コード例 #1
0
ファイル: QCARBehaviour.cs プロジェクト: vanstorm9/ARtest
        protected void Awake()
        {
            IUnityPlayer unityPlayer = new NullUnityPlayer();

            // instantiate the correct UnityPlayer for the current platform
            if (Application.platform == RuntimePlatform.Android)
                unityPlayer = new AndroidUnityPlayer();
            else if (Application.platform == RuntimePlatform.IPhonePlayer)
                unityPlayer = new IOSUnityPlayer();
            else if (QCARRuntimeUtilities.IsPlayMode())
                unityPlayer = new PlayModeUnityPlayer();

            SetUnityPlayerImplementation(unityPlayer);

            gameObject.AddComponent<ComponentFactoryStarterBehaviour>();
        }
コード例 #2
0
        protected void Awake()
        {
            IUnityPlayer unityPlayer = new NullUnityPlayer();

            // instantiate the correct UnityPlayer for the current platform
            if (Application.platform == RuntimePlatform.Android)
                unityPlayer = new AndroidUnityPlayer();
            else if (Application.platform == RuntimePlatform.IPhonePlayer)
                unityPlayer = new IOSUnityPlayer();
            else if (VuforiaRuntimeUtilities.IsPlayMode())
                unityPlayer = new PlayModeUnityPlayer();

            SetUnityPlayerImplementation(unityPlayer);

            VuforiaBehaviour.Instance.RegisterVuforiaStartedCallback(OnVuforiaStarted);
            VuforiaBehaviour.Instance.RegisterOnPauseCallback(OnPaused);

            gameObject.AddComponent<ComponentFactoryStarterBehaviour>();
        }