//called upon entering the menu, to update the wait time of the play chances through a rest call private void UpdateTimesCall() { timeText.gameObject.SetActive(false); //we check if player is already cleared to play if (PlayerPrefs.GetInt("playChances", CurrencySettings.instance.maxPlayChances) == CurrencySettings.instance.maxPlayChances) { playsText.text = "Play (" + CurrencySettings.instance.maxPlayChances + ")"; PlayButtonEnabled(true); return; } //else, we need to check time passed. if successful, it will return the server time playFabManager.GetCurrentTime(); }