public PlaySoundEffectEditor() { musicField = new FileChooser() { FileType = FileType.PLAY_SOUND_EFFECT }; this.effect = new PlaySoundEffect(false, ""); }
private void Awake() { if (_instance != null && _instance != this) { Destroy(gameObject); } else { _instance = this; } }
public bool execute() { var forceWait = false; if (effect != null && (!runsOnce || timesRun == 0 || waitForLoadPulse)) { if (!validated) { isValid = conditions == null || ConditionChecker.check(conditions); validated = true; } if (isValid) { switch (effect.getType()) { case EffectType.ACTIVATE: Game.Instance.GameState.SetFlag(((ActivateEffect)effect).getTargetId(), FlagCondition.FLAG_ACTIVE); break; case EffectType.DEACTIVATE: Game.Instance.GameState.SetFlag(((DeactivateEffect)effect).getTargetId(), FlagCondition.FLAG_INACTIVE); break; case EffectType.SHOW_TEXT: var showTextEffect = (ShowTextEffect)effect; Game.Instance.Talk(showTextEffect.getText(), showTextEffect.getX(), showTextEffect.getY(), showTextEffect.getRgbFrontColor(), showTextEffect.getRgbBorderColor()); forceWait = true; break; case EffectType.SPEAK_PLAYER: Game.Instance.Talk(((SpeakPlayerEffect)effect).getLine(), Player.IDENTIFIER); forceWait = true; break; case EffectType.SPEAK_CHAR: Game.Instance.Talk(((SpeakCharEffect)effect).getLine(), ((SpeakCharEffect)effect).getTargetId()); forceWait = true; break; case EffectType.TRIGGER_SCENE: if (!waitForLoadPulse) { runsOnce = false; TriggerSceneEffect tse = ((TriggerSceneEffect)effect); if (!Game.Instance.GameState.IsFirstPerson) { var playerContext = Game.Instance.GameState.PlayerContext; if (tse.getX() != int.MinValue || tse.getY() != int.MinValue) { playerContext.setPosition(tse.getX(), tse.getY()); if (tse.DestinyScale > 0) { playerContext.Scale = tse.DestinyScale; } } else { var targetScene = Game.Instance.GameState.GetChapterTarget(tse.getTargetId()) as Scene; if (targetScene != null) { if (targetScene.getTrajectory() != null) { var initial = targetScene.getTrajectory().getInitial(); playerContext.setPosition(initial.getX(), initial.getY()); playerContext.Scale = initial.getScale(); } else { playerContext.setPosition(targetScene.getPositionX(), targetScene.getPositionY()); playerContext.Scale = targetScene.getPlayerScale(); } } } } var trace = !(additionalInfo.ContainsKey("disable_trace") && (bool)additionalInfo["disable_trace"]); Game.Instance.RunTarget(tse.getTargetId(), tse.getTransitionTime(), tse.getTransitionType(), null, trace); waitForLoadPulse = true; forceWait = true; } else { waitForLoadPulse = false; } // DODO make something to wait until the target is ready to prevent undesired effect advance break; case EffectType.TRIGGER_CUTSCENE: runsOnce = false; TriggerCutsceneEffect tce = (TriggerCutsceneEffect)effect; if (timesRun > 1) // The first interaction is the run target callback { if (additionalInfo.ContainsKey("sub_effects_wait")) { forceWait = false; } else { InteractuableResult res = ((Interactuable)additionalInfo["scene"]).Interacted(); if (res == InteractuableResult.REQUIRES_MORE_INTERACTION) { forceWait = true; } else if (res == InteractuableResult.DOES_SOMETHING) { additionalInfo["sub_effects_wait"] = true; forceWait = true; } } } else if (timesRun == 1) { forceWait = true; } else if (timesRun == 0) { var trace = !(additionalInfo.ContainsKey("disable_trace") && (bool)additionalInfo["disable_trace"]); additionalInfo.Add("lastscene", Game.Instance.GameState.CurrentTarget); additionalInfo.Add("scene", Game.Instance.RunTarget(tce.getTargetId(), null, trace)); forceWait = true; } if (!forceWait && ((Cutscene)((IRunnerChapterTarget)additionalInfo["scene"]).Data).getNext() == Cutscene.GOBACK) { string last = (string)additionalInfo["lastscene"]; Game.Instance.RunTarget(last); } break; case EffectType.TRIGGER_LAST_SCENE: runsOnce = false; Game.Instance.SwitchToLastTarget(); break; case EffectType.TRIGGER_CONVERSATION: runsOnce = false; runsOnce = false; if (timesRun == 0) { var tcoe = (TriggerConversationEffect)effect; this.additionalInfo.Add("conversation", new GraphConversationHolder(Game.Instance.GameState.GetConversation(tcoe.getTargetId()))); } forceWait = ((GraphConversationHolder)this.additionalInfo["conversation"]).execute(); break; case EffectType.RANDOM_EFFECT: RandomEffect re = (RandomEffect)effect; if (timesRun == 0) { int pro = re.getProbability(), now = Random.Range(0, 100); if (pro <= now) { if (re.getPositiveEffect() != null) { additionalInfo.Add("current", new EffectHolderNode(re.getPositiveEffect())); runsOnce = false; } } else if (re.getNegativeEffect() != null) { additionalInfo.Add("current", new EffectHolderNode(re.getNegativeEffect())); runsOnce = false; } } if (additionalInfo.ContainsKey("current")) { var subEffectHolder = (EffectHolderNode)additionalInfo["current"]; forceWait = subEffectHolder.execute(); runsOnce = subEffectHolder.runsOnce; } break; case EffectType.SET_VALUE: SetValueEffect sve = (SetValueEffect)effect; Game.Instance.GameState.SetVariable(sve.getTargetId(), sve.getValue()); break; case EffectType.INCREMENT_VAR: IncrementVarEffect ive = (IncrementVarEffect)effect; Game.Instance.GameState.SetVariable(ive.getTargetId(), Game.Instance.GameState.GetVariable(ive.getTargetId()) + ive.getIncrement()); break; case EffectType.DECREMENT_VAR: DecrementVarEffect dve = (DecrementVarEffect)effect; Game.Instance.GameState.SetVariable(dve.getTargetId(), Game.Instance.GameState.GetVariable(dve.getTargetId()) - dve.getDecrement()); break; case EffectType.MACRO_REF: runsOnce = false; if (timesRun == 0) { MacroReferenceEffect mre = (MacroReferenceEffect)effect; this.additionalInfo.Add("macro", new EffectHolder(Game.Instance.GameState.GetMacro(mre.getTargetId()))); } forceWait = ((EffectHolder)this.additionalInfo["macro"]).execute(); break; case EffectType.MOVE_OBJECT: MoveObjectEffect moe = (MoveObjectEffect)effect; runsOnce = !moe.isAnimated(); if (timesRun == 0) { if (moe.isAnimated()) { Game.Instance.GameState.Move(moe.getTargetId(), new Vector2(moe.getX(), moe.getY()), moe.getTranslateSpeed(), this); } else { Game.Instance.GameState.Move(moe.getTargetId(), new Vector2(moe.getX(), moe.getY())); } } if (!runsOnce && !pulsed) { forceWait = true; } break; case EffectType.MOVE_NPC: MoveNPCEffect mne = (MoveNPCEffect)effect; runsOnce = true; if (timesRun == 0) { Game.Instance.GameState.Move(mne.getTargetId(), new Vector2(mne.getX(), mne.getY()), 1, this); } if (!runsOnce && !pulsed) { forceWait = true; } break; case EffectType.GENERATE_OBJECT: GenerateObjectEffect gen = (GenerateObjectEffect)effect; var toAdd = Game.Instance.GameState.FindElement <Item>(gen.getTargetId()); InventoryManager.Instance.AddElement(toAdd); break; case EffectType.CONSUME_OBJECT: ConsumeObjectEffect con = (ConsumeObjectEffect)effect; var toRemove = Game.Instance.GameState.FindElement <Item>(con.getTargetId()); InventoryManager.Instance.RemoveElement(toRemove); break; case EffectType.TRIGGER_BOOK: if (timesRun == 0) { if (InventoryManager.Instance.Opened) { InventoryManager.Instance.Close(); } TriggerBookEffect triggerBookEffect = (TriggerBookEffect)effect; Game.Instance.ShowBook(triggerBookEffect.getTargetId()); } runsOnce = false; forceWait = Game.Instance.ShowingBook; break; case EffectType.PLAY_SOUND: PlaySoundEffect pse = (PlaySoundEffect)effect; AudioClip audioClip = Game.Instance.ResourceManager.getAudio(pse.getPath()); PlayMusicOn(audioClip, Game.Instance); break; case EffectType.WAIT_TIME: WaitTimeEffect wte = (WaitTimeEffect)effect; runsOnce = false; if (timesRun == 0) { Game.Instance.PulseOnTime(this, wte.getTime()); } if (!pulsed) { forceWait = true; } break; case EffectType.CUSTOM_EFFECT: runsOnce = false; if (timesRun == 0) { this.additionalInfo["custom_effect_runner"] = CustomEffectRunnerFactory.Instance.CreateRunnerFor(effect); } forceWait = ((CustomEffectRunner)this.additionalInfo["custom_effect_runner"]).execute(); break; } } } if (!forceWait) { timesRun = 0; } else { timesRun++; } return(forceWait); }
// Token: 0x06000062 RID: 98 RVA: 0x000042A8 File Offset: 0x000024A8 public static Skill Init() { SL_AttackSkill sl_AttackSkill = new SL_AttackSkill { Name = "Tackle", EffectBehaviour = EffectBehaviours.OverrideEffects, Target_ItemID = 8100072, New_ItemID = 2502017, SLPackName = "Juggernaut", SubfolderName = "Tackle", Description = "Ram into your opponent! Either of you will fall. The most stable at foot will triump!", CastType = Character.SpellCastType.ShieldCharge, CastModifier = Character.SpellCastModifier.Attack, CastLocomotionEnabled = false, MobileCastMovementMult = -1f, CastSheatheRequired = 0, RequiredOffHandTypes = new Weapon.WeaponType[0], Cooldown = 30f, StaminaCost = 8f, ManaCost = 0f }; Skill skill = (Skill)CustomItems.CreateCustomItem(sl_AttackSkill.Target_ItemID, sl_AttackSkill.New_ItemID, sl_AttackSkill.Name, sl_AttackSkill); EmptyOffHandCondition.AddToSkill(skill, false, false); GameObject gameObject = skill.transform.Find("ActivationEffects").gameObject; for (int i = 0; i < 4; i++) { EnableHitDetection enableHitDetection = gameObject.AddComponent <EnableHitDetection>(); enableHitDetection.Delay = 0.2f + (float)i * 0.08f; } foreach (PlaySoundEffect obj in gameObject.GetComponentsInChildren <PlaySoundEffect>()) { UnityEngine.Object.Destroy(obj); } GameObject gameObject2 = ResourcesPrefabManager.Instance.GetItemPrefab(8100190).gameObject; foreach (PlaySoundEffect playSoundEffect in gameObject2.gameObject.GetComponentsInChildren <PlaySoundEffect>()) { bool flag = (double)playSoundEffect.Delay <= 0.2; if (flag) { PlaySoundEffect playSoundEffect2 = gameObject.AddComponent <PlaySoundEffect>(); playSoundEffect2.Sounds = playSoundEffect.Sounds; playSoundEffect2.Delay = playSoundEffect.Delay; playSoundEffect2.Follow = playSoundEffect.Follow; playSoundEffect2.MinPitch = playSoundEffect.MinPitch; playSoundEffect2.MaxPitch = playSoundEffect.MaxPitch; playSoundEffect2.SyncType = playSoundEffect.SyncType; } } GameObject gameObject3 = skill.gameObject.transform.FindInAllChildren("HitEffects").gameObject; TackleEffect tackleEffect = gameObject3.AddComponent <TackleEffect>(); tackleEffect.Knockback = 10f; tackleEffect.Damages = new DamageType[] { new DamageType(DamageType.Types.Physical, 3f) }; PunctualDamage component = gameObject3.GetComponent <PunctualDamage>(); UnityEngine.Object.Destroy(component); return(skill); }
public PlaySoundEffectEditor() { this.effect = new PlaySoundEffect(false, musicPath); }
public override bool doTool() { bool effectEdited = false; EffectType effectType = effect.getType(); // If a change has been made if (newProperties != null) { effectEdited = true; oldEffect = (AbstractEffect)effect; switch (effectType) { case EffectType.ACTIVATE: ActivateEffect activateEffect = (ActivateEffect)effect; activateEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]); Controller.getInstance().updateVarFlagSummary(); break; case EffectType.DEACTIVATE: DeactivateEffect deactivateEffect = (DeactivateEffect)effect; deactivateEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]); Controller.getInstance().updateVarFlagSummary(); break; case EffectType.SET_VALUE: SetValueEffect setValueEffect = (SetValueEffect)effect; setValueEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]); setValueEffect.setValue(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_VALUE])); Controller.getInstance().updateVarFlagSummary(); break; case EffectType.INCREMENT_VAR: IncrementVarEffect incrementVarEffect = (IncrementVarEffect)effect; incrementVarEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]); incrementVarEffect.setIncrement(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_VALUE])); Controller.getInstance().updateVarFlagSummary(); break; case EffectType.DECREMENT_VAR: DecrementVarEffect decrementVarEffect = (DecrementVarEffect)effect; decrementVarEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]); decrementVarEffect.setDecrement(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_VALUE])); Controller.getInstance().updateVarFlagSummary(); break; case EffectType.MACRO_REF: MacroReferenceEffect macroEffect = (MacroReferenceEffect)effect; macroEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]); break; case EffectType.CONSUME_OBJECT: ConsumeObjectEffect consumeObjectEffect = (ConsumeObjectEffect)effect; consumeObjectEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]); break; case EffectType.GENERATE_OBJECT: GenerateObjectEffect generateObjectEffect = (GenerateObjectEffect)effect; generateObjectEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]); break; case EffectType.SPEAK_PLAYER: SpeakPlayerEffect speakPlayerEffect = (SpeakPlayerEffect)effect; speakPlayerEffect.setLine((string)newProperties[EffectsController.EFFECT_PROPERTY_TEXT]); speakPlayerEffect.setAudioPath((string)newProperties[EffectsController.EFFECT_PROPERTY_PATH]); break; case EffectType.SPEAK_CHAR: SpeakCharEffect speakCharEffect = (SpeakCharEffect)effect; speakCharEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]); speakCharEffect.setLine((string)newProperties[EffectsController.EFFECT_PROPERTY_TEXT]); speakCharEffect.setAudioPath((string)newProperties[EffectsController.EFFECT_PROPERTY_PATH]); break; case EffectType.TRIGGER_BOOK: TriggerBookEffect triggerBookEffect = (TriggerBookEffect)effect; triggerBookEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]); break; case EffectType.PLAY_SOUND: PlaySoundEffect playSoundEffect = (PlaySoundEffect)effect; playSoundEffect.setPath((string)newProperties[EffectsController.EFFECT_PROPERTY_PATH]); playSoundEffect.setBackground(bool.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_BACKGROUND])); break; case EffectType.PLAY_ANIMATION: PlayAnimationEffect playAnimationEffect = (PlayAnimationEffect)effect; playAnimationEffect.setPath((string)newProperties[EffectsController.EFFECT_PROPERTY_PATH]); playAnimationEffect.setDestiny(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_X]), int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_Y])); break; case EffectType.MOVE_PLAYER: MovePlayerEffect movePlayerEffect = (MovePlayerEffect)effect; movePlayerEffect.setDestiny(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_X]), int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_Y])); break; case EffectType.MOVE_NPC: MoveNPCEffect moveNPCEffect = (MoveNPCEffect)effect; moveNPCEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]); moveNPCEffect.setDestiny(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_X]), int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_Y])); break; case EffectType.TRIGGER_CONVERSATION: TriggerConversationEffect triggerConversationEffect = (TriggerConversationEffect)effect; triggerConversationEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]); break; case EffectType.TRIGGER_CUTSCENE: TriggerCutsceneEffect triggerCutsceneEffect = (TriggerCutsceneEffect)effect; triggerCutsceneEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]); break; case EffectType.TRIGGER_SCENE: TriggerSceneEffect triggerSceneEffect = (TriggerSceneEffect)effect; triggerSceneEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]); triggerSceneEffect.setPosition(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_X]), int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_Y])); break; case EffectType.RANDOM_EFFECT: RandomEffect randomEffect = (RandomEffect)effect; randomEffect.setProbability(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_PROBABILITY])); randomEffect.setPositiveEffect(pos); randomEffect.setNegativeEffect(neg); break; case EffectType.WAIT_TIME: WaitTimeEffect waitTimeEffect = (WaitTimeEffect)effect; waitTimeEffect.setTime(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_TIME])); break; case EffectType.SHOW_TEXT: ShowTextEffect showTextEffect = (ShowTextEffect)effect; showTextEffect.setText((string)newProperties[EffectsController.EFFECT_PROPERTY_TEXT]); showTextEffect.setTextPosition(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_X]), int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_Y])); showTextEffect.setRgbFrontColor((string)newProperties[EffectsController.EFFECT_PROPERTY_FRONT_COLOR]); showTextEffect.setRgbBorderColor((string)newProperties[EffectsController.EFFECT_PROPERTY_BORDER_COLOR]); showTextEffect.setAudioPath((string)newProperties[EffectsController.EFFECT_PROPERTY_PATH]); break; case EffectType.HIGHLIGHT_ITEM: HighlightItemEffect highlightItemEffect = (HighlightItemEffect)effect; highlightItemEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]); highlightItemEffect.setHighlightAnimated((bool)newProperties[EffectsController.EFFECT_PROPERTY_ANIMATED]); highlightItemEffect.setHighlightType((int)newProperties[EffectsController.EFFECT_PROPERTY_HIGHLIGHT_TYPE]); break; case EffectType.MOVE_OBJECT: MoveObjectEffect moveObjectEffect = (MoveObjectEffect)effect; moveObjectEffect.setTargetId((string)newProperties[EffectsController.EFFECT_PROPERTY_TARGET]); moveObjectEffect.setX(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_X])); moveObjectEffect.setY(int.Parse((string)newProperties[EffectsController.EFFECT_PROPERTY_Y])); moveObjectEffect.setScale((float)newProperties[EffectsController.EFFECT_PROPERTY_SCALE]); moveObjectEffect.setAnimated((bool)newProperties[EffectsController.EFFECT_PROPERTY_ANIMATED]); moveObjectEffect.setScaleSpeed((int)newProperties[EffectsController.EFFECT_PROPERTY_SCALE_SPEED]); moveObjectEffect.setTranslateSpeed((int)newProperties[EffectsController.EFFECT_PROPERTY_TRANSLATION_SPEED]); break; } effectEdited = true; Controller.getInstance().updatePanel(); } return(effectEdited); }
private static XmlElement buildEffectNode(AbstractEffect effect, XmlDocument doc) { XmlElement effectElement = null; switch (effect.getType()) { case EffectType.ACTIVATE: ActivateEffect activateEffect = (ActivateEffect)effect; effectElement = doc.CreateElement("activate"); effectElement.SetAttribute("flag", activateEffect.getTargetId()); break; case EffectType.DEACTIVATE: DeactivateEffect deactivateEffect = (DeactivateEffect)effect; effectElement = doc.CreateElement("deactivate"); effectElement.SetAttribute("flag", deactivateEffect.getTargetId()); break; case EffectType.SET_VALUE: SetValueEffect setValueEffect = (SetValueEffect)effect; effectElement = doc.CreateElement("set-value"); effectElement.SetAttribute("var", setValueEffect.getTargetId()); effectElement.SetAttribute("value", setValueEffect.getValue().ToString()); break; case EffectType.INCREMENT_VAR: IncrementVarEffect incrementVarEffect = (IncrementVarEffect)effect; effectElement = doc.CreateElement("increment"); effectElement.SetAttribute("var", incrementVarEffect.getTargetId()); effectElement.SetAttribute("value", incrementVarEffect.getIncrement().ToString()); break; case EffectType.DECREMENT_VAR: DecrementVarEffect decrementVarEffect = (DecrementVarEffect)effect; effectElement = doc.CreateElement("decrement"); effectElement.SetAttribute("var", decrementVarEffect.getTargetId()); effectElement.SetAttribute("value", decrementVarEffect.getDecrement().ToString()); break; case EffectType.MACRO_REF: MacroReferenceEffect macroRefEffect = (MacroReferenceEffect)effect; effectElement = doc.CreateElement("macro-ref"); effectElement.SetAttribute("id", macroRefEffect.getTargetId()); break; case EffectType.CONSUME_OBJECT: ConsumeObjectEffect consumeObjectEffect = (ConsumeObjectEffect)effect; effectElement = doc.CreateElement("consume-object"); effectElement.SetAttribute("idTarget", consumeObjectEffect.getTargetId()); break; case EffectType.GENERATE_OBJECT: GenerateObjectEffect generateObjectEffect = (GenerateObjectEffect)effect; effectElement = doc.CreateElement("generate-object"); effectElement.SetAttribute("idTarget", generateObjectEffect.getTargetId()); break; case EffectType.CANCEL_ACTION: effectElement = doc.CreateElement("cancel-action"); break; case EffectType.SPEAK_PLAYER: SpeakPlayerEffect speakPlayerEffect = (SpeakPlayerEffect)effect; effectElement = doc.CreateElement("speak-player"); if (speakPlayerEffect.getAudioPath() != null && !speakPlayerEffect.getAudioPath().Equals("")) { effectElement.SetAttribute("uri", speakPlayerEffect.getAudioPath()); } effectElement.AppendChild(doc.CreateTextNode(speakPlayerEffect.getLine())); break; case EffectType.SPEAK_CHAR: SpeakCharEffect speakCharEffect = (SpeakCharEffect)effect; effectElement = doc.CreateElement("speak-char"); effectElement.SetAttribute("idTarget", speakCharEffect.getTargetId()); if (speakCharEffect.getAudioPath() != null && !speakCharEffect.getAudioPath().Equals("")) { effectElement.SetAttribute("uri", speakCharEffect.getAudioPath()); } effectElement.AppendChild(doc.CreateTextNode(speakCharEffect.getLine())); break; case EffectType.TRIGGER_BOOK: TriggerBookEffect triggerBookEffect = (TriggerBookEffect)effect; effectElement = doc.CreateElement("trigger-book"); effectElement.SetAttribute("idTarget", triggerBookEffect.getTargetId()); break; case EffectType.PLAY_SOUND: PlaySoundEffect playSoundEffect = (PlaySoundEffect)effect; effectElement = doc.CreateElement("play-sound"); if (!playSoundEffect.isBackground()) { effectElement.SetAttribute("background", "no"); } effectElement.SetAttribute("uri", playSoundEffect.getPath()); break; case EffectType.PLAY_ANIMATION: PlayAnimationEffect playAnimationEffect = (PlayAnimationEffect)effect; effectElement = doc.CreateElement("play-animation"); effectElement.SetAttribute("uri", playAnimationEffect.getPath()); effectElement.SetAttribute("x", playAnimationEffect.getX().ToString()); effectElement.SetAttribute("y", playAnimationEffect.getY().ToString()); break; case EffectType.MOVE_PLAYER: MovePlayerEffect movePlayerEffect = (MovePlayerEffect)effect; effectElement = doc.CreateElement("move-player"); effectElement.SetAttribute("x", movePlayerEffect.getX().ToString()); effectElement.SetAttribute("y", movePlayerEffect.getY().ToString()); break; case EffectType.MOVE_NPC: MoveNPCEffect moveNPCEffect = (MoveNPCEffect)effect; effectElement = doc.CreateElement("move-npc"); effectElement.SetAttribute("idTarget", moveNPCEffect.getTargetId()); effectElement.SetAttribute("x", moveNPCEffect.getX().ToString()); effectElement.SetAttribute("y", moveNPCEffect.getY().ToString()); break; case EffectType.TRIGGER_CONVERSATION: TriggerConversationEffect triggerConversationEffect = (TriggerConversationEffect)effect; effectElement = doc.CreateElement("trigger-conversation"); effectElement.SetAttribute("idTarget", triggerConversationEffect.getTargetId()); break; case EffectType.TRIGGER_CUTSCENE: TriggerCutsceneEffect triggerCutsceneEffect = (TriggerCutsceneEffect)effect; effectElement = doc.CreateElement("trigger-cutscene"); effectElement.SetAttribute("idTarget", triggerCutsceneEffect.getTargetId()); break; case EffectType.TRIGGER_LAST_SCENE: effectElement = doc.CreateElement("trigger-last-scene"); break; case EffectType.TRIGGER_SCENE: TriggerSceneEffect triggerSceneEffect = (TriggerSceneEffect)effect; effectElement = doc.CreateElement("trigger-scene"); effectElement.SetAttribute("idTarget", triggerSceneEffect.getTargetId()); effectElement.SetAttribute("x", triggerSceneEffect.getX().ToString()); effectElement.SetAttribute("y", triggerSceneEffect.getY().ToString()); break; case EffectType.WAIT_TIME: WaitTimeEffect waitTimeEffect = (WaitTimeEffect)effect; effectElement = doc.CreateElement("wait-time"); effectElement.SetAttribute("time", waitTimeEffect.getTime().ToString()); break; case EffectType.SHOW_TEXT: ShowTextEffect showTextEffect = (ShowTextEffect)effect; effectElement = doc.CreateElement("show-text"); effectElement.SetAttribute("x", showTextEffect.getX().ToString()); effectElement.SetAttribute("y", showTextEffect.getY().ToString()); effectElement.SetAttribute("frontColor", showTextEffect.getRgbFrontColor().ToString()); effectElement.SetAttribute("borderColor", showTextEffect.getRgbBorderColor().ToString()); effectElement.SetAttribute("uri", showTextEffect.getAudioPath()); effectElement.AppendChild(doc.CreateTextNode(showTextEffect.getText())); break; case EffectType.MOVE_OBJECT: MoveObjectEffect moveObjectEffect = (MoveObjectEffect)effect; effectElement = doc.CreateElement("move-object"); effectElement.SetAttribute("idTarget", moveObjectEffect.getTargetId()); effectElement.SetAttribute("x", moveObjectEffect.getX().ToString()); effectElement.SetAttribute("y", moveObjectEffect.getY().ToString()); effectElement.SetAttribute("scale", moveObjectEffect.getScale().ToString()); effectElement.SetAttribute("animated", (moveObjectEffect.isAnimated() ? "yes" : "no")); effectElement.SetAttribute("translateSpeed", moveObjectEffect.getTranslateSpeed().ToString()); effectElement.SetAttribute("scaleSpeed", moveObjectEffect.getScaleSpeed().ToString()); break; case EffectType.HIGHLIGHT_ITEM: HighlightItemEffect highlightItemEffect = (HighlightItemEffect)effect; effectElement = doc.CreateElement("highlight-item"); effectElement.SetAttribute("idTarget", highlightItemEffect.getTargetId()); effectElement.SetAttribute("animated", (highlightItemEffect.isHighlightAnimated() ? "yes" : "no")); switch (highlightItemEffect.getHighlightType()) { case HighlightItemEffect.HIGHLIGHT_BLUE: effectElement.SetAttribute("type", "blue"); break; case HighlightItemEffect.HIGHLIGHT_BORDER: effectElement.SetAttribute("type", "border"); break; case HighlightItemEffect.HIGHLIGHT_RED: effectElement.SetAttribute("type", "red"); break; case HighlightItemEffect.HIGHLIGHT_GREEN: effectElement.SetAttribute("type", "green"); break; case HighlightItemEffect.NO_HIGHLIGHT: effectElement.SetAttribute("type", "none"); break; } break; } return(effectElement); }
private void OnPlaySound(PlaySoundEffect evt) { PlayAudio(evt.Clip); }