private void StartLocal() { playWindow.NetworkEnabled = false; strokeLock = false; endGameLock = false; networkGame = false; PlayerClock.Start(); playWindow.Show(); }
//for console game start initialization public void Initialize(string ip) { matrix = new CoreMatrix(); playWindow = new PlayWindow(this, "Chess", new GuiMatrix(matrix)); playWindow.FormClosed += new FormClosedEventHandler(PlayWindowClose); PlayerClock = new System.Windows.Forms.Timer(); PlayerClock.Tick += new EventHandler(PlayerClock_Tick); PlayerClock.Interval = 1000; if (ip == "0.0.0.0") { StartServer(); } else { StartClient(ip); } PlayerClock.Start(); playWindow.Show(); Debug.NewMessage("play window show"); Application.Run(); }
private void button_Play_Click(object sender, RoutedEventArgs e) { PlayWindow playWindow = new PlayWindow(); playWindow.Show(); this.Close(); }
private void Start() { runColor = FigureColor.WHITE; matrix = new CoreMatrix(); playWindow = new PlayWindow(this, "Chess", new GuiMatrix(matrix)); playWindow.FormClosed += new FormClosedEventHandler(PlayWindowClose); PlayerClock = new System.Windows.Forms.Timer(); PlayerClock.Tick += new EventHandler(PlayerClock_Tick); PlayerClock.Interval = 1000; endGameLock = false; PlayerClock.Start(); playWindow.Show(); }
private void MainWindow_Loaded(object sender, RoutedEventArgs e) { pw = new PlayWindow(); pw.Show(); pw.ConnectTimeLine(tl); pw.ConnectPreview(preview); tl.FrameRate = FrameRate._60PFS; tl.AddTrack(SourceType.Sound, 1); tl.AddTrack(SourceType.Video, 1); tl.AddTrack(SourceType.Video, 2); tl.AddTrack(SourceType.Video, 3); tl.AddTrack(SourceType.Light, 1); tl.AddTrack(SourceType.Light, 2); tl.AddTrack(SourceType.Light, 3); tl.AddTrack(SourceType.Light, 4); tl.AddTrack(SourceType.Image, 1); }