コード例 #1
0
        public void AnimateMenuExit()
        {
            //TODO: hack fix sometimes mediator is still there after the gameobject has been destroyed by Unity
            if (View != null)
            {
                View.StartExitAnimation(() => SceneMenuStateExitAnimationEndedSignal.Dispatch());

                if (MenuState.ExitBGM != BibaBGM.None)
                {
                    PlayBibaBGMSignal.Dispatch(MenuState.ExitBGM);
                }

                if (MenuState.ExitSFX != BibaSFX.None)
                {
                    PlayBibaSFXSignal.Dispatch(MenuState.ExitSFX);
                }
            }
        }
コード例 #2
0
        void ShowObjectBasedMenuState(ObjectMenuState menuState, bool status)
        {
            if (this != null && menuState.MenuStateGameObject != null && menuState.SceneName == this.name)
            {
                if (status)
                {
                    if (menuState.EnterBGM != BibaBGM.None)
                    {
                        PlayBibaBGMSignal.Dispatch(menuState.EnterBGM);
                    }

                    if (menuState.EnterSFX != BibaSFX.None)
                    {
                        PlayBibaSFXSignal.Dispatch(menuState.EnterSFX);
                    }

                    BaseObjectMenuStateView.AnimateEntry();
                    MenuStateObjectEnabled();
                }
                else
                {
                    if (menuState.ExitBGM != BibaBGM.None)
                    {
                        PlayBibaBGMSignal.Dispatch(menuState.ExitBGM);
                    }

                    if (menuState.ExitSFX != BibaSFX.None)
                    {
                        PlayBibaSFXSignal.Dispatch(menuState.ExitSFX);
                    }

                    BaseObjectMenuStateView.AnimateExit();
                    MenuStateObjectDisabled();
                }
            }
        }