// ------------------------------------------------------------------------------- private void Start() { mSeedShip = GameManager.Instance.SeedShip; // Randomly generate some plants for non-home planetoids! if (!IsHomePlanetoid && mPlants.Count == 0) { Universe universe = Universe.Instance; PlantManager plantManager = PlantManager.Instance; // Randomly spawn some plants int numPlantsToSpawn = Random.Range(universe.PlanetoidMinNumPlants, universe.PlanetoidMaxNumPlants); for (int i = 0; i < numPlantsToSpawn; i++) { var plantData = plantManager.GetRandomPlantData(PlanetoidType); Vector3 spawnPosition; Vector3 spawnNormal; if (PlanetoidObjectSpawnHelper.Instance.GetRandomSpawnPosOnPlanetoid(plantData.BaseRadius, out spawnPosition, out spawnNormal)) { var newPlant = plantManager.SpawnPlant(plantData.PlantType, spawnPosition, this, spawnNormal, false); // Random chance that the plant will start off fully grown if (Random.value >= 0.9f) { newPlant.SetFullyGrown(); } } else { Debug.LogWarning("Couldn't find anywhere to spawn plant " + i + " of " + numPlantsToSpawn + " on " + this); } } } }