public override void gaxb_init() { gameObject = new GameObject("<Text/>", typeof(RectTransform)); canvasRenderer = gameObject.AddComponent <CanvasRenderer> (); text = gameObject.AddComponent <Text> (); if (onLinkClick != null || OnLinkClickAction != null || GlobalOnLinkClickAction != null) { gameObject.AddComponent <DetectTextClick> (); DetectTextClick script = gameObject.GetComponent <DetectTextClick> (); script.entity = this; } if (title == null && value != null) { gameObject.name = string.Format("\"{0}\"", value); } if (fontColor != null) { text.color = fontColor.Value; } if (font != null) { text.font = PlanetUnityResourceCache.GetFont(font); } else { text.font = PlanetUnityResourceCache.GetFont(PlanetUnityOverride.defaultFont()); } if (fontSize != null) { text.fontSize = (int)fontSize; } if (lineSpacing != null) { text.lineSpacing = lineSpacing.Value; } if (sizeToFit) { text.resizeTextForBestFit = true; } if (maxFontSize != null) { text.resizeTextMaxSize = maxFontSize.Value; } if (minFontSize != null) { text.resizeTextMinSize = minFontSize.Value; } if (vOverflow) { text.verticalOverflow = VerticalWrapMode.Overflow; } if (hOverflow) { text.horizontalOverflow = HorizontalWrapMode.Overflow; } if (fontStyle != null) { if (fontStyle == PlanetUnity2.FontStyle.bold) { text.fontStyle = FontStyle.Bold; } if (fontStyle == PlanetUnity2.FontStyle.italic) { text.fontStyle = FontStyle.Italic; } if (fontStyle == PlanetUnity2.FontStyle.normal) { text.fontStyle = FontStyle.Normal; } if (fontStyle == PlanetUnity2.FontStyle.boldAndItalic) { text.fontStyle = FontStyle.BoldAndItalic; } } if (alignment != null) { if (alignment == PlanetUnity2.TextAlignment.lowerCenter) { text.alignment = TextAnchor.LowerCenter; } if (alignment == PlanetUnity2.TextAlignment.lowerLeft) { text.alignment = TextAnchor.LowerLeft; } if (alignment == PlanetUnity2.TextAlignment.lowerRight) { text.alignment = TextAnchor.LowerRight; } if (alignment == PlanetUnity2.TextAlignment.middleCenter) { text.alignment = TextAnchor.MiddleCenter; } if (alignment == PlanetUnity2.TextAlignment.middleLeft) { text.alignment = TextAnchor.MiddleLeft; } if (alignment == PlanetUnity2.TextAlignment.middleRight) { text.alignment = TextAnchor.MiddleRight; } if (alignment == PlanetUnity2.TextAlignment.upperCenter) { text.alignment = TextAnchor.UpperCenter; } if (alignment == PlanetUnity2.TextAlignment.upperLeft) { text.alignment = TextAnchor.UpperLeft; } if (alignment == PlanetUnity2.TextAlignment.upperRight) { text.alignment = TextAnchor.UpperRight; } } if (value != null) { text.text = PlanetUnityStyle.ReplaceStyleTags(value); } text.material = new Material(Shader.Find("UI/Default Font")); }