayableController>().PlayTimeline(); gameTitleTimeline = GameObject.Find("GameTitleTimeline").GetComponent <PlayableController>(); }
/// <summary> /// Called when a playable controller finishes playing. /// </summary> /// <param name='controller'> /// Controller. /// </param> public void OnControllerFinished(PlayableController controller) { controller.OnPlayingFinished -= OnControllerFinished; finishedControllers++; if (finishedControllers >= playableControllers.Count) { DoAllControllersFinished(); } }
void Start() { //highScore = PlayerPrefs.GetFloat("HIGHSCORE", 9999); //Debug.Log(highScore.ToString("f2") + "秒"); //オブジェクトを取得 clearTimeText = GameObject.Find("ClearTimeText"); //コンポーネントの取得 myAnimator = GetComponent <Animator>(); myRigidbody = GetComponent <Rigidbody>(); scoreTime = GameObject.Find("ScoreTime").GetComponent <Text>(); gameClearTimeline = GameObject.Find("GameClearTimeline").GetComponent <PlayableController>(); gameClearTimelineHighScore = GameObject.Find("GameClearTimeline(HighScore)").GetComponent <PlayableController>(); }
void Start() { //オブジェクトの格納 scoreObject = GameObject.Find("ScoreObject"); startObject = GameObject.Find("StartObject"); billBoard = GameObject.Find("BillBoard"); //コンポーネントの格納 sE = GameObject.Find("SE").GetComponent <SEController>(); this.myAnimator = GetComponent <Animator>(); gameMethods = GameObject.Find("GameMethods").GetComponent <GameMethods>(); opCounter = GameObject.Find("CountImage").GetComponent <OpCounter>(); clearTimeText = GameObject.Find("ClearTimeText").GetComponent <Text>(); gameTitleTimeline = GameObject.Find("GameTitleTimeline").GetComponent <PlayableController>(); gameTitleTimelineChara = GameObject.Find("GameTitleTimeline(Chara)").GetComponent <PlayableController>(); gameSceneTimeline = GameObject.Find("GameSceneTimeline").GetComponent <PlayableController>(); gameTitleTimelineAfterScore = GameObject.Find("GameTitleTimeline(AfterScore)").GetComponent <PlayableController>(); gameScoreTimeline = GameObject.Find("GameScoreTimeline").GetComponent <PlayableController>(); gameScoreTimelineChara = GameObject.Find("GameScoreTimeline(Chara)").GetComponent <PlayableController>(); }
/// <summary> /// Called when a playable controller finishes playing. /// </summary> /// <param name='controller'> /// Controller. /// </param> public void OnControllerFinished(PlayableController controller) { controller.OnPlayingFinished -= OnControllerFinished; finishedControllers++; if (finishedControllers >= playableControllers.Count) { DoAllControllersFinished(); } }