private void Start() { float target = PlatformInstance.IsMobile() ? targetMobile : targetDesktop; Debug.Log("target " + target); rt.DOAnchorPosY(target, 1.0f, false).SetLoops(-1, LoopType.Yoyo); }
//private CanvasGroup canvas; #endregion private void Awake() { //canvas = pauseOverlay.GetComponent<CanvasGroup>(); //pauseOverlay.SetActive(false); SubscribeMeForEndgame(); previousScene = -1; started = true; actualScene = SceneManager.GetActiveScene().buildIndex; SceneManager.sceneLoaded += OnChangeScene; UIMobile.SetActive(false); UIDesktop.SetActive(false); if (PlatformInstance.IsMobile()) { UIMobile.SetActive(true); } else { UIDesktop.SetActive(true); } }