public static int GetPlatformType(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 1; if (count == 0) { int type = (int)PlatformControl.GetPlatformType(); LuaScriptMgr.Push(L, type); } else { LogParamError("GetPlatformType", count); LuaScriptMgr.Push(L, -1); } return(GameUtilWrap.CheckReturnNum(L, count, nRet)); }