void Start() { planetUI.SetActive(true); homeUI.SetActive(false); planetGenerator = GetComponent <PlanetGenerator>(); factions = planetGenerator.GenerateFactions(); terra = planetGenerator.GenerateTerra(); //Guardem la terra del principi terraAnterior = terra.Copy(); poolControler = GetComponent <PoolControler>(); poolControler.CreatePool(InitialPoolNumber); laser1.SetActive(false); laser2.SetActive(false); StartCoroutine(StartRound()); }