// Use this for initialization void Start() { LM = GameObject.Find("LevelManager").GetComponent <LevelManager>(); mainCam = Camera.main; follower = mainCam.GetComponent <PlatformerCameraFollow>(); playerObject = GameObject.FindGameObjectWithTag("Player"); boxC = gameObject.GetComponent <BoxCollider>(); cameraIsStalled = false; colliderOnLeft = true; //set collider to the x position defined by the stall distance. boxC.transform.Translate(-cameraStallDistance, 0f, 0f); }
// Use this for initialization void Start() { mainCam = Camera.main; follower = mainCam.GetComponent <PlatformerCameraFollow>(); }