/// <summary> /// Detect accuracy of user input /// </summary> /// <param name="note">Note been checked</param> void detectAcc(GameObject note) { if (note.transform.position.x >= this.transform.position.x - 0.15 && note.transform.position.x <= this.transform.position.x + 0.15) { removeNote(note); playCtrl.IncreasePerfect(); } else if (note.transform.position.x >= this.transform.position.x - 0.35 && note.transform.position.x <= this.transform.position.x + 0.35) { removeNote(note); playCtrl.IncreaseGood(); } else { removeNote(note); playCtrl.IncreaseBad(); } }