public void DoCrossFade() { if (crossFader.isLeft) { if (plateRight.disk) { switch (plateRight.musicStatus) { case GameEnums.MusicStatus.Blocked: break; case GameEnums.MusicStatus.TooSoon: particleTooSoon.Emit(1); break; case GameEnums.MusicStatus.Perfect: particleSmooth.Emit(1); break; case GameEnums.MusicStatus.TooLate: particleTooLate.Emit(1); break; } } if (plateLeft.disk) { plateLeft.StartSpinning(); //dancerManager.PerfectChange(plateLeft.disk.musicColor); if (plateRight.disk) { switch (plateRight.musicStatus) { case GameEnums.MusicStatus.Blocked: DancerManager.dancerManagerRef.TooSoonChange(plateLeft.disk.musicColor); break; case GameEnums.MusicStatus.TooSoon: DancerManager.dancerManagerRef.TooSoonChange(plateLeft.disk.musicColor); break; case GameEnums.MusicStatus.Perfect: DancerManager.dancerManagerRef.PerfectChange(plateLeft.disk.musicColor); break; case GameEnums.MusicStatus.TooLate: DancerManager.dancerManagerRef.TooLateChange(); break; } } else { DancerManager.dancerManagerRef.PerfectChange(plateLeft.disk.musicColor); } AudioManager.audioManagerRef.PlayRecord(GameEnums.TurnTable.Left, plateLeft.disk.musicColor); // Plays the music for the left turntable numRecordsPlayed++; FXManager.fxManagerRef.MusicStarted(plateLeft.disk.musicColor); } else { FXManager.fxManagerRef.MusicStopped(); } AudioManager.audioManagerRef.StopRecord(GameEnums.TurnTable.Right); // Stops the right turntable record plateRight.DestroyDisk(); plateRight.StopSpinning(); } else { if (plateLeft.disk) { switch (plateLeft.musicStatus) { case GameEnums.MusicStatus.Blocked: break; case GameEnums.MusicStatus.TooSoon: particleTooSoon.Emit(1); break; case GameEnums.MusicStatus.Perfect: particleSmooth.Emit(1); break; case GameEnums.MusicStatus.TooLate: particleTooLate.Emit(1); break; } } if (plateRight.disk) { plateRight.StartSpinning(); if (plateLeft.disk) { switch (plateLeft.musicStatus) { case GameEnums.MusicStatus.Blocked: DancerManager.dancerManagerRef.TooSoonChange(plateRight.disk.musicColor); break; case GameEnums.MusicStatus.TooSoon: DancerManager.dancerManagerRef.TooSoonChange(plateRight.disk.musicColor); break; case GameEnums.MusicStatus.Perfect: DancerManager.dancerManagerRef.PerfectChange(plateRight.disk.musicColor); break; case GameEnums.MusicStatus.TooLate: DancerManager.dancerManagerRef.TooLateChange(); break; } } else { DancerManager.dancerManagerRef.PerfectChange(plateRight.disk.musicColor); } if (numRecordsPlayed > 0) { AudioManager.audioManagerRef.PlayRecord(GameEnums.TurnTable.Right, plateRight.disk.musicColor); // Plays the music for the right turntable } else { AudioManager.audioManagerRef.PlayDefaultRecord(GameEnums.TurnTable.Right); // Plays the music for the right turntable } numRecordsPlayed++; FXManager.fxManagerRef.MusicStarted(plateRight.disk.musicColor); } else { FXManager.fxManagerRef.MusicStopped(); } AudioManager.audioManagerRef.StopRecord(GameEnums.TurnTable.Left); // Stops the right turntable record plateLeft.DestroyDisk(); plateLeft.StopSpinning(); } }