コード例 #1
0
 public PlaySoundEffectEditor()
 {
     musicField = new FileChooser()
     {
         FileType = FileType.PLAY_SOUND_EFFECT
     };
     this.effect = new PlaySoundEffect(false, "");
 }
コード例 #2
0
 private void Awake()
 {
     if (_instance != null && _instance != this)
     {
         Destroy(gameObject);
     }
     else
     {
         _instance = this;
     }
 }
コード例 #3
0
        public bool execute()
        {
            var forceWait = false;

            if (effect != null && (!runsOnce || timesRun == 0 || waitForLoadPulse))
            {
                if (!validated)
                {
                    isValid   = conditions == null || ConditionChecker.check(conditions);
                    validated = true;
                }

                if (isValid)
                {
                    switch (effect.getType())
                    {
                    case EffectType.ACTIVATE:
                        Game.Instance.GameState.SetFlag(((ActivateEffect)effect).getTargetId(), FlagCondition.FLAG_ACTIVE);
                        break;

                    case EffectType.DEACTIVATE:
                        Game.Instance.GameState.SetFlag(((DeactivateEffect)effect).getTargetId(), FlagCondition.FLAG_INACTIVE);
                        break;

                    case EffectType.SHOW_TEXT:
                        var showTextEffect = (ShowTextEffect)effect;
                        Game.Instance.Talk(showTextEffect.getText(), showTextEffect.getX(), showTextEffect.getY(),
                                           showTextEffect.getRgbFrontColor(), showTextEffect.getRgbBorderColor());
                        forceWait = true;
                        break;

                    case EffectType.SPEAK_PLAYER:
                        Game.Instance.Talk(((SpeakPlayerEffect)effect).getLine(), Player.IDENTIFIER);
                        forceWait = true;
                        break;

                    case EffectType.SPEAK_CHAR:
                        Game.Instance.Talk(((SpeakCharEffect)effect).getLine(), ((SpeakCharEffect)effect).getTargetId());
                        forceWait = true;
                        break;

                    case EffectType.TRIGGER_SCENE:
                        if (!waitForLoadPulse)
                        {
                            runsOnce = false;
                            TriggerSceneEffect tse = ((TriggerSceneEffect)effect);
                            if (!Game.Instance.GameState.IsFirstPerson)
                            {
                                var playerContext = Game.Instance.GameState.PlayerContext;
                                if (tse.getX() != int.MinValue || tse.getY() != int.MinValue)
                                {
                                    playerContext.setPosition(tse.getX(), tse.getY());
                                    if (tse.DestinyScale > 0)
                                    {
                                        playerContext.Scale = tse.DestinyScale;
                                    }
                                }
                                else
                                {
                                    var targetScene = Game.Instance.GameState.GetChapterTarget(tse.getTargetId()) as Scene;
                                    if (targetScene != null)
                                    {
                                        if (targetScene.getTrajectory() != null)
                                        {
                                            var initial = targetScene.getTrajectory().getInitial();
                                            playerContext.setPosition(initial.getX(), initial.getY());
                                            playerContext.Scale = initial.getScale();
                                        }
                                        else
                                        {
                                            playerContext.setPosition(targetScene.getPositionX(), targetScene.getPositionY());
                                            playerContext.Scale = targetScene.getPlayerScale();
                                        }
                                    }
                                }
                            }

                            var trace = !(additionalInfo.ContainsKey("disable_trace") && (bool)additionalInfo["disable_trace"]);
                            Game.Instance.RunTarget(tse.getTargetId(), tse.getTransitionTime(), tse.getTransitionType(), null, trace);
                            waitForLoadPulse = true;
                            forceWait        = true;
                        }
                        else
                        {
                            waitForLoadPulse = false;
                        }
                        // DODO make something to wait until the target is ready to prevent undesired effect advance
                        break;

                    case EffectType.TRIGGER_CUTSCENE:
                        runsOnce = false;
                        TriggerCutsceneEffect tce = (TriggerCutsceneEffect)effect;
                        if (timesRun > 1)     // The first interaction is the run target callback
                        {
                            if (additionalInfo.ContainsKey("sub_effects_wait"))
                            {
                                forceWait = false;
                            }
                            else
                            {
                                InteractuableResult res = ((Interactuable)additionalInfo["scene"]).Interacted();
                                if (res == InteractuableResult.REQUIRES_MORE_INTERACTION)
                                {
                                    forceWait = true;
                                }
                                else if (res == InteractuableResult.DOES_SOMETHING)
                                {
                                    additionalInfo["sub_effects_wait"] = true;
                                    forceWait = true;
                                }
                            }
                        }
                        else if (timesRun == 1)
                        {
                            forceWait = true;
                        }
                        else if (timesRun == 0)
                        {
                            var trace = !(additionalInfo.ContainsKey("disable_trace") && (bool)additionalInfo["disable_trace"]);

                            additionalInfo.Add("lastscene", Game.Instance.GameState.CurrentTarget);
                            additionalInfo.Add("scene", Game.Instance.RunTarget(tce.getTargetId(), null, trace));
                            forceWait = true;
                        }

                        if (!forceWait && ((Cutscene)((IRunnerChapterTarget)additionalInfo["scene"]).Data).getNext() == Cutscene.GOBACK)
                        {
                            string last = (string)additionalInfo["lastscene"];
                            Game.Instance.RunTarget(last);
                        }

                        break;

                    case EffectType.TRIGGER_LAST_SCENE:
                        runsOnce = false;
                        Game.Instance.SwitchToLastTarget();
                        break;

                    case EffectType.TRIGGER_CONVERSATION:
                        runsOnce = false;
                        runsOnce = false;
                        if (timesRun == 0)
                        {
                            var tcoe = (TriggerConversationEffect)effect;
                            this.additionalInfo.Add("conversation", new GraphConversationHolder(Game.Instance.GameState.GetConversation(tcoe.getTargetId())));
                        }
                        forceWait = ((GraphConversationHolder)this.additionalInfo["conversation"]).execute();
                        break;

                    case EffectType.RANDOM_EFFECT:
                        RandomEffect re = (RandomEffect)effect;

                        if (timesRun == 0)
                        {
                            int pro = re.getProbability(), now = Random.Range(0, 100);

                            if (pro <= now)
                            {
                                if (re.getPositiveEffect() != null)
                                {
                                    additionalInfo.Add("current", new EffectHolderNode(re.getPositiveEffect()));
                                    runsOnce = false;
                                }
                            }
                            else if (re.getNegativeEffect() != null)
                            {
                                additionalInfo.Add("current", new EffectHolderNode(re.getNegativeEffect()));
                                runsOnce = false;
                            }
                        }

                        if (additionalInfo.ContainsKey("current"))
                        {
                            var subEffectHolder = (EffectHolderNode)additionalInfo["current"];
                            forceWait = subEffectHolder.execute();
                            runsOnce  = subEffectHolder.runsOnce;
                        }

                        break;

                    case EffectType.SET_VALUE:
                        SetValueEffect sve = (SetValueEffect)effect;
                        Game.Instance.GameState.SetVariable(sve.getTargetId(), sve.getValue());
                        break;

                    case EffectType.INCREMENT_VAR:
                        IncrementVarEffect ive = (IncrementVarEffect)effect;
                        Game.Instance.GameState.SetVariable(ive.getTargetId(), Game.Instance.GameState.GetVariable(ive.getTargetId()) + ive.getIncrement());
                        break;

                    case EffectType.DECREMENT_VAR:
                        DecrementVarEffect dve = (DecrementVarEffect)effect;
                        Game.Instance.GameState.SetVariable(dve.getTargetId(), Game.Instance.GameState.GetVariable(dve.getTargetId()) - dve.getDecrement());
                        break;

                    case EffectType.MACRO_REF:
                        runsOnce = false;
                        if (timesRun == 0)
                        {
                            MacroReferenceEffect mre = (MacroReferenceEffect)effect;
                            this.additionalInfo.Add("macro", new EffectHolder(Game.Instance.GameState.GetMacro(mre.getTargetId())));
                        }
                        forceWait = ((EffectHolder)this.additionalInfo["macro"]).execute();
                        break;

                    case EffectType.MOVE_OBJECT:
                        MoveObjectEffect moe = (MoveObjectEffect)effect;
                        runsOnce = !moe.isAnimated();

                        if (timesRun == 0)
                        {
                            if (moe.isAnimated())
                            {
                                Game.Instance.GameState.Move(moe.getTargetId(), new Vector2(moe.getX(), moe.getY()), moe.getTranslateSpeed(), this);
                            }
                            else
                            {
                                Game.Instance.GameState.Move(moe.getTargetId(), new Vector2(moe.getX(), moe.getY()));
                            }
                        }
                        if (!runsOnce && !pulsed)
                        {
                            forceWait = true;
                        }
                        break;

                    case EffectType.MOVE_NPC:
                        MoveNPCEffect mne = (MoveNPCEffect)effect;
                        runsOnce = true;

                        if (timesRun == 0)
                        {
                            Game.Instance.GameState.Move(mne.getTargetId(), new Vector2(mne.getX(), mne.getY()), 1, this);
                        }
                        if (!runsOnce && !pulsed)
                        {
                            forceWait = true;
                        }
                        break;

                    case EffectType.GENERATE_OBJECT:
                        GenerateObjectEffect gen = (GenerateObjectEffect)effect;
                        var toAdd = Game.Instance.GameState.FindElement <Item>(gen.getTargetId());
                        InventoryManager.Instance.AddElement(toAdd);
                        break;

                    case EffectType.CONSUME_OBJECT:
                        ConsumeObjectEffect con = (ConsumeObjectEffect)effect;
                        var toRemove            = Game.Instance.GameState.FindElement <Item>(con.getTargetId());
                        InventoryManager.Instance.RemoveElement(toRemove);
                        break;

                    case EffectType.TRIGGER_BOOK:
                        if (timesRun == 0)
                        {
                            if (InventoryManager.Instance.Opened)
                            {
                                InventoryManager.Instance.Close();
                            }
                            TriggerBookEffect triggerBookEffect = (TriggerBookEffect)effect;
                            Game.Instance.ShowBook(triggerBookEffect.getTargetId());
                        }
                        runsOnce  = false;
                        forceWait = Game.Instance.ShowingBook;
                        break;

                    case EffectType.PLAY_SOUND:
                        PlaySoundEffect pse       = (PlaySoundEffect)effect;
                        AudioClip       audioClip = Game.Instance.ResourceManager.getAudio(pse.getPath());
                        PlayMusicOn(audioClip, Game.Instance);
                        break;

                    case EffectType.WAIT_TIME:
                        WaitTimeEffect wte = (WaitTimeEffect)effect;
                        runsOnce = false;
                        if (timesRun == 0)
                        {
                            Game.Instance.PulseOnTime(this, wte.getTime());
                        }
                        if (!pulsed)
                        {
                            forceWait = true;
                        }
                        break;

                    case EffectType.CUSTOM_EFFECT:
                        runsOnce = false;
                        if (timesRun == 0)
                        {
                            this.additionalInfo["custom_effect_runner"] = CustomEffectRunnerFactory.Instance.CreateRunnerFor(effect);
                        }
                        forceWait = ((CustomEffectRunner)this.additionalInfo["custom_effect_runner"]).execute();
                        break;
                    }
                }
            }

            if (!forceWait)
            {
                timesRun = 0;
            }
            else
            {
                timesRun++;
            }

            return(forceWait);
        }
コード例 #4
0
        // Token: 0x06000062 RID: 98 RVA: 0x000042A8 File Offset: 0x000024A8
        public static Skill Init()
        {
            SL_AttackSkill sl_AttackSkill = new SL_AttackSkill
            {
                Name                   = "Tackle",
                EffectBehaviour        = EffectBehaviours.OverrideEffects,
                Target_ItemID          = 8100072,
                New_ItemID             = 2502017,
                SLPackName             = "Juggernaut",
                SubfolderName          = "Tackle",
                Description            = "Ram into your opponent! Either of you will fall. The most stable at foot will triump!",
                CastType               = Character.SpellCastType.ShieldCharge,
                CastModifier           = Character.SpellCastModifier.Attack,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = -1f,
                CastSheatheRequired    = 0,
                RequiredOffHandTypes   = new Weapon.WeaponType[0],
                Cooldown               = 30f,
                StaminaCost            = 8f,
                ManaCost               = 0f
            };
            Skill skill = (Skill)CustomItems.CreateCustomItem(sl_AttackSkill.Target_ItemID, sl_AttackSkill.New_ItemID, sl_AttackSkill.Name, sl_AttackSkill);

            EmptyOffHandCondition.AddToSkill(skill, false, false);

            GameObject gameObject = skill.transform.Find("ActivationEffects").gameObject;

            for (int i = 0; i < 4; i++)
            {
                EnableHitDetection enableHitDetection = gameObject.AddComponent <EnableHitDetection>();
                enableHitDetection.Delay = 0.2f + (float)i * 0.08f;
            }
            foreach (PlaySoundEffect obj in gameObject.GetComponentsInChildren <PlaySoundEffect>())
            {
                UnityEngine.Object.Destroy(obj);
            }
            GameObject gameObject2 = ResourcesPrefabManager.Instance.GetItemPrefab(8100190).gameObject;

            foreach (PlaySoundEffect playSoundEffect in gameObject2.gameObject.GetComponentsInChildren <PlaySoundEffect>())
            {
                bool flag = (double)playSoundEffect.Delay <= 0.2;
                if (flag)
                {
                    PlaySoundEffect playSoundEffect2 = gameObject.AddComponent <PlaySoundEffect>();
                    playSoundEffect2.Sounds   = playSoundEffect.Sounds;
                    playSoundEffect2.Delay    = playSoundEffect.Delay;
                    playSoundEffect2.Follow   = playSoundEffect.Follow;
                    playSoundEffect2.MinPitch = playSoundEffect.MinPitch;
                    playSoundEffect2.MaxPitch = playSoundEffect.MaxPitch;
                    playSoundEffect2.SyncType = playSoundEffect.SyncType;
                }
            }
            GameObject   gameObject3  = skill.gameObject.transform.FindInAllChildren("HitEffects").gameObject;
            TackleEffect tackleEffect = gameObject3.AddComponent <TackleEffect>();

            tackleEffect.Knockback = 10f;
            tackleEffect.Damages   = new DamageType[]
            {
                new DamageType(DamageType.Types.Physical, 3f)
            };
            PunctualDamage component = gameObject3.GetComponent <PunctualDamage>();

            UnityEngine.Object.Destroy(component);
            return(skill);
        }
コード例 #5
0
 public PlaySoundEffectEditor()
 {
     this.effect = new PlaySoundEffect(false, musicPath);
 }
コード例 #6
0
        public override bool doTool()
        {
            bool effectEdited = false;

            EffectType effectType = effect.getType();

            // If a change has been made
            if (newProperties != null)
            {
                effectEdited = true;
                oldEffect    = (AbstractEffect)effect;

                switch (effectType)
                {
                case EffectType.ACTIVATE:
                    ActivateEffect activateEffect = (ActivateEffect)effect;
                    activateEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]);
                    Controller.getInstance().updateVarFlagSummary();
                    break;

                case EffectType.DEACTIVATE:
                    DeactivateEffect deactivateEffect = (DeactivateEffect)effect;
                    deactivateEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]);
                    Controller.getInstance().updateVarFlagSummary();
                    break;

                case EffectType.SET_VALUE:
                    SetValueEffect setValueEffect = (SetValueEffect)effect;
                    setValueEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]);
                    setValueEffect.setValue(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_VALUE]));
                    Controller.getInstance().updateVarFlagSummary();
                    break;

                case EffectType.INCREMENT_VAR:
                    IncrementVarEffect incrementVarEffect = (IncrementVarEffect)effect;
                    incrementVarEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]);
                    incrementVarEffect.setIncrement(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_VALUE]));
                    Controller.getInstance().updateVarFlagSummary();
                    break;

                case EffectType.DECREMENT_VAR:
                    DecrementVarEffect decrementVarEffect = (DecrementVarEffect)effect;
                    decrementVarEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]);
                    decrementVarEffect.setDecrement(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_VALUE]));
                    Controller.getInstance().updateVarFlagSummary();
                    break;

                case EffectType.MACRO_REF:
                    MacroReferenceEffect macroEffect = (MacroReferenceEffect)effect;
                    macroEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]);
                    break;

                case EffectType.CONSUME_OBJECT:
                    ConsumeObjectEffect consumeObjectEffect = (ConsumeObjectEffect)effect;
                    consumeObjectEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]);
                    break;

                case EffectType.GENERATE_OBJECT:
                    GenerateObjectEffect generateObjectEffect = (GenerateObjectEffect)effect;
                    generateObjectEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]);
                    break;

                case EffectType.SPEAK_PLAYER:
                    SpeakPlayerEffect speakPlayerEffect = (SpeakPlayerEffect)effect;
                    speakPlayerEffect.setLine((string)newProperties[EffectsController.EFFECT_PROPERTY_TEXT]);
                    speakPlayerEffect.setAudioPath((string)newProperties[EffectsController.EFFECT_PROPERTY_PATH]);
                    break;

                case EffectType.SPEAK_CHAR:
                    SpeakCharEffect speakCharEffect = (SpeakCharEffect)effect;
                    speakCharEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]);
                    speakCharEffect.setLine((string)newProperties[EffectsController.EFFECT_PROPERTY_TEXT]);
                    speakCharEffect.setAudioPath((string)newProperties[EffectsController.EFFECT_PROPERTY_PATH]);
                    break;

                case EffectType.TRIGGER_BOOK:
                    TriggerBookEffect triggerBookEffect = (TriggerBookEffect)effect;
                    triggerBookEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]);
                    break;

                case EffectType.PLAY_SOUND:
                    PlaySoundEffect playSoundEffect = (PlaySoundEffect)effect;
                    playSoundEffect.setPath((string)newProperties[EffectsController.EFFECT_PROPERTY_PATH]);
                    playSoundEffect.setBackground(bool.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_BACKGROUND]));
                    break;

                case EffectType.PLAY_ANIMATION:
                    PlayAnimationEffect playAnimationEffect = (PlayAnimationEffect)effect;
                    playAnimationEffect.setPath((string)newProperties[EffectsController.EFFECT_PROPERTY_PATH]);
                    playAnimationEffect.setDestiny(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_X]), int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_Y]));
                    break;

                case EffectType.MOVE_PLAYER:
                    MovePlayerEffect movePlayerEffect = (MovePlayerEffect)effect;
                    movePlayerEffect.setDestiny(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_X]), int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_Y]));
                    break;

                case EffectType.MOVE_NPC:
                    MoveNPCEffect moveNPCEffect = (MoveNPCEffect)effect;
                    moveNPCEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]);
                    moveNPCEffect.setDestiny(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_X]), int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_Y]));
                    break;

                case EffectType.TRIGGER_CONVERSATION:
                    TriggerConversationEffect triggerConversationEffect = (TriggerConversationEffect)effect;
                    triggerConversationEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]);
                    break;

                case EffectType.TRIGGER_CUTSCENE:
                    TriggerCutsceneEffect triggerCutsceneEffect = (TriggerCutsceneEffect)effect;
                    triggerCutsceneEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]);
                    break;

                case EffectType.TRIGGER_SCENE:
                    TriggerSceneEffect triggerSceneEffect = (TriggerSceneEffect)effect;
                    triggerSceneEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]);
                    triggerSceneEffect.setPosition(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_X]), int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_Y]));
                    break;

                case EffectType.RANDOM_EFFECT:
                    RandomEffect randomEffect = (RandomEffect)effect;
                    randomEffect.setProbability(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_PROBABILITY]));
                    randomEffect.setPositiveEffect(pos);
                    randomEffect.setNegativeEffect(neg);
                    break;

                case EffectType.WAIT_TIME:
                    WaitTimeEffect waitTimeEffect = (WaitTimeEffect)effect;
                    waitTimeEffect.setTime(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_TIME]));
                    break;

                case EffectType.SHOW_TEXT:
                    ShowTextEffect showTextEffect = (ShowTextEffect)effect;
                    showTextEffect.setText((string)newProperties[EffectsController.EFFECT_PROPERTY_TEXT]);
                    showTextEffect.setTextPosition(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_X]), int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_Y]));
                    showTextEffect.setRgbFrontColor((string)newProperties[EffectsController.EFFECT_PROPERTY_FRONT_COLOR]);
                    showTextEffect.setRgbBorderColor((string)newProperties[EffectsController.EFFECT_PROPERTY_BORDER_COLOR]);
                    showTextEffect.setAudioPath((string)newProperties[EffectsController.EFFECT_PROPERTY_PATH]);
                    break;

                case EffectType.HIGHLIGHT_ITEM:
                    HighlightItemEffect highlightItemEffect = (HighlightItemEffect)effect;
                    highlightItemEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]);
                    highlightItemEffect.setHighlightAnimated((bool)newProperties[EffectsController.EFFECT_PROPERTY_ANIMATED]);
                    highlightItemEffect.setHighlightType((int)newProperties[EffectsController.EFFECT_PROPERTY_HIGHLIGHT_TYPE]);
                    break;

                case EffectType.MOVE_OBJECT:
                    MoveObjectEffect moveObjectEffect = (MoveObjectEffect)effect;
                    moveObjectEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]);
                    moveObjectEffect.setX(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_X]));
                    moveObjectEffect.setY(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_Y]));
                    moveObjectEffect.setScale((float)newProperties[EffectsController.EFFECT_PROPERTY_SCALE]);
                    moveObjectEffect.setAnimated((bool)newProperties[EffectsController.EFFECT_PROPERTY_ANIMATED]);
                    moveObjectEffect.setScaleSpeed((int)newProperties[EffectsController.EFFECT_PROPERTY_SCALE_SPEED]);
                    moveObjectEffect.setTranslateSpeed((int)newProperties[EffectsController.EFFECT_PROPERTY_TRANSLATION_SPEED]);
                    break;
                }
                effectEdited = true;
                Controller.getInstance().updatePanel();
            }

            return(effectEdited);
        }
コード例 #7
0
        private static XmlElement buildEffectNode(AbstractEffect effect, XmlDocument doc)
        {
            XmlElement effectElement = null;

            switch (effect.getType())
            {
            case EffectType.ACTIVATE:
                ActivateEffect activateEffect = (ActivateEffect)effect;
                effectElement = doc.CreateElement("activate");
                effectElement.SetAttribute("flag", activateEffect.getTargetId());
                break;

            case EffectType.DEACTIVATE:
                DeactivateEffect deactivateEffect = (DeactivateEffect)effect;
                effectElement = doc.CreateElement("deactivate");
                effectElement.SetAttribute("flag", deactivateEffect.getTargetId());
                break;

            case EffectType.SET_VALUE:
                SetValueEffect setValueEffect = (SetValueEffect)effect;
                effectElement = doc.CreateElement("set-value");
                effectElement.SetAttribute("var", setValueEffect.getTargetId());
                effectElement.SetAttribute("value", setValueEffect.getValue().ToString());
                break;

            case EffectType.INCREMENT_VAR:
                IncrementVarEffect incrementVarEffect = (IncrementVarEffect)effect;
                effectElement = doc.CreateElement("increment");
                effectElement.SetAttribute("var", incrementVarEffect.getTargetId());
                effectElement.SetAttribute("value", incrementVarEffect.getIncrement().ToString());
                break;

            case EffectType.DECREMENT_VAR:
                DecrementVarEffect decrementVarEffect = (DecrementVarEffect)effect;
                effectElement = doc.CreateElement("decrement");
                effectElement.SetAttribute("var", decrementVarEffect.getTargetId());
                effectElement.SetAttribute("value", decrementVarEffect.getDecrement().ToString());
                break;

            case EffectType.MACRO_REF:
                MacroReferenceEffect macroRefEffect = (MacroReferenceEffect)effect;
                effectElement = doc.CreateElement("macro-ref");
                effectElement.SetAttribute("id", macroRefEffect.getTargetId());
                break;

            case EffectType.CONSUME_OBJECT:
                ConsumeObjectEffect consumeObjectEffect = (ConsumeObjectEffect)effect;
                effectElement = doc.CreateElement("consume-object");
                effectElement.SetAttribute("idTarget", consumeObjectEffect.getTargetId());
                break;

            case EffectType.GENERATE_OBJECT:
                GenerateObjectEffect generateObjectEffect = (GenerateObjectEffect)effect;
                effectElement = doc.CreateElement("generate-object");
                effectElement.SetAttribute("idTarget", generateObjectEffect.getTargetId());
                break;

            case EffectType.CANCEL_ACTION:
                effectElement = doc.CreateElement("cancel-action");
                break;

            case EffectType.SPEAK_PLAYER:
                SpeakPlayerEffect speakPlayerEffect = (SpeakPlayerEffect)effect;
                effectElement = doc.CreateElement("speak-player");
                if (speakPlayerEffect.getAudioPath() != null && !speakPlayerEffect.getAudioPath().Equals(""))
                {
                    effectElement.SetAttribute("uri", speakPlayerEffect.getAudioPath());
                }
                effectElement.AppendChild(doc.CreateTextNode(speakPlayerEffect.getLine()));
                break;

            case EffectType.SPEAK_CHAR:
                SpeakCharEffect speakCharEffect = (SpeakCharEffect)effect;
                effectElement = doc.CreateElement("speak-char");
                effectElement.SetAttribute("idTarget", speakCharEffect.getTargetId());
                if (speakCharEffect.getAudioPath() != null && !speakCharEffect.getAudioPath().Equals(""))
                {
                    effectElement.SetAttribute("uri", speakCharEffect.getAudioPath());
                }
                effectElement.AppendChild(doc.CreateTextNode(speakCharEffect.getLine()));
                break;

            case EffectType.TRIGGER_BOOK:
                TriggerBookEffect triggerBookEffect = (TriggerBookEffect)effect;
                effectElement = doc.CreateElement("trigger-book");
                effectElement.SetAttribute("idTarget", triggerBookEffect.getTargetId());
                break;

            case EffectType.PLAY_SOUND:
                PlaySoundEffect playSoundEffect = (PlaySoundEffect)effect;
                effectElement = doc.CreateElement("play-sound");
                if (!playSoundEffect.isBackground())
                {
                    effectElement.SetAttribute("background", "no");
                }
                effectElement.SetAttribute("uri", playSoundEffect.getPath());
                break;

            case EffectType.PLAY_ANIMATION:
                PlayAnimationEffect playAnimationEffect = (PlayAnimationEffect)effect;
                effectElement = doc.CreateElement("play-animation");
                effectElement.SetAttribute("uri", playAnimationEffect.getPath());
                effectElement.SetAttribute("x", playAnimationEffect.getX().ToString());
                effectElement.SetAttribute("y", playAnimationEffect.getY().ToString());
                break;

            case EffectType.MOVE_PLAYER:
                MovePlayerEffect movePlayerEffect = (MovePlayerEffect)effect;
                effectElement = doc.CreateElement("move-player");
                effectElement.SetAttribute("x", movePlayerEffect.getX().ToString());
                effectElement.SetAttribute("y", movePlayerEffect.getY().ToString());
                break;

            case EffectType.MOVE_NPC:
                MoveNPCEffect moveNPCEffect = (MoveNPCEffect)effect;
                effectElement = doc.CreateElement("move-npc");
                effectElement.SetAttribute("idTarget", moveNPCEffect.getTargetId());
                effectElement.SetAttribute("x", moveNPCEffect.getX().ToString());
                effectElement.SetAttribute("y", moveNPCEffect.getY().ToString());
                break;

            case EffectType.TRIGGER_CONVERSATION:
                TriggerConversationEffect triggerConversationEffect = (TriggerConversationEffect)effect;
                effectElement = doc.CreateElement("trigger-conversation");
                effectElement.SetAttribute("idTarget", triggerConversationEffect.getTargetId());
                break;

            case EffectType.TRIGGER_CUTSCENE:
                TriggerCutsceneEffect triggerCutsceneEffect = (TriggerCutsceneEffect)effect;
                effectElement = doc.CreateElement("trigger-cutscene");
                effectElement.SetAttribute("idTarget", triggerCutsceneEffect.getTargetId());
                break;

            case EffectType.TRIGGER_LAST_SCENE:
                effectElement = doc.CreateElement("trigger-last-scene");
                break;

            case EffectType.TRIGGER_SCENE:
                TriggerSceneEffect triggerSceneEffect = (TriggerSceneEffect)effect;
                effectElement = doc.CreateElement("trigger-scene");
                effectElement.SetAttribute("idTarget", triggerSceneEffect.getTargetId());
                effectElement.SetAttribute("x", triggerSceneEffect.getX().ToString());
                effectElement.SetAttribute("y", triggerSceneEffect.getY().ToString());
                break;

            case EffectType.WAIT_TIME:
                WaitTimeEffect waitTimeEffect = (WaitTimeEffect)effect;
                effectElement = doc.CreateElement("wait-time");
                effectElement.SetAttribute("time", waitTimeEffect.getTime().ToString());
                break;

            case EffectType.SHOW_TEXT:
                ShowTextEffect showTextEffect = (ShowTextEffect)effect;
                effectElement = doc.CreateElement("show-text");
                effectElement.SetAttribute("x", showTextEffect.getX().ToString());
                effectElement.SetAttribute("y", showTextEffect.getY().ToString());
                effectElement.SetAttribute("frontColor", showTextEffect.getRgbFrontColor().ToString());
                effectElement.SetAttribute("borderColor", showTextEffect.getRgbBorderColor().ToString());
                effectElement.SetAttribute("uri", showTextEffect.getAudioPath());
                effectElement.AppendChild(doc.CreateTextNode(showTextEffect.getText()));
                break;

            case EffectType.MOVE_OBJECT:
                MoveObjectEffect moveObjectEffect = (MoveObjectEffect)effect;
                effectElement = doc.CreateElement("move-object");
                effectElement.SetAttribute("idTarget", moveObjectEffect.getTargetId());
                effectElement.SetAttribute("x", moveObjectEffect.getX().ToString());
                effectElement.SetAttribute("y", moveObjectEffect.getY().ToString());
                effectElement.SetAttribute("scale", moveObjectEffect.getScale().ToString());
                effectElement.SetAttribute("animated", (moveObjectEffect.isAnimated() ? "yes" : "no"));
                effectElement.SetAttribute("translateSpeed", moveObjectEffect.getTranslateSpeed().ToString());
                effectElement.SetAttribute("scaleSpeed", moveObjectEffect.getScaleSpeed().ToString());
                break;

            case EffectType.HIGHLIGHT_ITEM:
                HighlightItemEffect highlightItemEffect = (HighlightItemEffect)effect;
                effectElement = doc.CreateElement("highlight-item");
                effectElement.SetAttribute("idTarget", highlightItemEffect.getTargetId());
                effectElement.SetAttribute("animated", (highlightItemEffect.isHighlightAnimated() ? "yes" : "no"));
                switch (highlightItemEffect.getHighlightType())
                {
                case HighlightItemEffect.HIGHLIGHT_BLUE:
                    effectElement.SetAttribute("type", "blue");
                    break;

                case HighlightItemEffect.HIGHLIGHT_BORDER:
                    effectElement.SetAttribute("type", "border");
                    break;

                case HighlightItemEffect.HIGHLIGHT_RED:
                    effectElement.SetAttribute("type", "red");
                    break;

                case HighlightItemEffect.HIGHLIGHT_GREEN:
                    effectElement.SetAttribute("type", "green");
                    break;

                case HighlightItemEffect.NO_HIGHLIGHT:
                    effectElement.SetAttribute("type", "none");
                    break;
                }
                break;
            }
            return(effectElement);
        }
コード例 #8
0
 private void OnPlaySound(PlaySoundEffect evt)
 {
     PlayAudio(evt.Clip);
 }