public static PlanetSystem GetRandomPlanetSystem(int numberPlanet, Star motherStar) { Planet planet = PlanetCreator.CreatePlanet(numberPlanet, motherStar); PlanetSystem planetSystem = new PlanetSystem { planet = planet, moonsArray = MoonCreator.CreateMoonsArray(planet), }; return(planetSystem); }
public void addPlanetToCollection(Formation planet) { int planetIndex = 0; string name = planet.name; for (int i = 0; i < maxNumPlanet; i++) { if (collectionBook[i].tag.Equals(name)) { planetIndex = i; Debug.Log("planet index: " + i); break; } } if (planet.name != "fail" && !collection.Contains(name)) { numPlanetColelcted++; collection.Add(name); planetsNotInCollection.Remove(name); Debug.Log(name + " is added to the collection"); // get all UI compoents of the newly collected planet GameObject planetObj = collectionBook[planetIndex]; GameObject planetImage = planetObj.transform.GetChild(0).gameObject; GameObject planetName = planetObj.transform.GetChild(1).gameObject; // update the image of the planet on UI Sprite image = Resources.Load <Sprite> (planet.name + "_2D") as Sprite; planetImage.GetComponent <Image>().sprite = image; // update the name of the planet on UI planetName.GetComponent <Text>().text = name.ToUpper(); foreach (string collected in collection) { Debug.Log("in collection: " + collected); } } if (numPlanetColelcted == maxNumPlanet) { PlanetCreator planetCreator = UnityEngine.GameObject.FindGameObjectWithTag("creator").GetComponent <PlanetCreator>(); planetCreator.restartPane.SetActive(false); planetCreator.solarSystemPane.SetActive(true); StartCoroutine(WaitToPlayCompletionVoice()); } }
void Awake() { // create instance if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } //planets = new GameObject[10]; ingredients = new HashSet <string> { "nitrogen", "hydrogen", "oxygen", "sulfur", "carbon" }; userMixture = new HashSet <string>(); HashSet <string> mercuryIngredients = new HashSet <string> { "oxygen", "hydrogen", "nitrogen" }; HashSet <string> venusIngredients = new HashSet <string> { "carbon", "hydrogen", "sulfur" }; HashSet <string> earthIngredients = new HashSet <string> { "nitrogen", "carbon", "hydrogen" }; HashSet <string> marsIngredients = new HashSet <string> { "nitrogen", "carbon", "oxygen" }; HashSet <string> jupiterIngredients = new HashSet <string> { "nitrogen", "hydrogen", "sulfur" }; HashSet <string> saturnIngredients = new HashSet <string> { "oxygen", "hydrogen", "sulfur" }; HashSet <string> uranusIngredients = new HashSet <string> { "carbon", "oxygen", "hydrogen" }; HashSet <string> neptuneIngredients = new HashSet <string> { "carbon", "oxygen", "sulfur" }; HashSet <string> plutoIngredients = new HashSet <string> { "nitrogen", "carbon", "sulfur" }; HashSet <string> failIngredients = new HashSet <string> { "nitrogen", "oxygen", "sulfur" }; Formation mercury = new Formation("mercury", mercuryIngredients, Resources.Load("mercury") as GameObject, Resources.Load("PlanetsVoiceOver/MercuryVoice") as AudioClip); Formation venus = new Formation("venus", venusIngredients, Resources.Load("venus") as GameObject, Resources.Load("PlanetsVoiceOver/VenusVoice") as AudioClip); Formation earth = new Formation("earth", earthIngredients, Resources.Load("earth") as GameObject, Resources.Load("PlanetsVoiceOver/EarthVoice") as AudioClip); Formation mars = new Formation("mars", marsIngredients, Resources.Load("mars") as GameObject, Resources.Load("PlanetsVoiceOver/MarsVoice") as AudioClip); Formation jupiter = new Formation("jupiter", jupiterIngredients, Resources.Load("jupiter") as GameObject, Resources.Load("PlanetsVoiceOver/JupiterVoice") as AudioClip); Formation saturn = new Formation("saturn", saturnIngredients, Resources.Load("saturn") as GameObject, Resources.Load("PlanetsVoiceOver/SaturnVoice") as AudioClip); Formation uranus = new Formation("uranus", uranusIngredients, Resources.Load("uranus") as GameObject, Resources.Load("PlanetsVoiceOver/UranusVoice") as AudioClip); Formation neptune = new Formation("neptune", neptuneIngredients, Resources.Load("neptune") as GameObject, Resources.Load("PlanetsVoiceOver/NeptuneVoice") as AudioClip); Formation pluto = new Formation("pluto", plutoIngredients, Resources.Load("pluto") as GameObject, Resources.Load("PlanetsVoiceOver/PlutoVoice") as AudioClip); Formation fail = new Formation("fail", failIngredients, Resources.Load("fail") as GameObject, Resources.Load("PlanetsVoiceOver/FailVoice") as AudioClip); results[0] = mercury; results[1] = venus; results[2] = earth; results[3] = mars; results[4] = jupiter; results[5] = saturn; results[6] = uranus; results[7] = neptune; results[8] = pluto; results[9] = fail; foreach (GameObject image in asteroidTracking) { image.GetComponent <Image> ().enabled = false; } protoPlanet.GetComponent <Animator> ().enabled = false; GameObject bigAsteroids = UnityEngine.GameObject.FindGameObjectWithTag("bigAsteroids"); bigAsteroids.gameObject.GetComponent <Animator> ().enabled = false; SoundManager.instance.playBackgroundSound("backgroundSound", backgroundSound); // reloads collection book for each planet creator instance collectionBook = UnityEngine.GameObject.FindGameObjectWithTag("Collection").GetComponent <PlanetCollection>(); collectionBook.ReloadCollectionBook(); if (!collectionBook.isTutorialShown) { SoundManager.instance.playSingle("voiceOverSource", beginningOfExperienceVoiceOver); } }
// Use this for initialization void Start() { create = FindObjectOfType <PlanetCreator>(); }