void OnNewRound(PlanetSpecification planetSpecification) { int i = Random.Range(0, _sprites.Length); _spriteRenderer.sprite = _sprites[i]; if (uiNameComponent != null) { uiNameComponent.NewName(_names[i]); } }
public void NewRound() { _currPlanetSpecification = new PlanetSpecification(); OnNewRound?.Invoke(_currPlanetSpecification); }
void OnNewRound(PlanetSpecification planetSpecification) { _currPlanetSpecification = planetSpecification; _text.text = _currPlanetSpecification.ToString(); }