public void Awake() { if (landToSpace) { plantesData = Resources.Load("PlanetsInfo/" + RoundMenager.Instance.GetNextName()) as PlanetsInfoData; } }
public void ChangeStage(int index) { currentPlanetsIndex = index; PlanetsInfoData plantesData = Resources.Load("PlanetsInfo/" + planetsInfo.planetsNames[currentPlanetsIndex]) as PlanetsInfoData; SetPlanetsData(plantesData); SetUI(); SceneManager.LoadScene(1); Debug.Log(currentPlanetsIndex); }
public void SetPlanetsData(PlanetsInfoData planetsData) { planetsInfo.planetsData = planetsData; }