public VoiceChannelWorker(SocketVoiceChannel voiceChannel, MetadataManager metadataManager, PlayHistoryManager playHistoryManager, WitAiClient witAiClient) { _voiceChannel = voiceChannel; _metadataManager = metadataManager; _playHistoryManager = playHistoryManager; _witAiClient = witAiClient; }
private void InitPlayHis() { if (PlayHistoryManager.IsEmpty()) { WelPlayHisFrame.Navigate(typeof(PlayHisEmptyPage)); } else { WelPlayHisFrame.Navigate(typeof(WelPlayHisPage)); } }
public static async Task Main(string[] args) { var cts = new CancellationTokenSource(); if (DataDir != null) { Directory.SetCurrentDirectory(DataDir); } var audioTmpDir = Path.Join(_audioDir, "tmp"); if (Directory.Exists(audioTmpDir)) { Directory.Delete(audioTmpDir, recursive: true); } Directory.CreateDirectory(audioTmpDir); var secrets = JsonConvert.DeserializeObject <Secrets>(File.ReadAllText("secrets.json")); if (secrets == null) { throw new Exception("secrets object was null"); } secrets.DiscordApiKey = DiscordApiKeyOverride ?? secrets.DiscordApiKey; secrets.WitAiApiKey = WitAiApiKeyOverride ?? secrets.WitAiApiKey; using var db = new LiteDatabaseAsync($"Filename=metadata.db;Connection=shared"); using var metadataManager = new MetadataManager(db); using var playHistoryManager = new PlayHistoryManager(db); _metadataManager = metadataManager; #pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed Task.Run(() => _autoPopulate(cts.Token)); Task.Run(() => _autoPrefetch(cts.Token)); #pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed if (secrets.WitAiApiKey == null) { throw new ArgumentNullException("WitAiApiKey must be provided."); } var aiClient = new WitAiClient(secrets.WitAiApiKey); if (secrets.DiscordApiKey == null) { throw new ArgumentNullException("DiscordApiKey must be provided."); } var client = new DiscordClient(secrets.DiscordApiKey, aiClient, _metadataManager, playHistoryManager); await client.StartAsync(); Console.CancelKeyPress += (o, e) => cts.Cancel(); AppDomain.CurrentDomain.ProcessExit += (s, ev) => cts.Cancel(); await cts.Token.WhenCancelled(); }
public DiscordClient(string apiKey, WitAiClient witAiClient, MetadataManager metadataManager, PlayHistoryManager playHistoryManager) { _client = new DiscordSocketClient(new DiscordSocketConfig() { }); _client.Log += OnLog; _client.Ready += OnReady; _client.MessageReceived += OnMessageReceived; _apiKey = apiKey; _witAiClient = witAiClient; _metadataManager = metadataManager; _playHistoryManager = playHistoryManager; }
// Start is called before the first frame update void Start() { //Setting Class StickBehavior = GameObject.Find("Sticks").GetComponent <StickBehavior>(); StoneManager = GameObject.Find("GameManager").GetComponent <StoneManager>(); PlayHistoryManager = GameObject.Find("GameManager").GetComponent <PlayHistoryManager>(); //Setting userFirst bool isUserFirst = GameStat.isUserFirst; //Call Reset System ResetSystem(); //Turn off all lights on count light OutCountResetSystem(); //Turn off turn symbol b. turnSymbolB.SetActive(false); //Pre-Set Scoreboard /* * 0: Result, 1 ~ 9: Each Innings, Max Inning: 9 */ ScoreBoardResetSystem(); if (isUserFirst) // If uesr attack first case (Attack at Top of inning) { defenseCardButton.gameObject.SetActive(false); offenseButton.gameObject.SetActive(false); teamAText.text = "USER"; teamBText.text = "COM"; isUserTurn = true; } else if (!isUserFirst) // If user attack later case (Attack at Bottom of inning) { defenseCardButton.gameObject.SetActive(true); offenseButton.gameObject.SetActive(false); teamAText.text = "COM"; teamBText.text = "USER"; isUserTurn = false; } }
public WelPlayHisPage() { this.InitializeComponent(); PlayHisList = PlayHistoryManager.GetHisCollection(); }