public void OnTriggerActivated(Collider other) { if (isActive && !running) { if (other.gameObject.layer == LayerMask.NameToLayer("Player")) { running = true; planetEventsManager.informEventActivated(identifyier); StartCutscene(); if (endMode == EndMode.ByTime) { StartCoroutine("checkTime"); } ActivateTrigger(); } } }