public void UpdatePlanetProperties() { currentPlanet = GameManager.Instance.planets[GameManager.Instance.activePlanet]; currentPlanetProperties = currentPlanet.GetComponent <PlanetProperties>(); planetName.text = currentPlanetProperties.planetName; planetRotPeriod.text = currentPlanetProperties.planetRotationalPeriod; planetOrbPeriod.text = currentPlanetProperties.planetOrbitalPeriod; planetDistance.text = currentPlanetProperties.planetDistance; planetDiameter.text = currentPlanetProperties.planetDiameter; }
private void SelectPlanet(PlanetProperties planet, int planetId) { // set UI button color for inactive / active button foreach (var planetButton2 in planetButtons) { planetButton2.GetComponent <Image>().color = planetButtonPrefab.GetComponent <Image>().color; planetButton2.GetComponentInChildren <Text>().color = Color.white; } planetButtons[planetId].GetComponent <Image>().color = Color.cyan; planetButtons[planetId].GetComponentInChildren <Text>().color = Color.black; // transfer currently loaded data into json objects if (activePlanet != null) { List <HeightAdjustment> heightAdjustmentList = new List <HeightAdjustment>(); foreach (var heightAdjustment in heightAdjustments) { heightAdjustmentList.Add(heightAdjustment.GetHeightAdjustment()); } activePlanet.planet.heightAdjustments = heightAdjustmentList.ToArray(); } //delete current objects foreach (var heightAdjustment in heightAdjustments) { Destroy(heightAdjustment.gameObject); } heightAdjustments.Clear(); // set new planet activePlanet = planet; currentPlanetText.text = activePlanet.name; planetSizeInput.text = activePlanet.planet.radius.ToString(); var heightAdjustmentArray = loadedSolarSystem.planets[planetId].planet.heightAdjustments; Debug.Log("Setting new height Adjustments:\n" + JsonUtility.ToJson(heightAdjustmentArray, true)); foreach (var heightAdjustment in heightAdjustmentArray) { var heightAdjustmentObject = Instantiate(adjustmentObjectPrefab).GetComponent <HeightAdjustmentObject>(); heightAdjustmentObject.LoadHeightAdjustment(heightAdjustment); heightAdjustments.Add(heightAdjustmentObject); } diameter = activePlanet.planet.radius * 2; defaultRadius = (int)Math.Floor(diameter * 0.1f); setWorldSize(); }