private void Start() { base.Start(); _bulletShooter = GetComponent <BulletShooter>(); _rb = GetComponent <Rigidbody2D>(); _platformPathfinding = FindObjectOfType <PlatformPathfinding>(); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); PlatformPathfinding pathfinding = (PlatformPathfinding)target; if (GUILayout.Button("Bidirectionaly connect nodes")) { pathfinding.BuildPaths(); } }