public void Update() { if (prefsGame == null || (bLoadCurrentGame && prefsGame.appId != PlayBoundsManager.instance.GetRunningAppId())) { prefsGame = prefs.GetCurrentGame(); } }
public void LoadGame(int appId) { if (appId == -1) { prefsGame = prefs.GetCurrentGame(); bLoadCurrentGame = true; } else { prefsGame = prefs.GetGame(appId); bLoadCurrentGame = false; } }