protected override void AddComponentsToBullet(GameObject bullet) { base.AddComponentsToBullet(bullet); DamageSource.AddToGameObject <DS_Bullet> (bullet, this.damage, UnitSide.usEnemy); PlaySound.BulletShot(); }
protected override void AddComponentsToBullet(GameObject bullet) { base.AddComponentsToBullet(bullet); DamageSource.AddToGameObject <DS_Bullet> (bullet, this.damage, UnitSide.usEnemy); PlaySound.BulletShot(); }