public void StartLimited(Player player, Guid[] packs) { Program.TracePlayerEvent(player, "{0} starts a limited game.", player); var wnd = new Play.Dialogs.PickCardsDialog(); WindowManager.PlayWindow.ShowBackstage(wnd); wnd.OpenPacks(packs); }
public void StartLimited(Player player, Guid[] packs) { Program.GameMess.System("{0} starts a limited game.", player); if (Player.LocalPlayer.Spectator == false) { var wnd = new Play.Dialogs.PickCardsDialog(); WindowManager.PlayWindow.ShowBackstage(wnd); wnd.OpenPacks(packs); } }
public void StartLimited(Player player, Guid[] packs) { Program.TracePlayerEvent(player, "{0} starts a limited game.", player); var wnd = new Play.Dialogs.PickCardsDialog(); wnd.OpenPacks(packs); ((PlayWindow)Application.Current.MainWindow).ShowBackstage(wnd); }