public void AddRoversToPlateauAndTestForCollissions() { Plateau.SetPlateauBounds(10, 10); var positionA = new Position(5, 5); var headingA = new Heading('N'); var pathA = new List <char> { 'M', 'M' }; var roverA = new Rover(positionA, headingA, new Guid(), pathA); var positionB = new Position(4, 4); var headingB = new Heading('N'); var pathB = new List <char> { 'M', 'M' }; var roverB = new Rover(positionB, headingB, new Guid(), pathB); var positionC = new Position(3, 3); var headingC = new Heading('N'); var pathC = new List <char> { 'M', 'M' }; var roverC = new Rover(positionC, headingC, new Guid(), pathC); var positionD = new Position(2, 2); Plateau.AddRoverToPosition(positionA, roverA); Plateau.AddRoverToPosition(positionB, roverB); Plateau.AddRoverToPosition(positionC, roverC); Plateau.RoverAtPosition(positionA).Should().BeTrue(); Plateau.RoverAtPosition(positionB).Should().BeTrue(); Plateau.RoverAtPosition(positionC).Should().BeTrue(); Plateau.RoverAtPosition(positionD).Should().BeFalse(); }