static public PUGameObject LoadXML(string xmlPath, GameObject parent) { PUGameObject loadedGameObject = (PUGameObject)PlanetUnity2.loadXML(PlanetUnityResourceCache.GetAsset <TextAsset>(xmlPath).bytes, parent, null); #if UNITY_EDITOR if (planetUnityContainer != null) { foreach (Transform t in planetUnityContainer.GetComponentsInChildren <Transform>()) { t.gameObject.hideFlags = HideFlags.DontSave; } } #endif return(loadedGameObject); }
static public PUGameObject LoadXML(string xmlPath, PUGameObject parent) { PUGameObject loadedGameObject = (PUGameObject)PlanetUnity2.loadXML(PlanetUnityOverride.xmlFromPath(xmlPath), parent, null); #if UNITY_EDITOR if (planetUnityContainer != null) { foreach (Transform t in planetUnityContainer.GetComponentsInChildren <Transform>()) { t.gameObject.hideFlags = HideFlags.DontSave; } } #endif return(loadedGameObject); }
public virtual void LoadIntoPUGameObject(PUScrollRect parent, object data) { scrollRect = parent; cellData = data; string xmlPath = XmlPath(); if (xmlPath != null) { puGameObject = (PUGameObject)PlanetUnity2.loadXML(PlanetUnityResourceCache.GetAsset <TextAsset>(xmlPath).bytes, parent.contentObject, null); // Attach all of the PlanetUnity objects try { FieldInfo field = this.GetType().GetField("scene"); if (field != null) { field.SetValue(this, puGameObject); } puGameObject.PerformOnChildren(val => { PUGameObject oo = val as PUGameObject; if (oo != null && oo.title != null) { field = this.GetType().GetField(oo.title); if (field != null) { field.SetValue(this, oo); } } return(true); }); } catch (Exception e) { UnityEngine.Debug.Log("TableCell error: " + e); } try { // Attach all of the named GameObjects FieldInfo[] fields = this.GetType().GetFields(); foreach (FieldInfo field in fields) { if (field.FieldType == typeof(GameObject)) { GameObject[] pAllObjects = (GameObject[])Resources.FindObjectsOfTypeAll(typeof(GameObject)); foreach (GameObject pObject in pAllObjects) { if (pObject.name.Equals(field.Name)) { field.SetValue(this, pObject); } } } } } catch (Exception e) { UnityEngine.Debug.Log("TableCell error: " + e); } } else { puGameObject = new PUGameObject(); puGameObject.SetFrame(0, 0, 0, 60, 0, 0, "bottom,left"); puGameObject.LoadIntoPUGameObject(parent); puGameObject.gameObject.transform.SetParent(parent.contentObject.transform, false); } puGameObject.parent = table; // We want to bridge all notifications to my scope; this allows developers to handle notifications // at the table cell level, or at the scene controller level, with ease NotificationCenter.addObserver(this, "*", puGameObject, (args, name) => { NotificationCenter.postNotification(scrollRect.Scope(), name, args); }); cellGameObject = puGameObject.gameObject; cellTransform = cellGameObject.transform as RectTransform; tableTransform = scrollRect.rectTransform; tableContentTransform = scrollRect.contentObject.transform as RectTransform; UpdateContents(); }
public void LoadCanvasXML(string xml) { if (xmlPath == null || PlanetUnityOverride.xmlFromPath(xmlPath) == null) { return; } RemoveCanvas(); Stopwatch sw = Stopwatch.StartNew(); planetUnityContainer = GameObject.Find("PlanetUnityContainer"); if (planetUnityContainer == null) { planetUnityContainer = new GameObject("PlanetUnityContainer"); rootCanvas = planetUnityContainer.AddComponent <Canvas> (); } //UnityEngine.Debug.Log ("LoadCanvasXML"); PUGameObject rootObject = (PUGameObject)PlanetUnity2.loadXML(System.Text.Encoding.UTF8.GetBytes(xml), planetUnityContainer, null); if (rootObject is PUCanvas) { canvas = rootObject as PUCanvas; } else { canvas = new PUCanvas(PlanetUnity2.CanvasRenderMode.ScreenSpaceCamera, false, 100); canvas.LoadIntoGameObject(planetUnityContainer); rootObject.LoadIntoPUGameObject(canvas); } // This is kind of silly, but we need to do this because we want the root canvas to match // the canvas of the loaded scene, but we can't just grab the contents of the sub canvas // because unity sets it to inherited and those contents don't persist if (canvas.renderMode == PlanetUnity2.CanvasRenderMode.ScreenSpaceOverlay) { rootCanvas.renderMode = RenderMode.ScreenSpaceOverlay; } if (canvas.renderMode == PlanetUnity2.CanvasRenderMode.ScreenSpaceCamera) { GameObject puCamera = GameObject.Find("PUCamera"); if (puCamera != null) { rootCanvas.worldCamera = puCamera.GetComponent <Camera> (); } else { rootCanvas.worldCamera = Camera.main; } rootCanvas.renderMode = RenderMode.ScreenSpaceCamera; } if (canvas.renderMode == PlanetUnity2.CanvasRenderMode.WorldSpace) { rootCanvas.renderMode = RenderMode.WorldSpace; } rootCanvas.pixelPerfect = canvas.pixelPerfect; rootCanvas.planeDistance = canvas.planeDistance.Value; // End silly section // Unity 5.3: if this canvas does not override sorting, then it doesn't render in the editor (which is annoying) canvas.canvas.overrideSorting = true; #if UNITY_EDITOR if (planetUnityContainer != null) { foreach (Transform t in planetUnityContainer.GetComponentsInChildren <Transform>()) { t.gameObject.hideFlags = HideFlags.DontSave; } } #endif sw.Stop(); #if !UNITY_EDITOR UnityEngine.Debug.Log("[" + sw.Elapsed.TotalMilliseconds + "ms] Loading canvas " + xmlPath + ".xml"); #endif //Profile.PrintResults (); //Profile.Reset (); }