public void SetupClass() { var songs = Utils.GenerateSongs(_songPrefix, _nbSongs).ToConcurrentObservableCollection(); _playlist = new PlaylistLoopInfo(new PlaylistDto { Songs = songs }); _noShuffleLoopPlaylist = PlayMode.GetPlayMode(ShuffleStyle.NoShuffle, LoopStyle.LoopPlaylist); _noShuffleLoopSong = PlayMode.GetPlayMode(ShuffleStyle.NoShuffle, LoopStyle.LoopSong); _noShuffleNoLoop = PlayMode.GetPlayMode(ShuffleStyle.NoShuffle, LoopStyle.NoLoop); _shuffleLoopPlaylist = PlayMode.GetPlayMode(ShuffleStyle.Shuffle, LoopStyle.LoopPlaylist); _shuffleLoopSong = PlayMode.GetPlayMode(ShuffleStyle.Shuffle, LoopStyle.LoopSong); _shuffleNoLoop = PlayMode.GetPlayMode(ShuffleStyle.Shuffle, LoopStyle.NoLoop); }
public void SetupClass() { var songs1 = Utils.GenerateSongs(_songPrefixBig, _nbSongs).ToConcurrentObservableCollection(); _bigPlaylist = new PlaylistDto { Songs = songs1 }; var songs2 = Utils.GenerateSongs(_songPrefixSmall, _nbLessSongs).ToConcurrentObservableCollection(); _smallPlaylist = new PlaylistDto { Songs = songs2 }; _noShuffleLoopPlaylist = PlayMode.GetPlayMode(ShuffleStyle.NoShuffle, LoopStyle.LoopPlaylist); _noShuffleLoopSong = PlayMode.GetPlayMode(ShuffleStyle.NoShuffle, LoopStyle.LoopSong); _noShuffleNoLoop = PlayMode.GetPlayMode(ShuffleStyle.NoShuffle, LoopStyle.NoLoop); }