void OnTriggerEnter2D(Collider2D collider) { if (collider.tag == "Player") { PlatformerPlayer player = collider.gameObject.GetComponent <PlatformerPlayer>(); if (player.hasRedKey && doorType == DOOR_TYPE.RED) { Destroy(gameObject); } if (player.hasBlueKey && doorType == DOOR_TYPE.BLUE) { Destroy(gameObject); } if (player.hasGreenKey && doorType == DOOR_TYPE.GREEN) { Destroy(gameObject); } if (player.groundPounding && doorType == DOOR_TYPE.GROUND) { Destroy(gameObject); } } }
void AddPlayerToMap() { player_x = start_player_x; player_y = start_player_y; streamingMap.DrawMap(player_x, player_y, 1, drawRadius, true); //We want to draw the map before we add the player player = GameObject.Instantiate(playerPrefab) as PlatformerPlayer; Vector3 coords = BlockUtilities.GetMathematicalPosition(streamingMap.blockMap, player_x, player_y, 0); player.transform.parent = streamingMap.blockMap.transform; player.transform.localPosition = coords; player.InitializeEntity(streamingMap.blockMap); }
void AddPlayerToMap() { player_x = start_player_x; player_y = start_player_y; streamingMap.DrawMap(player_x,player_y,1,drawRadius,true); //We want to draw the map before we add the player player = GameObject.Instantiate(playerPrefab) as PlatformerPlayer; Vector3 coords = BlockUtilities.GetMathematicalPosition(streamingMap.blockMap,player_x,player_y,0); player.transform.parent = streamingMap.blockMap.transform; player.transform.localPosition = coords; player.InitializeEntity(streamingMap.blockMap); }
void OnTriggerEnter2D(Collider2D collider) { PlatformerPlayer player = collider.GetComponent <PlatformerPlayer>(); if (player != null) { switch (type) { case Item.ITEM_TYPE.DANGO: player.collectables++; break; case Item.ITEM_TYPE.HEALTH: player._health.health++; break; case Item.ITEM_TYPE.DOUBLE_JUMP: player.canDoubleJump = true; break; case Item.ITEM_TYPE.GROUND_POUND: player.canGroundPound = true; break; case Item.ITEM_TYPE.DASH: player.canDash = true; break; case Item.ITEM_TYPE.RED_KEY: player.hasRedKey = true; break; case Item.ITEM_TYPE.GREEN_KEY: player.hasGreenKey = true; break; case Item.ITEM_TYPE.BLUE_KEY: player.hasBlueKey = true; break; } Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D other) { //some of this code is taken from: //https://www.youtube.com/watch?v=t0326lvRIK0 if (other.tag == "ground") { _body.velocity = Vector2.zero; if (_direction == 1) { _sprite.flipX = true; } else { _sprite.flipX = false; } _body.AddForce(new Vector2(moveSpeed * _direction, bounceSpeed), ForceMode2D.Impulse); } if (other.tag == "Player") { other.GetComponent <Health>().health--; //knockback code from: //https://www.youtube.com/watch?v=sdGeGQPPW7E PlatformerPlayer player = other.GetComponent <PlatformerPlayer>(); player.knockbackCount = player.knockbackMaxTime; if (other.transform.position.x < transform.position.x) { player.knockFromRight = true; } else { player.knockFromRight = false; } _direction *= -1; _body.velocity = new Vector2(moveSpeed * _direction, _body.velocity.y); } }
void Update() { if (_song.time > _timeUntilNextBeat) { _timeUntilNextBeat += _beatDelta; PlatformerPlayer.InMyZone = false; ChangeActiveBeatGroup(); } if (_song.time > _timeUntilPointsCheck) { if (PlatformerPlayer.InMyZone) { PlatformerPlayer.AddScore(); } _timeUntilPointsCheck += _pointsDelta; } if (_song.time >= _song.clip.length) { pauseMenu.EndPause(); } SongManager(); }
private void Awake() { Instance = this; }
// Start is called before the first frame update void Start() { _animation = GetComponent <Animator>(); player = GetComponent <PlatformerPlayer>(); }
void Start() { playerController = GetComponent <PlatformerPlayer> (); }