public void SaveAndExit() { PlayPrefsManager.SetMasterVolume(volumeSlider.value); PlayPrefsManager.SetDifficulty(difficultySlider.value); levelManager.LoadLevel("01a Start"); }
// Use this for initialization void Start() { //test volume //print ("Volume" + PlayPrefsManager.GetMasterVolume()); //PlayPrefsManager.SetMasterVolume(0.3f); print("Volume" + PlayPrefsManager.GetMasterVolume()); //test level print("Level" + PlayPrefsManager.IsLevelUnlocked(2)); PlayPrefsManager.UnlockLevel(2); print("Level" + PlayPrefsManager.IsLevelUnlocked(2)); // test difficulty print("Difficulty" + PlayPrefsManager.GetDifficulty()); PlayPrefsManager.SetDifficulty(0.2f); print("Difficulty" + PlayPrefsManager.GetDifficulty()); }