コード例 #1
0
    /// <summary>
    /// デフォルトデータを読み込む.
    /// </summary>
    public void LoadDefaultData()
    {
        /*
         * // TODO:通信実装.
         * UserData = GetDummyData();
         *
         * // TODO:正しいものに.
         * List<string> skillSlotIdList = new List<string>();
         * UnitData friendUnit = new UnitData(GetKituneArcheTypeDummy(5), 0, 12, 0, UnitKind.PLAYER, skillSlotIdList);
         *
         * UserPublicData friendPublicData = new UserPublicData(
         *  "friend",
         *  "ミスターフレンド",
         *  friendUnit,
         *  100
         *  );
         * BattleInitializer.Inst.SetSortieInfo(UserData.GetPartyData(0), friendPublicData);
         */

        PlayData    = new PlayData();
        SettingData = new SettingData();

        // 各セーブデータがあればロードする
        PlayData    = JsonDataSaver.FileExists(PlayData) ? JsonDataSaver.Load(PlayData) : PlayData;
        SettingData = JsonDataSaver.FileExists(SettingData) ? JsonDataSaver.Load(SettingData) : SettingData;
    }
コード例 #2
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        internal static GamePlayDataDetailsViewModel ToGameDetailsViewModel(PlayData playData)
        {
            var pdVM = new GamePlayDataDetailsViewModel
            {
                ID            = playData.ID,
                PlayerName    = playData.Hoarder.Name,
                Status        = playData.Status,
                Priority      = playData.Priority.Name,
                Rating        = playData.Rating == null ? "" : playData.Rating.ToString(),
                TotalPlaytime = PlaytimeHelper.GetLongPlaytimeString(playData.TotalPlaytime),
                Notes         = playData.Notes
            };

            if (playData.Playthroughs != null && playData.Playthroughs.Count != 0)
            {
                foreach (var pt in playData.Playthroughs)
                {
                    var ptVM = PlaythroughMapper.ToGameDetailsViewModel(pt);

                    pdVM.Playthroughs.Add(ptVM);
                }
            }

            return(pdVM);
        }
コード例 #3
0
        public string LoadAndPlay(PlayData data)
        {
            string           netlinkurl = TextUtil.ExtractUrlFromBB(data.Message);
            IResourceFactory factory    = GetFactoryFor(netlinkurl);

            return(LoadAndPlay(factory, data));
        }
コード例 #4
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        private string PostProcessStart(IResourceFactory factory, PlayData data)
        {
            bool abortPlay;

            factory.PostProcess(data, out abortPlay);
            return(abortPlay ? null : Play(data));
        }
コード例 #5
0
ファイル: Game.cs プロジェクト: dorisol1019/KeepShooting
        private void BreakPlayer()
        {
            CCAudioEngine.SharedEngine.EffectsVolume = 1.0f;
            player.Break();
            CCAudioEngine.SharedEngine.PlayEffect("SE/explosion");
            ScheduleOnce(_ =>
            {
                CCAudioEngine.SharedEngine.StopBackgroundMusic();

                if (_mode == GameMode.Normal)
                {
                    PlayData data = new PlayData(randomBGM, playerPoint, enemyPopPointX, enemyTypes);
                    data.Score    = Score;

                    var newScene_  = new CCScene(GameView);
                    var gameLayer_ = new Loading(new RankingAssetsLoader(data));
                    newScene_.AddChild(gameLayer_);

                    // ゲーム画面へシーン切り替え
                    this.Director.ReplaceScene(newScene_);
                    return;
                }


                var newScene  = new CCScene(GameView);
                var gameLayer = new Loading((new RankingAssetsLoader()));
                newScene.AddChild(gameLayer);


                // ゲーム画面へシーン切り替え
                this.Director.ReplaceScene(newScene);
            }, 1);
        }
コード例 #6
0
    /// <summary>
    /// プレイデータの送信リクエスト
    /// </summary>
    /// <returns>The play data request.</returns>
    /// <param name="playdata">Playdata.</param>
    /// <param name="userdata">Userdata.</param>
    public static IEnumerator SendPlayDataRequest(PlayData playdata, UserAccountData.UserData userdata)
    {
        // リクエストURLを生成
        string          url_base  = Const.WebRequest.BASE_URL + "SendPlayData/";
        string          url_param = "?id=" + userdata.id + "&score=" + playdata.Score + "&stage=" + playdata.ClearStage;
        UnityWebRequest request   = UnityWebRequest.Get(url_base + url_param);

        if (WebRequestHeader.HeaderEmpty())
        {
            request.SetRequestHeader(Const.WebRequest.HEADER_NAME_COOKIE, WebRequestHeader.header);
        }

        // リクエスト送信
        yield return(request.Send());

        // 通信エラーチェック
        if (request.isError)
        {
            Debug.Log(request.error);
            GenericUIManager.Instance.ShowMessageDialog("Error", request.error);
        }
        else
        {
            if (request.responseCode == 200)
            {
                WebRequestHeader.CookieHeaderSetting(request);
            }
        }
    }
コード例 #7
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        public static IRuleStrategy GetRuleStrategy(PlayData playData)
        {
            string strategyName = playData.Params.RulesStrategyName;

            switch (strategyName)
            {
            case "Life":
            {
                var survivalsNeighborsCounts = playData.Params.LifeSurvivals;

                var newNeighborsCounts = playData.Params.LifeNewBirth;

                return(new ParametersRuleStrategy(survivalsNeighborsCounts: survivalsNeighborsCounts, newNeighborsCounts: newNeighborsCounts));
            }

            case "HighLife":
                return(new ParametersRuleStrategy(survivalsNeighborsCounts: new[] { 2, 3 }, newNeighborsCounts: new[] { 3, 6 }));

            case "Diamoeba":
                return(new ParametersRuleStrategy(survivalsNeighborsCounts: new[] { 5, 6, 7, 8 }, newNeighborsCounts: new[] { 3, 5, 6, 7, 8 }));

            default:
                throw new ArgumentOutOfRangeException(nameof(strategyName));
            }
        }
コード例 #8
0
        private static bool ResponseYoutube(ExecutionInformation info)
        {
            string[] command = info.TextMessage.Message.SplitNoEmpty(' ');
            if (command[0] != "!f")
            {
                return(false);
            }
            if (command.Length != 2)
            {
                return(true);
            }
            int entry;

            if (int.TryParse(command[1], out entry))
            {
                PlayData data = info.Session.UserResource;
                if (data == null || data.Resource as YoutubeResource == null)
                {
                    info.Session.Write("An unexpected error with the ytresource occured: null.");
                    return(true);
                }
                YoutubeResource ytResource = (YoutubeResource)data.Resource;
                if (entry < 0 || entry >= ytResource.AvailableTypes.Count)
                {
                    return(true);
                }
                ytResource.Selected = entry;
                if (ValidateMedia(info.Session, ytResource))
                {
                    info.Session.Bot.FactoryManager.Play(data);
                }
            }
            return(true);
        }
コード例 #9
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        public ActionResult <BaseResult> Play(PlayData data)
        {
            var card  = new Card(data.color, data.type);
            var chain = new CheckGamePhase(GamePhase.Playing)
                        .Then(new CheckIfPlayerExists(data.id))
                        .Then(new CheckIfPlayerTurn(data.id))
                        .Then(new CheckCustomPredicate(g => g.GetPlayerByUUID(data.id).hand.Contains(card), "You don't have that card"))
                        .Then(new CheckCustomPredicate(g => g.CanCardBePlayed(card), "You can't play that card"))
                        .Then(new CheckCustomPredicate(
                                  g => !((card.type == CardType.Wild || card.type == CardType.Draw4) && card.color == CardColor.Black), "You have to choose a color"))
                        .Then(new ConcludeAndExecute(
                                  g =>
            {
                mementoList.Add(new GameMemento(g));
                g.PlayerPlaysCard(card);
                if (card.type == CardType.Skip)
                {
                    g.mediator.Notify("skip");
                }
                else
                {
                    g.mediator.Notify("card");
                }

                return(new BaseResult());
            }
                                  ));

            var game = Game.GetInstance();

            return(chain.ProcessChain(game));
        }
コード例 #10
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    /// <summary>
    /// 各実績を解除
    /// </summary>
    public static void ReleaseAchievement()
    {
        // プレイデータのインスタンスを取得
        PlayData playData = GameDataManager.Inst.PlayData;

        // 各実績の解除条件を設定
        releaseCondisions[0] = !playData.IsReleasedAchieve[0] && playData.PlayCount > 0;
        releaseCondisions[1] = !playData.IsReleasedAchieve[1] && playData.TotalRescueCount > 500;
        releaseCondisions[2] = !playData.IsReleasedAchieve[2] && playData.TotalScore > 5000;
        releaseCondisions[3] = !playData.IsReleasedAchieve[3] && playData.RabbitComplete();

        for (int i = 0; i < PlayData.AllAchievementNum; i++)
        {
            // 解除条件を満たしていれば解除する
            if (releaseCondisions[i])
            {
                GameServiceUtil.ReportProgress(i);
                // 実績解除状況を更新
                playData.IsReleasedAchieve[i] = true;
            }
        }

        // セーブ
        JsonDataSaver.Save(GameDataManager.Inst.PlayData);
    }
コード例 #11
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        public void Store(PlayData playData)
        {
            if (playData == null)
            {
                throw new ArgumentNullException(nameof(playData));
            }

            uint?index = Contains(playData.Resource);

            if (!index.HasValue)
            {
                var ale = CreateLogEntry(playData);
                if (ale != null)
                {
                    AddToMemoryIndex(ale);
                    AppendToFile(ale);
                }
                else
                {
                    Log.Write(Log.Level.Error, "AudioLogEntry could not be created!");
                }
            }
            else
            {
                var ale = GetEntryById(index.Value);
                LogEntryPlay(ale);
            }
        }
コード例 #12
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        internal static PlayDataDetailsViewModel ToDetailsViewModel(PlayData playData)
        {
            var pdVM = new PlayDataDetailsViewModel
            {
                ID              = playData.ID,
                GameID          = playData.GameID,
                GameTitle       = playData.Game.Title,
                PlayerName      = playData.Hoarder.Name,
                Status          = playData.Status,
                Priority        = playData.Priority.Name,
                Rating          = playData.Rating == null? "" : playData.Rating.ToString(),
                OwnershipStatus = playData.OwnershipStatus.Name,
                TotalPlaytime   = PlaytimeHelper.GetLongPlaytimeString(playData.TotalPlaytime),
                FirstPlayed     = playData.FirstPlayed == null? "Unknown" : ((DateTime)playData.FirstPlayed).ToString(EntityConstants.DateFormatString),
                LastPlayed      = playData.LastPlayed == null? "Unknown" : ((DateTime)playData.LastPlayed).ToString(EntityConstants.DateFormatString),
                Notes           = playData.Notes
            };

            if (playData.Playthroughs != null && playData.Playthroughs.Count != 0)
            {
                foreach (var pt in playData.Playthroughs)
                {
                    var ptVM = PlaythroughMapper.ToPlayDataDetailsViewModel(pt);

                    pdVM.Playthroughs.Add(ptVM);
                }
            }

            return(pdVM);
        }
コード例 #13
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 public void OnClickClearButton()
 {
     PlayerPrefs.DeleteAll();
     PlayerPrefs.Save();
     PlayData.LoadData();
     MakeRate();
 }
コード例 #14
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 public void Enqueue(PlayData resource)
 {
     Random = false;
     Loop   = false;
     mode   = PlaylistMode.Queue;
     playQueue.Enqueue(resource);
 }
コード例 #15
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 void LoadData()
 {
     try
     {
         playData  = TimeData.ReadObject <PlayData>();
         timeCache = playData.timeData;
     }
     catch
     {
         playData = new PlayData();
     }
     try
     {
         referData = ReferralData.ReadObject <RefData>();
     }
     catch
     {
         referData = new RefData();
     }
     try
     {
         permData = PermissionData.ReadObject <PermData>();
     }
     catch
     {
         permData = new PermData();
     }
 }
コード例 #16
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    public static float Score(Chart chart, PlayData playData)
    {
        var score      = 0f;
        var combo      = 0;
        var allPerfect = true; // or excellent
        var total      = chart.notes.Count;

        for (var i = 0; i < chart.chronologicalIds.Count; i++)
        {
            var rank = playData.NoteRankings[i];
            if (rank == NoteRanking.Undetermined)
            {
                continue;
            }
            if (rank == NoteRanking.Bad || rank == NoteRanking.Miss)
            {
                combo = 0;
            }
            else
            {
                combo++;
            }
            if (rank != NoteRanking.Perfect && rank != NoteRanking.Excellent)
            {
                allPerfect = false;
            }
            score += 900000f / total * rank.ScoreWeight() + 100000f / (total * (float)(total + 1) / 2f) * combo;
        }
        if (allPerfect && playData.NoteCleared == total)
        {
            score = 1000000;
        }
        return(score);
    }
コード例 #17
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 public static PlayData LoadSettingsData()
 {
     playDataSerializer.Initialize();
     Data = (PlayData)playDataSerializer.LoadData(Data);
     GameData.PlayData = Data;
     return(Data);
     //TODO: Include loading data from firebase
 }
コード例 #18
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 internal void OnResourceStarted(object sender, PlayData playData)
 {
     Log.Write(Log.Level.Debug, "BC Ressource started");
     BobStart();
     Pause   = false;
     Sending = true;
     RestoreSubscriptions(playData.Invoker);
 }
コード例 #19
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ファイル: UserData.cs プロジェクト: PrettyGarbage/SwifterLib
    public UserData(int score, int coin, PlayData playData, UserRewardInfo userRewardInfo)
    {
        _score    = score;
        _coin     = coin;
        _playData = playData;

        _userRewardInfo = userRewardInfo;
    }
コード例 #20
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 void Start()
 {
     playData = Scenes.getEndGame();
     titleAnimation();
     scoreAnimation();
     comboAnimation();
     qualityAnimation();
 }
コード例 #21
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ファイル: ScoreManager.cs プロジェクト: vm-t-yui/mochi-int1
 /// <summary>
 /// ハイスコア更新
 /// </summary>
 /// <param name="playData">プレイデータのインスタンス</param>
 void UpdateHighScore(PlayData playData)
 {
     if (playData.HighScore < NowBreakNum)
     {
         playData.HighScore = NowBreakNum;
         GameServiceUtil.ReportScore(playData.HighScore, 0);
     }
     playData.LastScore = NowBreakNum;
 }
コード例 #22
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ファイル: DieManager.cs プロジェクト: lipnus/musicGame
    //결과페이지를 보여줌
    private void showPlayData()
    {
        PlayData playData = Utils.getPlayData();

        PlayDataResultText.text =
            "Correct: " + playData.correct
            + "		Wrong:"+ playData.wrong
            + "		Point:"+ playData.point;
    }
コード例 #23
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 public static void CreateSerializer()
 {
     Data = new PlayData();
     playDataSerializer = new Serializer()
     {
         saveFileName = "play_data.save",
         dataObject   = Data
     };
 }
コード例 #24
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ファイル: ScoreManager.cs プロジェクト: vm-t-yui/mochi-int1
 /// <summary>
 /// トータルスコア更新
 /// </summary>
 /// <param name="playData">プレイデータのインスタンス</param>
 void UpdateTotalScore(PlayData playData)
 {
     playData.TotalScore += NowBreakNum;
     if (playData.TotalScore > PlayData.TotalScoreCountStopValue)
     {
         playData.TotalScore = PlayData.TotalScoreCountStopValue;
     }
     GameServiceUtil.ReportScore(playData.TotalScore, 1);
 }
コード例 #25
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    public void ResetPlay()   //플레이 데이터 초기화
    {
        LobbyData tempLobbyData = new LobbyData();
        PlayData  tempOwnData   = new PlayData("King", "War1", "War2", "War3", "War4", "Arc1", "Arc2", "Mag1", "Mag2", "Pri1", "Pri2", 0, 0, 3, false, false, false);
        PlayData  tempEnemData  = new PlayData("EKing", "EWar1", "EWar2", "EWar3", "EWar4", "EArc1", "EArc2", "EMag1", "EMag2", "EPri1", "EPri2", 0, 0, 3, false, false, false);

        lobbyData = tempLobbyData;
        ownData   = tempOwnData;
        enemData  = tempEnemData;
    }
コード例 #26
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    public void ShowPopupPlay()
    {
        gameObject.SetActive(true);
        PlayData data = new PlayData();

        ListData = data.TestData();

        CutNum = 0;
        DataUpdate();
    }
コード例 #27
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 private async Task SaveGameData(IGame game)
 {
     PlayData data = new PlayData
     {
         User1Id  = game.Players[0].User.Id,
         User2Id  = game.Players[1].User.Id,
         GameDate = DateTime.Now,
         WinnerId = game.WinnerId,
     };
     await _playDataService.SaveGameAsync(data);
 }
コード例 #28
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        /// <summary>
        ///   Play a sound of the given type using the info in the given PlayData. This will take care of retrieving an
        ///   AudioSource of the given type
        /// </summary>
        /// <param name="useType">The type of sound (map to a specific mixer)</param>
        /// <param name="data">The PlayData that contains all the data of the sound to play (clip, volume, position etc.)</param>
        public static void PlaySound(Use useType, PlayData data)
        {
            var source = GetSource(useType);

            source.clip = data.Clip;
            source.gameObject.transform.position = data.Position;
            source.pitch  = Random.Range(data.PitchMin, data.PitchMax);
            source.volume = data.Volume;

            source.Play();
        }
コード例 #29
0
ファイル: PlayData.cs プロジェクト: msworks/omatsuriHandy
 /// <summary>
 /// 遊戯データセーブ
 /// BB RB TR 履歴
 /// </summary>
 /// <param name="o"></param>
 public static void Save(PlayData o) {
     try {
         BinaryFormatter b = new BinaryFormatter();
         using (FileStream fs = new FileStream(playDataSaveFileName, FileMode.Create)) {
             Debug.Log("遊戯データセーブ");
             b.Serialize(fs, o);
         }
     } catch (Exception e) {
         Debug.Log(e.ToString());
     }
 }
コード例 #30
0
    /// <summary>
    /// 起動処理
    /// </summary>
    void OnEnable()
    {
        // プレイデータのインスタンスを取得
        PlayData playData = GameDataManager.Inst.PlayData;

        // 各レコードの数値をUIに反映
        playCountText.text    = playData.PlayCount.ToString("N0");
        highScoreText.text    = playData.HighScore.ToString("N0");
        totalScoreText.text   = playData.TotalScore.ToString("N0");
        rescuedCountText.text = playData.TotalRescueCount.ToString("N0");
        punchedCountText.text = playData.TotalPunchCount.ToString("N0");
    }
コード例 #31
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 private void Awake()
 {
     if (instance == null)
     {
         DontDestroyOnLoad(gameObject);
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
 }
コード例 #32
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		private string LoadAndPlay(IResourceFactory factory, PlayData data)
		{
			if (data.Resource == null)
			{
				string netlinkurl = TextUtil.ExtractUrlFromBB(data.Message);

				AudioResource resource;
				RResultCode result = factory.GetResource(netlinkurl, out resource);
				if (result != RResultCode.Success)
					return $"Could not play ({result})";
				data.Resource = resource;
			}
			return PostProcessStart(factory, data);
		}
コード例 #33
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		public string RestoreAndPlay(AudioLogEntry logEntry, PlayData data)
		{
			var factory = GetFactoryFor(logEntry.AudioType);

			if (data.Resource == null)
			{
				AudioResource resource;
				RResultCode result = factory.GetResourceById(logEntry.ResourceId, logEntry.ResourceTitle, out resource);
				if (result != RResultCode.Success)
					return $"Could not restore ({result})";
				data.Resource = resource;
			}
			return PostProcessStart(factory, data);
		}
コード例 #34
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		public string Play(PlayData data)
		{
			if (data.Enqueue && audioFramework.IsPlaying)
			{
				audioFramework.PlaylistManager.Enqueue(data);
			}
			else
			{
				var result = audioFramework.StartResource(data);
				if (result != AudioResultCode.Success)
					return $"The resource could not be played ({result}).";
			}
			return null;
		}
コード例 #35
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ファイル: PlayData.cs プロジェクト: msworks/omatsuriUnity
    /// <summary>
    /// 遊戯データセーブ
    /// BB RB TR 履歴
    /// </summary>
    /// <param name="o"></param>
    public static void Save(PlayData o) {

        // ウェブで落ちるので、削除
        return;

        //try {
        //    BinaryFormatter b = new BinaryFormatter();
        //    using (FileStream fs = new FileStream(playDataSaveFileName, FileMode.Create)) {
        //        //Debug.Log("遊戯データセーブ");
        //        b.Serialize(fs, o);
        //    }
        //} catch (Exception e) {
        //    Debug.Log(e.ToString());
        //}
    }
コード例 #36
0
ファイル: PlayData.cs プロジェクト: msworks/omatsuriUnity
 /// <summary>
 /// 遊戯データロード
 /// 失敗時は空データ(3日分)を返す
 /// </summary>
 /// <returns></returns>
 public static PlayData Load() {
     try {
         BinaryFormatter b = new BinaryFormatter();
         using(FileStream fs = new FileStream(playDataSaveFileName, FileMode.OpenOrCreate)){
             //Debug.Log("遊戯データロード");
             return (PlayData)b.Deserialize(fs);
         }
     } catch (Exception e) {
         Debug.Log(e.ToString());
         PlayData p = new PlayData();
         for (int i = 0; i < 3; i++) {
             p.dailyData.Add(new DailyPlayData());
         }
         return p;
     }
 }
コード例 #37
0
ファイル: PlayData.cs プロジェクト: msworks/omatsuriUnity
    /// <summary>
    /// 指定回数分、遊戯データを空データ(日付は現在値)でプッシュする
    /// どれだけ多くても一度でプッシュするのは最大3日分まで
    /// </summary>
    /// <param name="data"></param>
    /// <param name="count"></param>
    public static void PushBlankPlayData(PlayData data, int count) {
        if (count > 3) count = 3; 
        for (int i = 0; i < count; i++) {
            // プッシュされたらゲーム数をクリア
            data.totalGameCount = 0;
            data.gameCount = 0; 

            DailyPlayData p = new DailyPlayData();
            p.timestamp = DateTime.Now;
            data.dailyData.Add(p);
            data.dailyData.RemoveAt(0);
            Debug.Log("遊戯データPUSH:" +
                data.dailyData[0].timestamp.ToShortDateString() + ":" +
                data.dailyData[1].timestamp.ToShortDateString() + ":" +
                data.dailyData[2].timestamp.ToShortDateString());
        }
    }
コード例 #38
0
		public void PostProcess(PlayData data, out bool abortPlay)
		{
			var twResource = (TwitchResource)data.Resource;
			// selecting the best stream
			int autoselectIndex = twResource.AvailableStreams.FindIndex(s => s.QualityType == StreamQuality.audio_only);
			if (autoselectIndex != -1)
			{
				twResource.Selected = autoselectIndex;
				abortPlay = false;
				return;
			}

			// TODO add response like youtube
			data.Session.Write("The stream has no audio_only version.");
			abortPlay = true;
		}
コード例 #39
0
		private string PostProcessStart(IResourceFactory factory, PlayData data)
		{
			bool abortPlay;
			factory.PostProcess(data, out abortPlay);
			return abortPlay ? null : Play(data);
		}
コード例 #40
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		public void PostProcess(PlayData data, out bool abortPlay)
		{
			abortPlay = false;
		}
コード例 #41
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		public void PostProcess(PlayData data, out bool abortPlay)
		{
			MediaResource mediaResource = (MediaResource)data.Resource;
			if (mediaResource.InternalResultCode == RResultCode.Success)
			{
				abortPlay = false;
			}
			else
			{
				abortPlay = true;
				data.Session.Write(
					$"This uri might be invalid ({mediaResource.InternalResultCode}), do you want to start anyway?");
				data.Session.UserResource = data;
				data.Session.SetResponse(ResponseValidation, null);
			}
		}
コード例 #42
0
		public void PostProcess(PlayData data, out bool abortPlay)
		{
			YoutubeResource ytResource = (YoutubeResource)data.Resource;

#if DEBUG
			StringBuilder dbg = new StringBuilder("YT avail codecs: ");
			foreach (var yd in ytResource.AvailableTypes)
				dbg.Append(yd.qualitydesciption).Append(" @ ").Append(yd.codec).Append(", ");
			Log.Write(Log.Level.Debug, dbg.ToString());
#endif

			var availList = ytResource.AvailableTypes;
			int autoselectIndex = availList.FindIndex(t => t.codec == VideoCodec.M4A);
			if (autoselectIndex == -1)
				autoselectIndex = availList.FindIndex(t => t.audioOnly);
			if (autoselectIndex != -1)
			{
				ytResource.Selected = autoselectIndex;
				abortPlay = !ValidateMedia(data.Session, ytResource);
				return;
			}

			StringBuilder strb = new StringBuilder();
			strb.AppendLine("\nMultiple formats found please choose one with !f <number>");
			int count = 0;
			foreach (var videoType in ytResource.AvailableTypes)
				strb.Append("[")
					.Append(count++)
					.Append("] ")
					.Append(videoType.codec.ToString())
					.Append(" @ ")
					.AppendLine(videoType.qualitydesciption);

			abortPlay = true;
			data.Session.Write(strb.ToString());
			data.Session.UserResource = data;
			data.Session.SetResponse(ResponseYoutube, null);
		}
コード例 #43
0
ファイル: FormMain.cs プロジェクト: hhahh2011/CH.Spartan
 private void lvPlayData_SelectedIndexChanged(object sender, EventArgs e)
 {
     if (lvPlayData.SelectedItems.Count == 0)
     {
         _lastPlayData = null;
     }
     else
     {
         var lvi = lvPlayData.SelectedItems[0];
         _lastPlayData = (PlayData)lvi.Tag;
         PlayPos = lvi.Index;
     }
 }
コード例 #44
0
ファイル: GameManager.cs プロジェクト: msworks/omatsuriUnity
 /// <summary>
 /// 遊戯データロード処理
 /// </summary>
 void LoadPlayData()
 {
     playData = PlayData.Load();
     PlayData.RefreshData(playData);
     RefreshCommonUIData();
 }
コード例 #45
0
		public string LoadAndPlay(AudioType audioType, PlayData data)
		{
			var factory = GetFactoryFor(audioType);
			return LoadAndPlay(factory, data);
		}
コード例 #46
0
		public string LoadAndPlay(PlayData data)
		{
			string netlinkurl = TextUtil.ExtractUrlFromBB(data.Message);
			IResourceFactory factory = GetFactoryFor(netlinkurl);
			return LoadAndPlay(factory, data);
		}
コード例 #47
0
ファイル: PlayData.cs プロジェクト: msworks/omatsuriUnity
 /// <summary>
 /// データ更新
 /// 最新データの日付と現在日付の日数差分、遊戯データを空データでプッシュする。
 /// </summary>
 /// <param name="data"></param>
 /// <param name="currentDate"></param>
 public static void RefreshData(PlayData data) {
     DateTime now = DateTime.Now;
     now = new DateTime(now.Year, now.Month, now.Day, 0, 0, 0);
     DateTime latest = data.dailyData[2].timestamp; // 2番が最新データ
     latest = new DateTime(latest.Year, latest.Month, latest.Day, 0, 0, 0);
     int diffDays = (now - latest).Days;
     //Debug.Log("最新遊戯データ日付差:" + diffDays +
     //    " NOW:" + now.ToShortDateString() +
     //    " LATEST:" + latest.ToShortDateString());
     PushBlankPlayData(data, diffDays);
 }
コード例 #48
0
ファイル: PlayData.cs プロジェクト: msworks/omatsuriUnity
 /// <summary>
 /// デバッグ用のダミーデータを設定する
 /// </summary>
 /// <param name="data"></param>
 public static void SetDummyData(PlayData data) {
     data.totalGameCount = UnityEngine.Random.Range(0, 9999);
     data.gameCount = UnityEngine.Random.Range(0, 9999);
     data.history = new List<int>();
     for (int idx = 0; idx < 10; idx++) {
         data.history.Add(UnityEngine.Random.Range(0, 9) * 100);
     }
     foreach (DailyPlayData day in data.dailyData) {
         day.BB = UnityEngine.Random.Range(0, 9);
         day.RB = UnityEngine.Random.Range(0, 9);
         day.AT = UnityEngine.Random.Range(0, 9);
         day.timestamp = DateTime.Now;
     }
 }
コード例 #49
0
		public string RestoreLink(PlayData data) => RestoreLink(data.Resource);
コード例 #50
0
 public void LogAudioResource(object sender, PlayData playData)
 {
     lock (accessLock)
         historyFile.Store(playData);
 }
コード例 #51
0
ファイル: FormMain.cs プロジェクト: hhahh2011/CH.Spartan
        private void PlayNextPackage()
        {
            if (PlayPos < lvPlayData.Items.Count)
            {
                lvPlayData.SelectedIndices.Clear();
                lvPlayData.SelectedIndices.Add(PlayPos);
                lvPlayData.SelectedItems[0].EnsureVisible();

                //fill status
                _lastPlayData = (PlayData)lvPlayData.SelectedItems[0].Tag;

                SendPosition();

                if (chkPlayKeep.Checked == false)
                    PlayPos++;
            }
            else
            {
                Log("播放已完成");
                StopPlay();
            }
        }
コード例 #52
0
ファイル: PlayData.cs プロジェクト: msworks/omatsuriUnity
 /// <summary>
 /// 空データを設定する
 /// </summary>
 public static void ClearData(PlayData data) {
     data.totalGameCount = 0;
     data.gameCount = 0;
     data.history = new List<int>();
     PushBlankPlayData(data, 3);
 }