public static void BadStuff(Plant plant, int chance) { switch (chance) { case 1: plant.Windstorm(); Console.WriteLine("-------------------------------"); Console.WriteLine("A windstorm occured, {0} lost 1 health. Leaving them at {1} health.", plant.PlantName, plant.PlantHealth); break; case 2: plant.AphidAttack(); Console.WriteLine("-------------------------------"); Console.WriteLine("Aphids attacked, {0} lost 3 health. Leaving them at {1} health.", plant.PlantName, plant.PlantHealth); break; case 3: plant.SlugBite(); Console.WriteLine("-------------------------------"); Console.WriteLine("A slug bit {0}, they lost 2 health. Leaving them at {1} health.", plant.PlantName, plant.PlantHealth); break; default: break; } }