public void SelectPlatform(Platform node) { if (selectedNode == node) { DeselectPlatform(); return; } selectedNode = node; turretToBuild = null; platformInterface.SetTarget(node); }
public void SelectPlatform(Platform node) { if (selectedNode == node) { DeselectPlatform(); return; } selectedNode = node; turretToBuild = null; platformInterface.SetTarget(node); }