public void GoBackToGame(object sender) { GameStatistics stats = new GameStatistics(); stats.potsSuccessPlayer1 = _gameStatistics.potsSuccessPlayer1; stats.totalTriesPlayer1 = _gameStatistics.totalTriesPlayer1; stats.potsSuccessPlayer2 = _gameStatistics.potsSuccessPlayer2; stats.totalTriesPlayer2 = _gameStatistics.totalTriesPlayer2; stats.longSuccess1 = _gameStatistics.longSuccess1; stats.longTotal1 = _gameStatistics.longTotal1; stats.longSuccess2 = _gameStatistics.longSuccess2; stats.longTotal2 = _gameStatistics.longTotal2; stats.restSuccess1 = _gameStatistics.restSuccess1; stats.restTotal1 = _gameStatistics.restTotal1; stats.restSuccess2 = _gameStatistics.restSuccess2; stats.restTotal2 = _gameStatistics.restTotal2; stats.player1total = _gameStatistics.player1total; stats.player1break = _gameStatistics.player1break; stats.player2total = _gameStatistics.player2total; stats.player2break = _gameStatistics.player2break; var playGamePage = new PlayGamePage(stats); NavigationPage.SetHasNavigationBar(playGamePage, false); _navigation.PushAsync(playGamePage); }
private async Task PlayGame(string gameId) { var playGamePage = new PlayGamePage(gameId); await Navigation.PushAsync(playGamePage).ConfigureAwait(true); }