public void ViewItem_OnExecute(object sender, ExecutedRoutedEventArgs e) { Item item = (Item)e.Parameter; var window = new ItemViewWindow(item); window.ShowDialog(); if (window.Result != null) { PlannedRecipes.Add(window.Result); } }
public void ReleaseItem_OnExecute(object sender, ExecutedRoutedEventArgs e) { var planned = (Tuple <Item, List <Pickup> >)e.Parameter; List <Pickup> condensed_recipe = new List <Pickup>(); //This recipe is discretized, so condense it to reduce crafting recalculation foreach (Pickup pickup in planned.Item2) { Pickup existing = condensed_recipe.FirstOrDefault(p => p.Id == pickup.Id); if (existing == null) { condensed_recipe.Add(new Pickup(pickup.Id, pickup.Amount)); } else { existing.Amount += pickup.Amount; } } ItemManager.AddPickups(condensed_recipe); PlannedRecipes.Remove(planned); }
public void ClearPlan_OnExecute(object sender, ExecutedRoutedEventArgs e) { PlannedRecipes.Clear(); }