コード例 #1
0
        private void FulfillPromises(List <IPlayFabEmitEventRequest> batch, PlayFabResult <WriteEventsResponse> playFabResult)
        {
            PlayFabEmitEventRequest eventRequest;

            for (int i = 0; i < batch.Count; i++)
            {
                // only fulfill given promises
                eventRequest = (PlayFabEmitEventRequest)batch[i];
                if (eventRequest.ResultPromise != null)
                {
                    var result = new PlayFabEmitEventResponse
                    {
                        Event               = eventRequest.Event,
                        EmitEventResult     = EmitEventResult.Success,
                        WriteEventsResponse = playFabResult.Result,
                        PlayFabError        = playFabResult.Error,
                        Batch               = batch
                    };

                    eventRequest.ResultPromise.SetResult(result);
                }
            }
        }
コード例 #2
0
    public async void EmitLightweightEventsAsync(UUnitTestContext testContext)
#endif
    {
        // create and set settings for OneDS event pipeline
        var settings = new OneDSEventPipelineSettings();

        settings.BatchSize        = 8;
        settings.BatchFillTimeout = TimeSpan.FromSeconds(1);
        var logger = new DebugLogger();

        // create OneDS event pipeline
        var oneDSPipeline = new OneDSEventPipeline(settings, logger);

        // create custom event API, add the pipeline
        var playFabEventApi = new PlayFabEventAPI(logger);

#pragma warning disable 4014
        playFabEventApi.EventRouter.AddAndStartPipeline(EventPipelineKey.OneDS, oneDSPipeline);
#pragma warning restore 4014

        // create and emit many lightweight events
#if TPL_35
        var results = new List <Task <IPlayFabEmitEventResponse> >();
#else
        var results = new List <Task>();
#endif

        for (int i = 0; i < 50; i++)
        {
            results.AddRange(playFabEventApi.EmitEvent(CreateSamplePlayFabEvent("Event_Custom", PlayFabEventType.Lightweight)));
        }

        // wait when the pipeline finishes sending all events
#if TPL_35
        Task.WhenAll(results).Await();
#else
        await Task.WhenAll(results);
#endif

        // check results
        var sentBatches = new Dictionary <IList <IPlayFabEmitEventRequest>, int>();

        foreach (var result in results)
        {
            testContext.True(result.IsCompleted, "Custom event emission task failed to complete");
            PlayFabEmitEventResponse response = (PlayFabEmitEventResponse)((Task <IPlayFabEmitEventResponse>)result).Result;
            testContext.True(response.EmitEventResult == EmitEventResult.Success, "Custom event emission task failed to succeed");
            testContext.True(response.PlayFabError == null && response.WriteEventsResponse != null, "Custom event failed to be sent");

            if (!sentBatches.ContainsKey(response.Batch))
            {
                sentBatches[response.Batch] = 0;
            }

            sentBatches[response.Batch]++;
        }

        int event8 = 0;
        int event2 = 0;

        foreach (var batch in sentBatches)
        {
            if (batch.Value == 8)
            {
                event8++;
            }
            else if (batch.Value == 2)
            {
                event2++;
            }
        }

        // 6 full batches of 8 events and 1 incomplete batch of 2 events are expected
        testContext.True(event8 == 6, "Wrong number of full batches");
        testContext.True(event2 == 1, "Wrong number of incomplete batches");
        testContext.EndTest(UUnitFinishState.PASSED, null);
    }