public override void OnEnter() { AnimateCameraActionSettings animateCameraActionSettings = PlatformUtils.FindAspectRatioSettings(OverrideSettings); if (animateCameraActionSettings != null) { applySettings(animateCameraActionSettings); } dispatcher = Service.Get <EventDispatcher>(); dispatcher.DispatchEvent(new CinematographyEvents.ChangeCameraContextEvent(Director.CameraContext.Cinematic, Curve.curve, Duration)); Transform target = null; Transform position = null; if (!string.IsNullOrEmpty(Target)) { GameObject gameObject = GameObject.Find(Target); if (gameObject != null) { target = gameObject.transform; } else { Disney.LaunchPadFramework.Log.LogError(this, "SetCameraPositionAndTargetAction: Unable to find Camera Target called " + Target); } } if (!string.IsNullOrEmpty(Position)) { GameObject gameObject = GameObject.Find(Position); if (gameObject != null) { position = gameObject.transform; } else { Disney.LaunchPadFramework.Log.LogError(this, "SetCameraPositionAndTargetAction: Unable to find Camera Anchor called " + Position); } } int posAnimTrigger = 0; if (!string.IsNullOrEmpty(PositionAnimTrigger)) { posAnimTrigger = Animator.StringToHash(PositionAnimTrigger); } int targetAnimTrigger = 0; if (!string.IsNullOrEmpty(TargetAnimTrigger)) { targetAnimTrigger = Animator.StringToHash(TargetAnimTrigger); } if (WaitForCompletion) { dispatcher.AddListener <ScriptedCameraEvents.CameraCompleted>(onCameraCompleted); } dispatcher.DispatchEvent(new ScriptedCameraEvents.SetCameraEvent(position, target, posAnimTrigger, targetAnimTrigger, TargetOffset, Curve.curve, Duration, WaitForCompletion)); if (!WaitForCompletion) { Finish(); } }
private void Awake() { AspectRatioPrefabLoaderSettings aspectRatioPrefabLoaderSettings = PlatformUtils.FindAspectRatioSettings(runtimeSettings); if (aspectRatioPrefabLoaderSettings == null || aspectRatioPrefabLoaderSettings.ContentKeys == null) { return; } for (int i = 0; i < aspectRatioPrefabLoaderSettings.ContentKeys.Length; i++) { if (aspectRatioPrefabLoaderSettings.ContentKeys[i] != null && !string.IsNullOrEmpty(aspectRatioPrefabLoaderSettings.ContentKeys[i].Key)) { Content.LoadAsync(onPrefabLoaded, aspectRatioPrefabLoaderSettings.ContentKeys[i]); } } }
public override void OnEnter() { ChangeCameraTargetActionSettings changeCameraTargetActionSettings = PlatformUtils.FindAspectRatioSettings(OverrideSettings); if (changeCameraTargetActionSettings != null) { applySettings(changeCameraTargetActionSettings); } GameObject gameObject = null; if (!string.IsNullOrEmpty(TargetName)) { gameObject = GameObject.Find(TargetName); } else if (TargetGameObject != null) { gameObject = base.Fsm.GetOwnerDefaultTarget(TargetGameObject); } if (gameObject != null) { Service.Get <EventDispatcher>().DispatchEvent(new CinematographyEvents.ChangeCameraTarget(gameObject.transform)); } Finish(); }
protected override TSettings getRuntimeSettings() { return(PlatformUtils.FindAspectRatioSettings(runtimeSettings)); }
public override void OnEnter() { ChangeCameraActionSettings changeCameraActionSettings = PlatformUtils.FindAspectRatioSettings(OverrideSettings); if (changeCameraActionSettings != null) { applySettings(changeCameraActionSettings); } dispatcher = Service.Get <EventDispatcher>(); controllerGameObject = GameObject.Find(ControllerName); if ((bool)controllerGameObject) { controller = controllerGameObject.GetComponent <CameraController>(); } else { Disney.LaunchPadFramework.Log.LogError(this, "Unable to find Camera Setup called " + ControllerName); } if (controller == null) { Disney.LaunchPadFramework.Log.LogError(this, "Provided GameObject " + ControllerName + " does not contain a controller, but one is required."); Finish(); } else if (!WaitForCameraToComplete && ResetOnExit) { Finish(); } else { CinematographyEvents.CameraLogicChangeEvent evt = default(CinematographyEvents.CameraLogicChangeEvent); originalCameraPriority = controller.Priority; if (!PreserveCameraPriority) { controller.Priority = defaultAdventureCameraPriority; } controller.IsScripted = true; evt.Controller = controller; evt.DisablePostEffects = true; evt.ForceCutTransition = ForceCutTransition; dispatcher.DispatchEvent(evt); } if (StoreOriginalCameraPosition != null && StoreOriginalCameraPosition.Value != Vector3.zero) { StoreOriginalCameraPosition.Value = controllerGameObject.transform.position; } if (CameraPosition != null && CameraPosition.Value != Vector3.zero) { controllerGameObject.transform.position = CameraPosition.Value; } if (!string.IsNullOrEmpty(TargetName)) { GameObject gameObject = GameObject.Find(TargetName); if (gameObject != null) { Service.Get <EventDispatcher>().DispatchEvent(new CinematographyEvents.ChangeCameraTarget(gameObject.transform)); } } if (!WaitForCameraToComplete) { Finish(); } }