public static void printInitScreen4Room() { GameRoom gm; Player player; GameWorldInfo gwinfo; Item item; gm = GameDataFactory.curr_gwinfo.GetGameRoombyNumber(GameState.currentRoom); gwinfo = GameDataFactory.curr_gwinfo; player = GameDataFactory.curr_gwinfo.The_Player; PlayUILeftPanel.UpdateArmourItem(GameState.CountArmourInInventory()); PlayUILeftPanel.UpdateSwordItem(GameState.CountSwordInInventory()); PlayUILeftPanel.UpdateTotalItem(GameState.TotalItemInInventory()); PlayUILeftPanel.UpdateSilverItem(GameState.CountSilverInInventory()); PlayUILeftPanel.UpdateGoldItem(GameState.CountGoldInInventory()); PlayUILeftPanel.UpdateKeyItem(GameState.CounKeyInInventory()); PlayUILeftPanel.UpdateHealthPotiontem(GameState.CountHealthPotionInInventory()); PlayUILeftPanel.UpdateTotalEnemyItem( gm.GlobinList.Count + gm.MonsterList.Count); PlayUILeftPanel.UpdateTotalGlobinWItem(gwinfo.NumberOfGlobin); PlayUILeftPanel.UpdateTotalMonsterItem(gwinfo.NumberOfMonster); item = GameState.GetFirstArmourInInventory(); if (item != null && item is IShield) { PlayUILeftPanel.UpdateArmourTypeVal(item.descriptions); PlayUILeftPanel.UpdateArmourPowerLevel(((IShield)item).shieldPower); } else { PlayUILeftPanel.UpdateArmourTypeVal("Not Found"); PlayUILeftPanel.UpdateArmourPowerLevel(0); } item = GameState.GetFirstSwordInInventory(); if (item != null && item is IWeapon) { PlayUILeftPanel.UpdateWeaponTypeVal(item.descriptions); PlayUILeftPanel.UpdateWeaponrPowerLevel( Utility.getPercentageVal(((IWeapon)item).capableHit, 400)); } else { PlayUILeftPanel.UpdateWeaponTypeVal("Not Found"); PlayUILeftPanel.UpdateWeaponrPowerLevel(0); } PlayUIRightPanel.UpdateHealthLevel(player.HealthLevel); }
public static bool HandleArmour(Object item) { ConsoleKeyInfo keyInfo; bool toProcessing = true; bool toPickup = false; GameRoom gm; ScreenManager.WaitForBufferClear(); //Clear Buffer gm = GameDataFactory.curr_gwinfo.GetGameRoombyNumber(GameState.currentRoom); if (GameState.CountSwordInInventory() > 0) { //************************************ PlayUIBottomItem.updateMessageBox(ConfigManager.GetStringResource(21) + ((Item)item).descriptions + "\r\n" + ConfigManager.GetStringResource(26) + GameState.GetFirstSwordInInventory().descriptions + "?\r\n" + ConfigManager.GetStringResource(27) + ((IShield)item).shieldPower + "%" + "\r\n" + ConfigManager.GetStringResource(23)); PlayUIBottomItem.UpdateInstruction( PlayUIBottomItem.YES_INSTRUNCTION | PlayUIBottomItem.NO_INSTRUNCTION); PlayUIBottomItem.UpdateMenuOption(PlayUIBottomItem.CLEAR); //*********************************** } else { //************************************ PlayUIBottomItem.updateMessageBox(ConfigManager.GetStringResource(21) + ((Item)item).descriptions + "\r\n" + ConfigManager.GetStringResource(22) + "\r\n" + ConfigManager.GetStringResource(27) + ((IShield)item).shieldPower + "%" + "\r\n" + ConfigManager.GetStringResource(23)); PlayUIBottomItem.UpdateInstruction( PlayUIBottomItem.YES_INSTRUNCTION | PlayUIBottomItem.NO_INSTRUNCTION); PlayUIBottomItem.UpdateMenuOption(PlayUIBottomItem.CLEAR); //*********************************** } while (toProcessing) { keyInfo = Console.ReadKey(true); switch (Char.ToUpper(keyInfo.KeyChar)) { case 'N': toProcessing = false; //*************************** PlayUIBottomItem.UpdateInstruction(PlayUIBottomItem.QUIT_INSTRUNCTION); PlayUIBottomItem.UpdateMenuOption( PlayUIBottomItem.UP_INSTRUNCTION ^ PlayUIBottomItem.DOWN_INSTRUNCTION ^ PlayUIBottomItem.RIGHT_INSTRUNCTION ^ PlayUIBottomItem.LEFT_INSTRUNCTION ); //****************************** ((IAvailable)item).SetNotAvailable(ConfigManager.ItemNotAvailableTime); break; case 'Y': toProcessing = false; toPickup = true; gm.ItemsHashTable.Remove(((Item)item).InstanceKey); //Remove from room GameState.RemoveArmourFromInventory(); GameState.inventory.Add((Item)item); ((ITakable)item).Take(); //************************************* PlayUITopItem.UpdateArmourType(((Item)item).descriptions); PlayUILeftPanel.UpdateArmourItem(GameState.CountArmourInInventory()); PlayUILeftPanel.UpdateArmourTypeVal(((Item)item).descriptions); PlayUILeftPanel.UpdateArmourPowerLevel(((IShield)item).shieldPower); PlayUIBottomItem.UpdateInstruction(PlayUIBottomItem.QUIT_INSTRUNCTION); PlayUIBottomItem.UpdateMenuOption( PlayUIBottomItem.UP_INSTRUNCTION ^ PlayUIBottomItem.DOWN_INSTRUNCTION ^ PlayUIBottomItem.RIGHT_INSTRUNCTION ^ PlayUIBottomItem.LEFT_INSTRUNCTION ); PlayUIRightPanel.PaintLegendOption(GameState.currentRoom); //*************************************** break; } } return(toPickup); }