コード例 #1
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
コード例 #2
0
    private void OnCollisionEnter(Collision other)
    {
        PlatformDestroyer hit = other.collider.gameObject.GetComponent <PlatformDestroyer>();

        if (hit != null)
        {
            _platforms.Hit();
        }
    }
コード例 #3
0
ファイル: enemyGenerator.cs プロジェクト: will-fleener/GSV
    // Update is called once per frame
    void Update()
    {
        int num = Random.Range(1, 3);

        if (num == 1)
        {
            if (transform.position.x < generationPoint.position.x)
            {
                distanceBetween = Random.Range(distanceBetweenMin, distanceBetweenMax);
                RaycastHit2D hit = Physics2D.Raycast(new Vector2(transform.position.x + platformWidth + distanceBetween, 10), Vector2.down, 20);
                if (hit)
                {
                    transform.position = new Vector3(transform.position.x + platformWidth + distanceBetween, transform.position.y, transform.position.z);
                    GameObject        archibald = Instantiate(enemy, transform.position, transform.rotation);
                    PlatformDestroyer platDest  = archibald.GetComponent <PlatformDestroyer>();
                    platDest.platformDestructionPoint = destPoint;
                }
            }
        }
        else
        {
            if (transform.position.x < generationPoint.position.x)
            {
                print("enemy2");
                distanceBetween = Random.Range(distanceBetweenMin, distanceBetweenMax);
                RaycastHit2D hit = Physics2D.Raycast(new Vector2(transform.position.x + platformWidth + distanceBetween, 10), Vector2.down, 20);
                if (hit)
                {
                    transform.position = new Vector3(transform.position.x + platformWidth + distanceBetween, transform.position.y, transform.position.z);
                    GameObject        archibald = Instantiate(enemy2, transform.position, transform.rotation);
                    PlatformDestroyer platDest  = archibald.GetComponent <PlatformDestroyer>();
                    platDest.platformDestructionPoint = destPoint;
                }
            }
        }
    }