public void CreatOriginalCardGroup(PlayManager.HeroCareer heroCareer) { //TODO //根据传入的不同职业生成不同的初始卡组 CardGroup = new Card[200]; if (heroCareer == PlayManager.HeroCareer.Warrior) { for (int i = 0; i < 8; i++) { CardGroup[i] = new Card(Card.CardType.AtkCard, "打击", "对目标造成<color=red>3(+ATK)</color>点伤害,获得<color=yellow>3</color>点怒气", 3, 0); } for (int i = 0; i < 5; i++) { CardGroup[i + 8] = preSkillType[i]; } CardGroup[13] = preEnventType[2]; } else if (heroCareer == PlayManager.HeroCareer.Master) { } else if (heroCareer == PlayManager.HeroCareer.Warrior) { } }
publi / c void CreatOriginalCardGroup(PlayManager.HeroCareer heroCareer) { //TODO //根据传入的不同职业生成不同的初始卡组 CardGroup = new Card[200]; if (heroCareer == PlayManager.HeroCareer.Warrior) { for (int i = 0; i < 6; i++) { CardGroup[i] = preBaseType[i] ; } for (int i = 0; i < 9; i++) { CardGroup[i + 6] = preSkillType[i]; } } else if (heroCareer == PlayManager.HeroCareer.Master) { } else if (heroCareer == PlayManager.HeroCareer.Warrior) { } }