コード例 #1
0
        /// <summary>
        /// 播放声音。
        /// </summary>
        /// <param name="soundAssetName">声音资源名称。</param>
        /// <param name="playSoundParams">播放声音参数。</param>
        /// <returns>声音的序列编号。</returns>
        public int PlaySound(string soundAssetName, PlaySoundParams playSoundParams, bool isShort)
        {
            if (m_ResManager == null)
            {
                throw new LufyException("ResManager is invalid.");
            }

            if (playSoundParams != null)
            {
                if (isShort)
                {
                    m_SoundSoundParams = playSoundParams;
                }
                else
                {
                    m_MusicSoundParams = playSoundParams;
                }
            }

            AudioClip clip = null;

            m_AudioClips.TryGetValue(soundAssetName, out clip);
            if (clip == null)
            {
                m_ResManager.LoadAsset(soundAssetName, m_LoadAssetCallbacks, PlaySoundInfo.Create(playSoundParams, isShort));
            }
            else
            {
                internalPlaySound(soundAssetName, clip, playSoundParams, isShort);
            }
            return(0);
        }
コード例 #2
0
        /// <summary>
        /// 播放声音。
        /// </summary>
        /// <param name="soundAssetName">声音资源名称。</param>
        /// <param name="soundGroupName">声音组名称。</param>
        /// <param name="priority">加载声音资源的优先级。</param>
        /// <param name="playSoundParams">播放声音参数。</param>
        /// <param name="userData">用户自定义数据。</param>
        /// <returns>声音的序列编号。</returns>
        public int PlaySound(string soundAssetName, string soundGroupName, int priority, PlaySoundParams playSoundParams, object userData)
        {
            if (m_ResourceManager == null)
            {
                throw new GameFrameworkException("You must set resource manager first.");
            }

            if (m_SoundHelper == null)
            {
                throw new GameFrameworkException("You must set sound helper first.");
            }

            if (playSoundParams == null)
            {
                playSoundParams = PlaySoundParams.Create();
            }

            int serialId = m_Serial++;
            PlaySoundErrorCode?errorCode    = null;
            string             errorMessage = null;
            SoundGroup         soundGroup   = (SoundGroup)GetSoundGroup(soundGroupName);

            if (soundGroup == null)
            {
                errorCode    = PlaySoundErrorCode.SoundGroupNotExist;
                errorMessage = Utility.Text.Format("Sound group '{0}' is not exist.", soundGroupName);
            }
            else if (soundGroup.SoundAgentCount <= 0)
            {
                errorCode    = PlaySoundErrorCode.SoundGroupHasNoAgent;
                errorMessage = Utility.Text.Format("Sound group '{0}' is have no sound agent.", soundGroupName);
            }

            if (errorCode.HasValue)
            {
                if (m_PlaySoundFailureEventHandler != null)
                {
                    m_PlaySoundFailureEventHandler(this, new PlaySoundFailureEventArgs(serialId, soundAssetName, soundGroupName, playSoundParams, errorCode.Value, errorMessage, userData));
                    if (playSoundParams.Referenced)
                    {
                        ReferencePool.Release(playSoundParams);
                    }

                    return(serialId);
                }

                throw new GameFrameworkException(errorMessage);
            }

            m_SoundsBeingLoaded.Add(serialId);
            m_ResourceManager.LoadAsset(soundAssetName, priority, m_LoadAssetCallbacks, PlaySoundInfo.Create(serialId, soundGroup, playSoundParams, userData));
            return(serialId);
        }