public HistoryCard() { PlatformDependentValue <float> value2 = new PlatformDependentValue <float>(PlatformCategory.Screen) { PC = 4.326718f, Tablet = 4.7f, Phone = 5.4f }; this.MOUSE_OVER_X_OFFSET = value2; value2 = new PlatformDependentValue <float>(PlatformCategory.Screen) { PC = 1f, Tablet = 1.35f, Phone = 1.35f }; this.MOUSE_OVER_SCALE = value2; value2 = new PlatformDependentValue <float>(PlatformCategory.Screen) { PC = 2.5f, Tablet = 2.5f, Phone = 2.5f }; this.X_SIZE_OF_MOUSE_OVER_CHILD = value2; }
static TavernBrawlDisplay() { PlatformDependentValue <string> value2 = new PlatformDependentValue <string>(PlatformCategory.Screen) { PC = "TavernBrawl_Chalkboard_Default_NoBorders", Phone = "TavernBrawl_Chalkboard_Default_phone" }; DEFAULT_CHALKBOARD_TEXTURE_NAME_NO_DECK = value2; value2 = new PlatformDependentValue <string>(PlatformCategory.Screen) { PC = "TavernBrawl_Chalkboard_Default_Borders", Phone = "TavernBrawl_Chalkboard_Default_phone" }; DEFAULT_CHALKBOARD_TEXTURE_NAME_WITH_DECK = value2; PlatformDependentValue <UnityEngine.Vector2> value3 = new PlatformDependentValue <UnityEngine.Vector2>(PlatformCategory.Screen) { PC = UnityEngine.Vector2.zero, Phone = UnityEngine.Vector2.zero }; DEFAULT_CHALKBOARD_TEXTURE_OFFSET_NO_DECK = value3; value3 = new PlatformDependentValue <UnityEngine.Vector2>(PlatformCategory.Screen) { PC = UnityEngine.Vector2.zero, Phone = new UnityEngine.Vector2(0f, -0.389f) }; DEFAULT_CHALKBOARD_TEXTURE_OFFSET_WITH_DECK = value3; }
static StoreSendToBAM() { PlatformDependentValue <string> value2 = new PlatformDependentValue <string>(PlatformCategory.OS) { PC = "https://nydus.battle.net/WTCG/{0}/client/support/purchase?targetRegion={1}", iOS = "https://nydus.battle.net/WTCG/{0}/client/support/purchase?targetRegion={1}&targetDevice=ipad", Android = "https://nydus.battle.net/WTCG/{0}/client/support/purchase?targetRegion={1}&targetDevice=android" }; FMT_URL_PAYMENT_INFO = value2; value2 = new PlatformDependentValue <string>(PlatformCategory.OS) { PC = "GLUE_STORE_PAYMENT_INFO_DETAILS", iOS = "GLUE_MOBILE_STORE_PAYMENT_INFO_DETAILS_APPLE", Android = "GLUE_MOBILE_STORE_PAYMENT_INFO_DETAILS_ANDROID" }; GLUE_STORE_PAYMENT_INFO_DETAILS = value2; value2 = new PlatformDependentValue <string>(PlatformCategory.OS) { PC = "GLUE_STORE_PAYMENT_INFO_URL_DETAILS", iOS = "GLUE_MOBILE_STORE_PAYMENT_INFO_URL_DETAILS", Android = "GLUE_MOBILE_STORE_PAYMENT_INFO_URL_DETAILS" }; GLUE_STORE_PAYMENT_INFO_URL_DETAILS = value2; SHOW_MINI_SUMMARY_SCALE_PHONE = new Vector3(80f, 80f, 80f); }
private void Awake() { PlatformDependentValue <float> value2 = new PlatformDependentValue <float>(PlatformCategory.Screen) { PC = 1.2f, Phone = 0.8f }; float x = 1.25f * value2; this.START_SCALE = new Vector3(0.01f, 0.01f, 0.01f); this.END_SCALE = new Vector3(x, x, x); this.AFTER_PUNCH_SCALE = new Vector3((float)value2, (float)value2, (float)value2); for (int i = 0; i < 5; i++) { this.m_stars.Add((RankChangeStar)GameUtils.Instantiate(this.m_starPrefab, base.gameObject, false)); this.m_chestStars.Add((RankChangeStar)GameUtils.Instantiate(this.m_starPrefab, base.gameObject, false)); } for (int j = 0; j < this.m_chestStars.Count; j++) { this.m_chestStars[j].GetComponent <UberFloaty>().enabled = true; this.m_chestStars[j].gameObject.SetActive(false); } if (UniversalInputManager.UsePhoneUI != null) { this.m_name.Width *= 1.2f; } this.m_winStreakParent.SetActive(false); this.m_medalContainer.SetActive(false); this.m_debugClickCatcher.gameObject.SetActive(false); }
public static IntPtr LoadPlugin(string fileName, bool handleError = true) { PlatformDependentValue <string> value2 = new PlatformDependentValue <string>(PlatformCategory.OS) { PC = "Hearthstone_Data/Plugins/{0}", Mac = "Hearthstone.app/Contents/Plugins/{0}.bundle/Contents/MacOS/{0}", iOS = string.Empty, Android = string.Empty }; try { string filename = string.Format((string)value2, fileName); IntPtr ptr = DLLUtils.LoadLibrary(filename); if ((ptr == IntPtr.Zero) && handleError) { string str2 = Directory.GetCurrentDirectory().Replace(@"\", "/"); string str3 = string.Format("{0}/{1}", str2, filename); object[] messageArgs = new object[] { str3 }; Error.AddDevFatal("Failed to load plugin from '{0}'", messageArgs); object[] objArray2 = new object[] { fileName }; Error.AddFatalLoc("GLOBAL_ERROR_ASSET_LOAD_FAILED", objArray2); } return(ptr); } catch (Exception exception) { object[] objArray3 = new object[] { exception.Message, exception.StackTrace }; Error.AddDevFatal("FileUtils.LoadPlugin() - Exception occurred. message={0} stackTrace={1}", objArray3); return(IntPtr.Zero); } }
static CraftingTray() { PlatformDependentValue <int> value2 = new PlatformDependentValue <int>(PlatformCategory.Screen) { PC = 0, Phone = 1 }; MASS_DISENCHANT_MATERIAL_TO_SWITCH = value2; }
private void OnClick(UIEvent e) { if (ApplicationMgr.AllowResetFromFatalError != null) { if (this.m_redirectToStore) { PlatformDependentValue <string> value4 = new PlatformDependentValue <string>(PlatformCategory.OS) { iOS = "https://itunes.apple.com/app/hearthstone-heroes-warcraft/id625257520?ls=1&mt=8", Android = "https://play.google.com/store/apps/details?id=com.blizzard.wtcg.hearthstone" }; PlatformDependentValue <string> value2 = value4; value4 = new PlatformDependentValue <string>(PlatformCategory.OS) { iOS = "https://itunes.apple.com/cn/app/lu-shi-chuan-shuo-mo-shou/id841140063?ls=1&mt=8", Android = "https://www.battlenet.com.cn/account/download/hearthstone/android?style=hearthstone" }; PlatformDependentValue <string> value3 = value4; if (ApplicationMgr.GetAndroidStore() == AndroidStore.AMAZON) { value2.Android = "http://www.amazon.com/gp/mas/dl/android?p=com.blizzard.wtcg.hearthstone"; } if (MobileDeviceLocale.GetCurrentRegionId() == Network.BnetRegion.REGION_CN) { value2 = value3; } Application.OpenURL((string)value2); } else { float waitDuration = (ApplicationMgr.Get().LastResetTime() + this.m_delayBeforeNextReset) - UnityEngine.Time.realtimeSinceStartup; Log.JMac.Print("Remaining time to wait before allowing a reconnect attempt: " + waitDuration, new object[0]); if (waitDuration > 0f) { this.m_inputBlocker.RemoveEventListener(UIEventType.RELEASE, new UIEvent.Handler(this.OnClick)); this.m_closedSignText.Text = GameStrings.Get("GLOBAL_SPLASH_CLOSED_RECONNECTING"); this.m_allowClick = false; this.m_reconnectTip.gameObject.SetActive(false); base.StartCoroutine(this.WaitBeforeReconnecting(waitDuration)); } else { UnityEngine.Debug.Log("resetting!"); this.m_inputBlocker.RemoveEventListener(UIEventType.RELEASE, new UIEvent.Handler(this.OnClick)); ApplicationMgr.Get().Reset(); } } } else { this.m_inputBlocker.RemoveEventListener(UIEventType.RELEASE, new UIEvent.Handler(this.OnClick)); ApplicationMgr.Get().Exit(); } }
static HeroPickerDisplay() { PlatformDependentValue <Vector3> value2 = new PlatformDependentValue <Vector3>(PlatformCategory.Screen) { PC = new Vector3(-57.36467f, 2.4869f, -28.6f), Phone = new Vector3(-66.4f, 2.4869f, -28.6f) }; HERO_PICKER_START_POSITION = value2; HERO_PICKER_END_POSITION = new Vector3(40.6f, 2.4869f, -28.6f); }
static ZoneHand() { PlatformDependentValue <float[]> value2 = new PlatformDependentValue <float[]>(PlatformCategory.Screen) { PC = CARD_PIXEL_WIDTHS_TABLET, Tablet = CARD_PIXEL_WIDTHS_TABLET, Phone = CARD_PIXEL_WIDTHS_PHONE }; CARD_PIXEL_WIDTHS = value2; }
public MobileHitBox() { PlatformDependentValue <bool> value2 = new PlatformDependentValue <bool>(PlatformCategory.Screen) { Tablet = true, MiniTablet = true, Phone = true, PC = false }; this.m_isMobile = value2; }
public OptionsMenu() { PlatformDependentValue <bool> value2 = new PlatformDependentValue <bool>(PlatformCategory.OS) { iOS = true, Android = true, PC = false, Mac = false }; this.LANGUAGE_SELECTION = value2; }
public GameMenu() { PlatformDependentValue <string> value2 = new PlatformDependentValue <string>(PlatformCategory.Screen) { PC = "OptionsMenu", Phone = "OptionsMenu_phone" }; this.OPTIONS_MENU_NAME = value2; this.BUTTON_SCALE = (Vector3)(15f * Vector3.one); this.BUTTON_SCALE_PHONE = (Vector3)(25f * Vector3.one); }
static Error() { PlatformDependentValue <bool> value2 = new PlatformDependentValue <bool>(PlatformCategory.OS) { PC = false, Mac = false, iOS = true, Android = true }; HAS_APP_STORE = value2; }
public SocialToastMgr() { PlatformDependentValue <Vector3> value2 = new PlatformDependentValue <Vector3>(PlatformCategory.Screen) { PC = new Vector3(235f, 1f, 235f), Phone = new Vector3(470f, 1f, 470f) }; this.TOAST_SCALE = value2; this.m_lastKnownMedal = new Map <BnetGameAccountId, int>(); this.m_lastOnlineTracker = new Map <int, LastOnlineTracker>(); }
static SoundUtils() { PlatformDependentValue <bool> value2 = new PlatformDependentValue <bool>(PlatformCategory.OS) { PC = true, Mac = true, iOS = false, Android = false }; PlATFORM_CAN_DETECT_VOLUME = value2; }
static KeywordHelpPanel() { PlatformDependentValue <float> value2 = new PlatformDependentValue <float>(PlatformCategory.Screen) { PC = 0.65f, Phone = 0.8f }; HAND_SCALE = value2; value2 = new PlatformDependentValue <float>(PlatformCategory.Screen) { PC = 0.75f, Phone = 1.4f }; GAMEPLAY_SCALE = value2; value2 = new PlatformDependentValue <float>(PlatformCategory.Screen) { PC = 0.9f, Phone = 1.25f }; GAMEPLAY_SCALE_LARGE = value2; value2 = new PlatformDependentValue <float>(PlatformCategory.Screen) { PC = 8f, Phone = 4.5f }; BOX_SCALE = value2; value2 = new PlatformDependentValue <float>(PlatformCategory.Screen) { PC = 0.48f, Phone = 0.853f }; HISTORY_SCALE = value2; value2 = new PlatformDependentValue <float>(PlatformCategory.Screen) { PC = 0.65f, Phone = 0.4f }; MULLIGAN_SCALE = value2; value2 = new PlatformDependentValue <float>(PlatformCategory.Screen) { PC = 4f, Phone = 8f }; COLLECTION_MANAGER_SCALE = value2; value2 = new PlatformDependentValue <float>(PlatformCategory.Screen) { PC = 4f, Phone = 8f }; FORGE_SCALE = value2; }
public ZoneHand() { PlatformDependentValue <float> value2 = new PlatformDependentValue <float>(PlatformCategory.Screen) { PC = 1.333333f, Tablet = 1.333333f, Phone = 1.775f }; this.BASELINE_ASPECT_RATIO = value2; this.lastMousedOver = -1; this.m_doNotUpdateLayout = true; }
public CollectionActorPool() { PlatformDependentValue <bool> value2 = new PlatformDependentValue <bool>(PlatformCategory.OS) { PC = false, Mac = false, iOS = false, Android = false }; this.PRELOAD_ACTORS = value2; this.m_actorMap = new Map <ActorKey, List <Actor> >(); this.m_actorKeyMap = new Map <Actor, ActorKey>(); }
static AdventureScene() { PlatformDependentValue <Vector3> value2 = new PlatformDependentValue <Vector3>(PlatformCategory.Screen) { PC = new Vector3(10f, 10f, 10f), Phone = new Vector3(7f, 7f, 7f) }; REWARD_SCALE = value2; value2 = new PlatformDependentValue <Vector3>(PlatformCategory.Screen) { PC = new Vector3(10.2f, 10.2f, 10.2f), Phone = new Vector3(7.1f, 7.1f, 7.1f) }; REWARD_PUNCH_SCALE = value2; }
static Login() { PlatformDependentValue <Vector3> value2 = new PlatformDependentValue <Vector3>(PlatformCategory.Screen) { PC = new Vector3(15f, 15f, 15f), Phone = new Vector3(8f, 8f, 8f) }; REWARD_SCALE = value2; value2 = new PlatformDependentValue <Vector3>(PlatformCategory.Screen) { PC = new Vector3(15.1f, 15.1f, 15.1f), Phone = new Vector3(8.1f, 8.1f, 8.1f) }; REWARD_PUNCH_SCALE = value2; s_instance = null; }
public WebLoginCanvas() { PlatformDependentValue <bool> value2 = new PlatformDependentValue <bool>(PlatformCategory.Screen) { PC = true, Tablet = true, Phone = false }; this.KOBOLD_SHOWN_ON_ACCOUNT_CREATION = value2; value2 = new PlatformDependentValue <bool>(PlatformCategory.Screen) { PC = true, Tablet = true, Phone = false }; this.USE_REGION_DROPDOWN = value2; }
static Localization() { Map <Locale, Locale[]> map = new Map <Locale, Locale[]>(); map.Add(Locale.enUS, new Locale[1]); Locale[] localeArray1 = new Locale[2]; localeArray1[0] = Locale.enGB; map.Add(Locale.enGB, localeArray1); Locale[] localeArray2 = new Locale[] { Locale.frFR }; map.Add(Locale.frFR, localeArray2); Locale[] localeArray3 = new Locale[] { Locale.deDE }; map.Add(Locale.deDE, localeArray3); Locale[] localeArray4 = new Locale[] { Locale.koKR }; map.Add(Locale.koKR, localeArray4); Locale[] localeArray5 = new Locale[] { Locale.esES }; map.Add(Locale.esES, localeArray5); Locale[] localeArray6 = new Locale[] { Locale.esMX }; map.Add(Locale.esMX, localeArray6); Locale[] localeArray7 = new Locale[] { Locale.ruRU }; map.Add(Locale.ruRU, localeArray7); Locale[] localeArray8 = new Locale[] { Locale.zhTW }; map.Add(Locale.zhTW, localeArray8); Locale[] localeArray9 = new Locale[] { Locale.zhCN }; map.Add(Locale.zhCN, localeArray9); Locale[] localeArray10 = new Locale[] { Locale.itIT }; map.Add(Locale.itIT, localeArray10); Locale[] localeArray11 = new Locale[] { Locale.ptBR }; map.Add(Locale.ptBR, localeArray11); Locale[] localeArray12 = new Locale[] { Locale.plPL }; map.Add(Locale.plPL, localeArray12); Locale[] localeArray13 = new Locale[] { Locale.jaJP }; map.Add(Locale.jaJP, localeArray13); LOAD_ORDERS = map; s_instance = new Localization(); PlatformDependentValue <bool> value2 = new PlatformDependentValue <bool>(PlatformCategory.OS) { iOS = true, Android = true, PC = false, Mac = false }; LOCALE_FROM_OPTIONS = value2; }
static UniversalInputManager() { PlatformDependentValue <bool> value2 = new PlatformDependentValue <bool>(PlatformCategory.Input) { Mouse = false, Touch = true }; IsTouchDevice = value2; HIT_TEST_PRIORITY_ORDER = new GameLayer[] { GameLayer.IgnoreFullScreenEffects, GameLayer.BackgroundUI, GameLayer.PerspectiveUI, GameLayer.CameraMask, GameLayer.UI, GameLayer.BattleNet, GameLayer.BattleNetFriendList, GameLayer.BattleNetChat, GameLayer.BattleNetDialog }; IsIMEEverUsed = false; value2 = new PlatformDependentValue <bool>(PlatformCategory.Screen) { Phone = true, Tablet = false, PC = false }; UsePhoneUI = value2; }
static ApplicationMgr() { PlatformDependentValue <bool> value2 = new PlatformDependentValue <bool>(PlatformCategory.OS) { PC = true, Mac = true, Android = false, iOS = false }; CanQuitGame = value2; value2 = new PlatformDependentValue <bool>(PlatformCategory.OS) { PC = false, Mac = false, Android = true, iOS = true }; AllowResetFromFatalError = value2; }
public BigCard() { PlatformDependentValue <float> value2 = new PlatformDependentValue <float>(PlatformCategory.Screen) { PC = 1f, Tablet = 1f, Phone = 1.3f, MiniTablet = 1f }; this.PLATFORM_SCALING_FACTOR = value2; value2 = new PlatformDependentValue <float>(PlatformCategory.Screen) { PC = 1f, Tablet = 1f, Phone = 1.5f, MiniTablet = 1f }; this.ENCHANTMENT_SCALING_FACTOR = value2; }
static EndGameScreen() { PlatformDependentValue <Vector3> value2 = new PlatformDependentValue <Vector3>(PlatformCategory.Screen) { PC = Vector3.one, Phone = new Vector3(0.8f, 0.8f, 0.8f) }; REWARD_SCALE = value2; value2 = new PlatformDependentValue <Vector3>(PlatformCategory.Screen) { PC = new Vector3(1.2f, 1.2f, 1.2f), Phone = new Vector3(1.25f, 1.25f, 1.25f) }; REWARD_PUNCH_SCALE = value2; value2 = new PlatformDependentValue <Vector3>(PlatformCategory.Screen) { PC = new Vector3(-7.628078f, 8.371922f, -3.883112f), Phone = new Vector3(-7.628078f, 8.371922f, -3.94f) }; REWARD_LOCAL_POS = value2; }
static CollectionDraggableCardVisual() { PlatformDependentValue <Vector3> value2 = new PlatformDependentValue <Vector3>(PlatformCategory.Screen) { PC = new Vector3(0.6f, 0.6f, 0.6f), Phone = new Vector3(0.9f, 0.9f, 0.9f) }; DECK_TILE_LOCAL_SCALE = (Vector3)value2; value2 = new PlatformDependentValue <Vector3>(PlatformCategory.Screen) { PC = new Vector3(6f, 6f, 6f), Phone = new Vector3(6.9f, 6.9f, 6.9f) }; CARD_ACTOR_LOCAL_SCALE = (Vector3)value2; value2 = new PlatformDependentValue <Vector3>(PlatformCategory.Screen) { PC = new Vector3(7.5f, 7.5f, 7.5f), Phone = new Vector3(8.2f, 8.2f, 8.2f) }; HERO_SKIN_ACTOR_LOCAL_SCALE = (Vector3)value2; }
static TargetReticleManager() { PlatformDependentValue <bool> value2 = new PlatformDependentValue <bool>(PlatformCategory.Input) { Mouse = false, Touch = true }; SHOW_DAMAGE_INDICATOR_ON_ENTITY = value2; PlatformDependentValue <float> value3 = new PlatformDependentValue <float>(PlatformCategory.Screen) { PC = 2.5f, Tablet = 3.75f }; DAMAGE_INDICATOR_SCALE = value3; value3 = new PlatformDependentValue <float>(PlatformCategory.Screen) { PC = 0.75f, Tablet = -1.2f }; DAMAGE_INDICATOR_Z_OFFSET = value3; }
public TutorialProgressScreen() { Map <TutorialProgress, ScenarioDbId> map = new Map <TutorialProgress, ScenarioDbId>(); map.Add(TutorialProgress.NOTHING_COMPLETE, ScenarioDbId.TUTORIAL_HOGGER); map.Add(TutorialProgress.HOGGER_COMPLETE, ScenarioDbId.TUTORIAL_MILLHOUSE); map.Add(TutorialProgress.MILLHOUSE_COMPLETE, ScenarioDbId.TUTORIAL_CHO); map.Add(TutorialProgress.CHO_COMPLETE, ScenarioDbId.TUTORIAL_MUKLA); map.Add(TutorialProgress.MUKLA_COMPLETE, ScenarioDbId.TUTORIAL_NESINGWARY); map.Add(TutorialProgress.NESINGWARY_COMPLETE, ScenarioDbId.TUTORIAL_ILLIDAN); this.m_progressToNextMissionIdMap = map; Map <ScenarioDbId, LessonAsset> map2 = new Map <ScenarioDbId, LessonAsset>(); map2.Add(ScenarioDbId.TUTORIAL_HOGGER, null); LessonAsset asset = new LessonAsset { m_asset = "Tutorial_Lesson1" }; map2.Add(ScenarioDbId.TUTORIAL_MILLHOUSE, asset); asset = new LessonAsset { m_asset = "Tutorial_Lesson2", m_phoneAsset = "Tutorial_Lesson2_phone" }; map2.Add(ScenarioDbId.TUTORIAL_CHO, asset); asset = new LessonAsset { m_asset = "Tutorial_Lesson3" }; map2.Add(ScenarioDbId.TUTORIAL_MUKLA, asset); asset = new LessonAsset { m_asset = "Tutorial_Lesson4" }; map2.Add(ScenarioDbId.TUTORIAL_NESINGWARY, asset); asset = new LessonAsset { m_asset = "Tutorial_Lesson5" }; map2.Add(ScenarioDbId.TUTORIAL_ILLIDAN, asset); this.m_missionIdToLessonAssetMap = map2; this.m_sortedMissionRecords = new List <DbfRecord>(); this.START_SCALE = new Vector3(0.5f, 0.5f, 0.5f); PlatformDependentValue <Vector3> value2 = new PlatformDependentValue <Vector3>(PlatformCategory.Screen) { PC = new Vector3(7f, 1f, 7f), Phone = new Vector3(6.1f, 1f, 6.1f) }; this.FINAL_SCALE = (Vector3)value2; value2 = new PlatformDependentValue <Vector3>(PlatformCategory.Screen) { PC = new Vector3(92.5f, 14f, 92.5f), Phone = new Vector3(106f, 16f, 106f) }; this.FINAL_SCALE_OVER_BOX = (Vector3)value2; value2 = new PlatformDependentValue <Vector3>(PlatformCategory.Screen) { PC = new Vector3(-8f, 5f, -5f), Phone = new Vector3(-8f, 5f, -4.58f) }; this.FINAL_POS = value2; value2 = new PlatformDependentValue <Vector3>(PlatformCategory.Screen) { PC = new Vector3(0f, 5f, -0.2f), Phone = new Vector3(0f, 5f, -2.06f) }; this.FINAL_POS_OVER_BOX = value2; }
static UniversalInputManager() { GameLayer[] gameLayerArray = new GameLayer[11]; int index1 = 0; int num1 = 13; gameLayerArray[index1] = (GameLayer) num1; int index2 = 1; int num2 = 16; gameLayerArray[index2] = (GameLayer) num2; int index3 = 2; int num3 = 19; gameLayerArray[index3] = (GameLayer) num3; int index4 = 3; int num4 = 27; gameLayerArray[index4] = (GameLayer) num4; int index5 = 4; int num5 = 31; gameLayerArray[index5] = (GameLayer) num5; int index6 = 5; int num6 = 18; gameLayerArray[index6] = (GameLayer) num6; int index7 = 6; int num7 = 24; gameLayerArray[index7] = (GameLayer) num7; int index8 = 7; int num8 = 25; gameLayerArray[index8] = (GameLayer) num8; int index9 = 8; int num9 = 26; gameLayerArray[index9] = (GameLayer) num9; int index10 = 9; int num10 = 29; gameLayerArray[index10] = (GameLayer) num10; int index11 = 10; int num11 = 17; gameLayerArray[index11] = (GameLayer) num11; //UniversalInputManager.HIT_TEST_PRIORITY_ORDER = gameLayerArray; UniversalInputManager.IsIMEEverUsed = false; UniversalInputManager.UsePhoneUI = new PlatformDependentValue<bool>(PlatformCategory.Screen) { Phone = true, Tablet = false, PC = false }; }