/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); spaceManager.Draw(spriteBatch); switch (gameState) { case GameState.MainMenu: menuManager.Draw(spriteBatch); break; case GameState.Gameplay: sunManager.Draw(spriteBatch); orbitManager.Draw(spriteBatch); planetManager.Draw(spriteBatch); asteroidManager.Draw(spriteBatch, sunManager); scoreManager.Draw(spriteBatch); break; case GameState.Credits: creditManager.Draw(spriteBatch); break; } spriteBatch.End(); base.Draw(gameTime); }